Sentences with phrase «made arcade ports»

This made arcade ports easy and really only possible [at the time] solely on the DC.

Not exact matches

According to information received by Siliconera, the 2 ToeJam & Earl games «ToeJam & Earl» and «ToeJam & Earl in Panic on Funkotron» are set to be re-released via SEGA's Vintage Collection; a series of upscaled ports of classic SEGA games made available on Playstation Network and X-Box Live Arcade.
I'm pretty sure Nintendo just liked putting «Vs.» in front of their arcade ports to make them sound exciting.
If Wulverblade were merely a port of an arcade game then it would make sense not to have characters level up but it's a console game so there's no reason why you can't watch your characters» abilities grow as you advance.
One of the most popular fighting games ever made and continuing to be re-released in perpetuity, Marvel vs Capcom 2 originally arrive in Japanese arcades in 2000 with the Dreamcast port following quickly.
Yeah, there's that famous IGN quote... anyway, Ikaruga was first a Dreamcast port of an arcade game in Japan before making its way here as a GameCube exclusive, in 2003.
Recently Capcom finally officially announced that Street Fighter IV would be making its way to consoles in the future, and now we learn that the transition between the arcade and the home will not be just a simple port.
No online cross play (wich would make the community bigger for the PS3 user and especially the PSVita user) is really disapointing since this seems to be a port of the PS3 game with only one new feature, i think im not going to buy this version, 40 to 50 $ for a new challenge tower is a pretty hight price point but if you changed your mind on cross play and / or give us the MK Arcade Kollection with this game i would gladly change my mind
This was part of Sega's plan since the beginning: make successful arcade games, then produce arcade - quality ports to entice people to their consoles.
But the decision to use first - person, both in the arcade and the Genesis port, also makes Super Monaco GP far more immersive than Sega's preferred behind - the - vehicle third - person view employed in OutRun, Super Hang - On, and World Grand Prix.
The Switch port preserves much of what made the vertical arcade shooter so popular.
The Atari Flashback Portable's portion shows not the infamous 2600 port of Pac - Man, but Pac - Man 8k, a homebrew version of the arcade classic made for the console a couple years ago.
This game really showed Sega could make a home console game that was not just an arcade port.
Ported over from the PC and simplified with console controls in mind, this «dumbing down» of the arcade - style flight game actually made it more fun as a result, creating one of the most fast - paced flight games on a system without many other options.
First published in Japan for arcades in 2001 and then a year later ported to the Dreamcast, Ikaruga made it to America in 2003 as a Game Cube game published by Atari.
Cool, now all you have to do is bring House of the Dead 4 to the PS3 (Which is the only game in the series that doesn't have a console port), which should be easy because the arcade machine used the same GPU as the PS3, making porting easy, and oh, the Move could work with this since I myself play HOTD 4 at an arcade at a beach last summer.
The game, which introduced two characters known as Mighty the Armadillo and Ray the Flying Squirrel — because the creators REALLY had no idea where they wanted to take this series — was never released outside of arcades due to using a track ball that would've made it difficult to port to a console, either for the time or for modern consoles as part of a collection.
As this is an arcade port, we also don't get to see things like Diva rooms (which have you interact with Vocaloids a la Fire Emblem Fates or Pokemon) or edit mode (where you can make your own sadistically hard charts).
Adventure Island actually started off as a port of Sega's Wonder Boy arcade game, but the decision was made to create an original character during development.
Ported by Rutubo Games, it includes a hidden option to make the game run at 60 FPS (the arcade original only ran at 30 FPS).
The game, a great success in Japan, eventually made its way stateside with Dissidia Final Fantasy NT, a PS4 port of the Japanese arcade classic, and it comes loaded with plenty of content.
The Manhattan Project is a great game, arguably better than TMNTII, just on account of being made from the ground up for the NES, rather than porting down an arcade game.
I made the mistake of hopping straight into the Saturn port of the arcade version, which on normal difficulty and a 4:3 playing area was nothing short of torture.
It made good on SEGA's promise to deliver an arcade - like experience at home, and it was quite a showpiece when put up against comparable NES rail shooters like 3D World Runner or the Tengen port of After Burner.
Mario Kart was licensed to Bandai Namco in Japan for their arcade machines under very strict regulations, one being that it should remain an arcade machine, so until big N makes a move to VR, no hope for porting here.
Nintendo was making arcade games before the NES saw the light of day, which gave them access to their own titles, which they could then port over.
Some of those attempts included porting arcade games to their home consoles like the SG - 1000 and the SC - 3000, by the time the Famicom / NES was on the market, things got more difficult because of a certain plumber (who also made use of the amanita muscaria fungi in his game) that took the market by storm.
Looking at all the past SEGA published Fist of the North Star video games makes me want SEGA to port the 2005 arcade / PlayStation 2 game by Arc System Works.
Ported from the»80s arcade machine of the same name, Flicky was one of the first games available to download from Sega Japan's short - lived online service - making it an early forerunner of the modern mobile app.
Instead of having to make do with scaled - down domestic ports blighted by missing animation, cut content and weaker presentation, Neo Geo AES owners would benefit from truly perfect ports of the latest and greatest arcade releases.
One of the most popular Atari 2600 games, Yars» Revenge, was born after Atari programmer Howard Scott Warshaw tried and failed to make a port of 1980 vector graphics arcade game Star Castle.
If you didn't know, Hatsune Miku: Project DIVA Future Tone DX is actually the port of the SEGA - AM2 developed arcade game, so releasing an arcade style controller for this release makes sense.
Having made its first console appearance on the Neo Geo nearly two decades ago after its arcade release, the title has been ported to a variety of platforms, including Nintendo Switch last year.
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