Sentences with phrase «made exploration»

Cole's increasingly badass powers made exploration and combat a constant thrill.
Speaking of the early games, longtime fans know darn well that the first two Metroid games did not provide players with a map, which made exploration feel that much more challenging and rewarding.
It gave the game a unique hook and made exploration more fun in a lot of cases.
The games plot had heroes journeying through a world covered in annoying purple gas that would kill any hero that touched it long enough, which obviously made exploration challenging.
That brings me to the other thing that I think sets Metroid apart from Super Metroid - the lack of a built - in map with Metroid makes it infuriating to playthrough nowadays, but back in the mid 80s when I first got the game, it just made the exploration feel more real.
Packed with interesting side - missions and hundreds of collectable items, it made exploration between missions consistently worthwhile and enjoyable.
Climate conditions make exploration difficult and test well results are mostly disappointing.
The range of the remote control is 328 feet, making exploration a lot of fun.
TracBack is an exceedingly useful feature that makes exploration much easier.
Dr. Bouman and colleagues conclude, «This would make the exploration of body image problems (such as BDD) a standard topic in every patient encounter in a cosmetic clinic.»
«What makes this exploration especially important is that it enhances our understanding of exactly why these alternative catalysts are active,» said Piotr Zelenay.
They will make your exploration easier and more enjoyable.
Survive does make exploration a little easier using Wormhole Transporters, which serve as fast travel points in and out of Dust, as well as between each other.
Observant writing and direction make this exploration of grief surprisingly uplifting.
And while the individuality of each fight keeps the game moving and the player engaged, the re-use of the town setting from the original game makes the exploration experience less exciting the second time around.
Each of the form adds more to the gameplay and makes exploration fun.
Fast travel is more ubiquitous, making exploration fun and rewarding, rather than a nightmare that could potentially leave you trapped in an area you couldn't possibly return from.
This makes exploration a breeze and even if you include Fast Travel, you will hardly notice the loading screens.
For the most part, dungeons have some simple layout which are not difficult to navigate at all, with mini and full maps and objective marker making exploration quite straightforward.
To make exploration a bit easier, you'll be able to find a Travel Medallion.
In fact, there are certain intriguing species that are unique to St Lucia, making an exploration of the area very special.
The fact that this area isn't exploited and is not a tourist hot spot, makes the exploration all the more intimate.
The staff are friendly and organised, and the location makes exploration of this Canadian city a breeze.
Not many Indonesian liveaboards cover the Raja Ampat scuba diving sites around West Papua, making the exploration of this fabulous area even more special.
Nestled between top restaurants, vibrant entertainment venues, and major shopping malls, it is also just steps from the Skytrain and MRT, making exploration effortless.
Basically, these games make exploration fun and the same must be true of a new Superman game.
These will not only in part ensure replayability, but make exploration and discovery one of the best and most fun aspects of the game.
It's a story about the consequences of vice, the forsaking of values and a quest for redemption, with a colorful level design and likable features borrowed from games like Zelda, but there are several interface design choices that make both exploration and combat bad, ruining the concept of a game that, I'm not kidding, could have been revered as 16 - bit Dark Souls.
Whatever the case, just about everyone has this inborn desire to explore and this is what makes exploration games so appealing to me.
In most not - games the lack of gameplay has to be balanced with a high quality storytelling, a powerful soundtrack and a visually stunning environment to make the exploration intrinsically rewarding.
Not only can the player soar over the landscape, collecting resources to sell in town and fighting gigantic monsters that bound and fly around the world, this layout has allowed the designers to spread the dungeon crawling across various small caves and larger labyrinths, making exploration more varied and a bit less daunting.
Instead of the JRPG thing where you load into a pocket dimension after bumping into an enemy, if you see an enemy in a dungeon, you approach and fight normally, which improves the flow of dungeon - crawling, makes it easier to gauge enemy strength, and makes exploration tense.
Likewise, Evermore makes exploration better.
I can't imagine going through the entire game without being able to transform into a tray of ramen, although such a restriction would probably make exploration even more of a satisfying challenge.
There is some improvement in level variety in the form of more urban levels, but in practice it is the new enemy variety that makes exploration interesting.
Littered throughout the pristine, excessively modern walls of Abstergo are countless points to other Ubisoft works including Far Cry 3 and Black Flag, making exploration as insightful as it is nostalgic.
Pros: - A hysterical cast that will leave players rolling in their chairs - Very forgiving combat system for new players to Compile Heart titles - Nobuo Uematsu's score sets the mood for the game and does not disappoint - An insanely large amount of tutorials that will help guide players through the title - A simplified dungeon selection that makes exploration a tad bit easier to handle
Likewise, the title's 3D environments are richly detailed and sumptuously hued, making exploration consistently enjoyable.
It really makes exploration worth it.
From that point onwards, Nintendo — like a joyous kid with a brand new toy — has a blast merging the unmovable staples of the Zelda franchise, such as dungeons, with the thrilling freedom of open - world gameplay, which — in its state here — is brilliantly dressed up with survival elements that make the exploration of Hyrule a constant search for the vital assets that allow a hero, who was originally almost naked and totally inept, to become a real threat to an unspeakable evil.
You'll actually have to travel to your destinations now, making exploration and trekking that much more difficult.
The worlds featured in Disney Infinity 2.0 are much larger than the original game, making exploration worth all the while as you find secret missions, new goods to unlock in the Toy Box mode (more on that in a second), and other Marvel - based goodies.
You can read our One Tamriel ESO review for greater detail but know that it makes exploration much more freeing.
The approach to camerawork is part of the impactful action, but it also makes exploration feel more personal and vital to your success.
Many of the members of the Bioshock team have splintered off, making exploration - survival games like Submerged and, uh, exploration - survival games like Flame in the Flood.
The world is chock - full of invisible walls that make exploration less interesting, too.
Again, it strongly suggests Hello Games had little confidence that people would explore the universe on its own merits, and they inserted a host of «reasons» to do so — except those reasons only detract from the experience and make exploration a chore without enlivening it.
Although the continuous gameplay loop and lack of focus on the plot may not be for your cup of tea, World is still able to compensate for this by making the hunting experience better with the vast open areas and the absence of multiple loading screens that makes exploration a fun experience.
All these factors combine to make exploration fun and rewarding and I definitely enjoyed filling out the maps.
Gregor Hildebrandt's concept of culture is shaped by personal passions, thus making his explorations an exercise in both selectivity and intensity.
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