Sentences with phrase «made my biggest gains when»

... I've made my biggest gains when investors are terrified and things are stealthily getting less bad.

Not exact matches

Securing big salary gains in your 20s and 30s — before income levels off in your 40s — can make all the difference when it comes time to retire.
I got started freelancing over online world, by doing some fundamental assignments which definitely wanted your personal computer and usage of broadband together with I am joyful than ever before... 6 months have surpassed when i started out this and also i had cash gain total of 36 thousand dollars... Normally I make eighty dollars each and every hour and even work for three to 4 hours majority of the days.And big plus with this is that you could keep control of valuable time whenever you work and also for how long as you like but you still get a take - home pay each week.
We gained another big achievement when we established an agreement with one of the safest Bitcoin wallets in the industry, GreenAddress: our exchange uses only multisig addresses and it allows zero - confirmation Bitcoin deposits, making it even faster to transfer the funds from your wallet to The Rock Trading.
I believe we're in the «legitimate uptrend» portion of a bull market in stocks — the time when the big gains are made... All the ingredients are in place for an incredible year in stocks...
Sam, in his first year at the University (2011) made a big impact at the rugby club and was suitably rewarded when he was picked to start at scrum - half in the Varsity Match, thus gaining a Blue after just one term here at Oxford.
That set up this red zone situation, when Smith cut off the throw Mayfield wanted to make to the FB, but the QB bought enough time to hit him for a bigger gain anyway:
When the Grizz were on defense, I would just have Clarence make big, sweeping loops around the court to gain velocity, then send him running headlong into whichever poor fellow had the ball.
The Padres just need to avoid a repeat of 2017, when their young players in the bigs didn't make the gains the organization hoped they would, and this should be a good first step toward the next competitive Padres team.
When it comes to the business of big bets, it doesn't make fiscal sense for books to offer huge limits on events that allow the player to gain an overwhelming edge.
He was accused of trying to keep Corbyn off the ballot when the Labour leader faced a challenge in 2016 and some also held him responsible for Labour failing to make even bigger gains at last year's general election.
When these have been discussed in the past, one of the biggest fears of prime ministers has been that the opposition leaders will naturally gang up on them, gaining a huge advantage in terms of the impression made on viewers.
Part of making politics more sophisticated is admitting that when your party is in power as a junior partner in a coalition government, that it may have to support things that as a party it doesn't corporately agree with to gain influence on less palatable elements of the bigger partner's agenda and to implement at least part of its own.
One of the biggest mistakes people make when detoxing is failing to transition back to normal eating gracefully, which can lead to extra weight gain...
One of the biggest mistakes people make when detoxing is failing to transition back to normal eating gracefully, which can lead to extra weight gain and feeling sluggish far too fast.
I generally make some of my biggest gains when my normal 5 - 7 deadlifts become 3 - 5s and eventually 1 - 3s.
I made a lot of strength gains to get big totals on similar templates 6 days a week, and prolonged them when they sputtered through periodization, but that was one area I was neglecting (recovery as a whole).
Possibly the biggest mistake that people will make when going on holiday or business trips is either eating far too few calories because they're out and about, not thinking about their diet or eating the wrong types of foods, resulting in fat gain and muscle loss.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
In a time when Hollywood relies on the success of films costing several hundred million dollars to make, creativity is neglected for surefire gain, and no single movie star can be as big as the crowded constellations of crossover universes.
We PE Teachers have such an amazing draw card in sport - students can really make such big «life» gains when connected through Physical Activities.
Not only that, but then managers reacted quicker to reinvest when the market was down to make even bigger gains.
When you look at smoking, I don't think big gains were made in stopping it until smoking was actually made illegal in certain areas.
It's when I try to make the big gains, or trade again after a successful trade, that I end up trashing my account.
One of the first big differences you will notice is that when you start the game, and in between battles, you will make your way around your home base where you can talk to towns people, obtain side quests, obtain main quests and there are also mini games like farming and fishing which can be used to gain materials which can be used to sell to vendors, or be used to buy materials.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
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