Sentences with phrase «magic attacks in»

I used magic attacks in one hand and a sword in the other for most of my playtime, so I saw lots of spells being thrown around, and only rarely did I see the framerate dip even slightly because of it.
The variety of weapons and magic attacks in the game have also been affected.
Super Mario RPG: Legend of the Seven Stars and Paper Mario: The Thousand - Year Door make it possible to completely defend against attacks (excluding magic attacks in Super Mario RPG), or at least reduce the amount of damage taken.

Not exact matches

Some might see glaring faults from a guy named «Attack of the 50 Foot Magic Underwear» who seems to think he has the facts on his side, when in reality he is just as small - minded and un-educated as the people he professes to be better than.
Instead, we get attacks and immature name calling («magic man in the sky»).
Regarding the article I disagree, we have pace and power in abundance in our attack but we have no ST with guile, poise, moments of magic, and sheer class.
In addition without Bellerin on the wings are attacking the threat is dampened, and with no magic card to draw in the form of supersub Giroud, we look rather one dimensionaIn addition without Bellerin on the wings are attacking the threat is dampened, and with no magic card to draw in the form of supersub Giroud, we look rather one dimensionain the form of supersub Giroud, we look rather one dimensional.
Özil, magic playmaker, a mastermind in the attack.
awesome line up but our defenders must remain in defense instead of trying to become the top scorers, we need to stop counter attacks against us so Belerin and Monreal / Kolasinc must drop back at all times, this will stop rapid counter attack's against us which in return opposition teams must play further up and stop parking the bus and free up the box for our forwards to be able to have space to do their magic
Ozil is skating by on reputation and moments of magic rather than consistent high level performances, Rambo & Coquelin are collaborating in an effort to destroy our ability to play effective attacking football by spraying hollywood passes and thinking themselves Lampard and Pirlo respectively.
Sanchez when he is in form, best player in the league without a doubt, and Ozil was simply magic, they can criticize him all they want, he adds that something special to our attack because he thinks outside the box (no pun intended)
they r a more defensive kinda team than in attack...... and this is the more reason why they must be pressed real hard...... EarLy goals work the magic
Selling Henderson could be good business as he is getting up in years and looks injury prone, but trying to paint Can as a better Defender and «magic» in the attack is a bit rash.
Henderson is helpful in the attack, Can and Wijnaldum can be magic in the attack.
If Liverpool have Coutinho to work his magic from behind the attack, the visitors also have the in - form Cesc Fabregas to unleash on the opposition.
There has been little sense of a coherent plan in forward areas in recent weeks, with attacking moves limited to simply giving the ball to Wilfried Zaha and hoping he produces a moment of magic.
Let's say we could come up with a magic pill that would dramatically reduce deaths by heart attack — then do you think we'd see an even further rise in life span?
Forster's movies (Monster's Ball, Quantum of Solace, The Kite Runner) are usually choppy and rhythmless, but his regular editor Matt Chesse is joined here by Roger Barton, who worked dark magic on those wolf attacks in The Grey.
Fairy Magic can be used in battle to attack enemies: once your magic gauge is full, you can activate it and unleash its poMagic can be used in battle to attack enemies: once your magic gauge is full, you can activate it and unleash its pomagic gauge is full, you can activate it and unleash its powers.
In June 1996, following the Stunner attack on Minerva McGonagall by Dolores Umbridge and other British Ministry of Magic officials, Ronald Weasley suggested feeding Umbridge to a box of starving Blast - Ended Skrewts as an appropriate punishment.
Combat in Revolution is a criminally dull, scrappy affair, in which you either spam the enemy with your single melee attack combo — which can only be used once a timer has filled — or use special weapons, items and magic - like «ragnite» abilities to either damage or degrade the enemy, or buff you and your teammates.
There are the typical quests like fetching things or collecting things, defeating enemies but in addition to your typical arsenal of attacks, you get to further your abilities by learning from the elders... not only breath, jumps, and ram attacks but you get to learn magic to teleport and dragon kata.
The characters are actually balanced fairly well — each one has access to melee, magic and ranged attacks, but they each specialize in their own disciplines.
In battle, you primarily just choose whether to attack or use magic.
In addition to the normal spells, you can find four types of mystic attacks, which are basically weapon attacks that have been infused with elemental magic.
The action can be described as a mix between Gauntlet and a moderately complex fighting game: Like in Gauntlet, you take on the role of a single warrior fighting against a horde of enemies, but instead of just having an attack button and a magic button, you have a decent variety of close - combat moves in addition to both long - range and short - range spells, combos, and defensive moves.
Still, for the sake of saying it, the turn - based combat seen in previous FE games is swapped out for some real - time hack - and - slash action and things like dodging, base capturing, camera lock - on targeting, button mashing combos, Special Attacks (aka Warrior Specials) are present as is a Magic - like mode known as Awakening.
From the opening section, which finds Harry fending off an attack by Dementors in a storm sewer near his neighborhood and running afoul of wizard rules prohibiting spell - casting in the presence of Muggles, through the installation of a chillingly polite authoritarian named Dolores Umbridge (Imelda Staunton) as Hogwarts» new Defense Against the Dark Arts teacher and future grand inquisitor, to the near - collapse of the wizard world's governing body, the increasingly ossified and timid Ministry of Magic, Phoenix is steeped in a mix of fear and futility confirmed by the movie's visuals, photographed by cinematographer Slawomir Idziak.
