A lot of hullabaloo was
made about the loot boxes and micro-transactions potentially ruining the experience.
Not exact matches
I do like how the game will only ever
make you wait for
about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the game also features a leveling system with
loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
Much has been
made about how Shadow of War brings in the industry's favorite money -
making system,
loot boxes and microtransactions.
Stomp your feet all you want,
loot boxes make too much money for publishers to give much of a damn
about critic input and fan anger because at the end of the day, they only need their whales but The Sims is different.
I briefly mentioned the
Loot box problem when I
made my post
about Nintendo's anti-consumer practice.
Every jurisdiction told us they were aware of
loot boxes as an issue, but none have
made a formal determination
about whether or not
loot boxes should be considered gambling.