Mac and Me Alan Silvestri (1988) *** 1/2 MacArthur Jerry Goldsmith (1977) **** Machine Gun McCain Ennio Morricone (1969) *** The Machinist Roque Baños (2005) *** 1/2 Mad City Thomas Newman (1997) *** Mad Dog Francesco de Masi (1984) *** 1/2 Mad Max Tom Holkenborg (2015) ** 1/2 Madagascar 3: Europe's Most Wanted Hans Zimmer (2012) ** Madison Christopher Young and Kevin Kiner (2001) **** Magic Jerry Goldsmith (1978) **** 1/2 The Magnificent Seven Elmer Bernstein (1960) ***** The Magnificent Seven James Horner and Simon Franglen (2016) *** 1/2 Making the Grade Basil Poledouris (1984) *** Maleficent James Newton Howard (2014) ***** Malice Jerry Goldsmith (1993) ** 1/2 A Man Called Peter Alfred Newman (1955) *** The Man from UNCLE Daniel Pemberton (2015) **** 1/2 The Man in Half Moon Street: Great Film Music by Miklós Rózsa Miklós Rózsa (2014 compilation) ***** Man of Steel Hans Zimmer (2013) * Man on a Ledge Henry Jackman (2012) ** Man on Fire John Scott (1987) **** Man on Fire Harry Gregson - Williams (2004) ** Man to Man Patrick Doyle (2005) **** Man Trouble Georges Delerue (1992) *** The Man Who Would Be King Maurice Jarre (1975) ***** The Man with the Golden Gun John Barry (1974) *** Man, Woman and Child Georges Delerue (1983) **** The Manhattan Project Philippe Sarde (1986) **** Mao's Last Dancer Christopher Gordon (2009) **** Maps to the Stars Howard Shore (2014) ** March of the Penguins Alex Wurman (2005) **** Marco Polo Ennio Morricone (1982) ***** Le Marginal Ennio Morricone (1983) **** 1/2 Maria di Nazaret Guy Farley (2012) **** Marie Ward Elmer Bernstein (1986) ***** Married To It Henry Mancini (1991) *** Mars Attacks!
Using buttons for magic attacks would have been better, but they probably couldn't fit them all in the controller and that's why they opted for the on - screen menu.
Unleashing a variety of magic spells and attacks in order to thin out the horde of enemies is super-satisfying as the gameplay is tight, intuitive, and gets very challenging.
You choose a move for each of your characters from a simple attack, to magic or a skill and once you picked all of them you confirm it and it plays out as well as the enemy's moves in order of quickness.
Of the four classes are the Apprentice, magic user employing high damage dealing elemental towers; the Squire, who takes the hordes with a sword while being backed by meaty blockades; the Huntress, with ranged weapon in hand and powerful multi-use traps; and lastly the Monk, support class extraordinaire, able to use both ranged and melee attacks and summon auras which apply affects or damage over a wide area.
For example, Mayura can only attack once in a given turn when she uses her wind magic ability because it takes a long time to execute and does a lot of damage.
You can bet your bottom privatization dollar that as soon as these edu - tourists hear any reasonable, evidence - based rationale refuting their radical positions on teacher evaluation, tenure or the use of Value - Added Measures, they will inevitably blurt out the one magic incantation they believe will repel all attacks, confident in its power to tug at the heartstrings of any parent / voter: «But, it's all about the kids!»
I never quite make it past the magic 200mph marker — even though the road is deserted it isn't quite straight enough for a full - out attack — but I'm at the outskirts of Munich in no time at all.
Just like in the original material, Asta will be a close - range attack - type that can cut any opponent's magic.
In addition, this game adds the ability to use magic to attack enemies or to provide support to one's party.
Attacks strike with no sense of impact while enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the on - screen action and even powerful magic attacks lack the necessaryAttacks strike with no sense of impact while enemies sort of vaguely sway away from blows in the least convincing demonstration of pain I've seen in a long time, while sounds are often out of sync with the on - screen action and even powerful magic attacks lack the necessaryattacks lack the necessary oomph.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Magic attacks come in many different types depending on the team member that you are using and only cost SP to cast.
While I don't think it was the game's intent, I ended up using Lime for a lot of my attack magic, so it appears that the game is fairly versatile in that regard — a white mage is not limited to being a white mage.
Each new weapon comes with a magic attack too, and you'll pick up other items like a bow that help in combat, and you can upgrade all these things too, unlocking new moves and combos.
Landsknecht main class, which specializes in close - range attacks, with a Runemaster sub-class, which specializes in long - range attacks through elemental magic.
The heavy attack / light attack system, complimented by magic and weapons at your fingertips, crucially make it feel like an action game in the heat of battle.
Art meets action and puzzle solving in Ōkami HD, where players must use a combination of magic abilities, clever attacks, an arsenal of items and Celestial Brush techniques to restore life and color to the land of Nippon.
A very mobile attacker, the red mage dives in and out of melee combat, assaulting enemies with red magic and short - ranged attacks.
Toon Zelda meanwhile, in Phantom form, combines magic and vicious melee attacks to repel Ganon's hordes.
In addition to highlighting some of their best «Craft» and «S - Craft» attacks, the trailer also showcases the combining of attacks via the turn - based Combat Link System, as well as a variety of magic - like «Arts».
This enables you to rest easy in the fact that the enemy isn't going to start attacking you while you're cycling through magic, trying to find what you want to use.
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