Sentences with phrase «main areas in the game»

Although this game is firmly set in the Horizon Zero Dawn universe, the developers have created a compelling new area that is filled with many news dangers and looks quite different then the main areas in the game due to its frosty wonderland with some glorious ice and snow effects.
It looks great, especially when combined with the retro - futuristic architecture that helps to give each of the three main areas in the game a very distinctive look, and the occasional playful twist, such as having your character silhouetted against the colourful background.
There are two main areas in the game, the underground and the overground, the overground is where you send your creatures in order to progress the mission — up here you control your creatures like a real - time strategy game (RTS), you can select all of them or just a few, command them to attack enemy units, take over mining areas or destroy hero spawning camps.
After completing the game, you can use fast travel to all the main areas in the game (Slums, Old Town, and Antenna).

Not exact matches

Over the last few games, you had introduced an update thread in the main article area.
Has resolved the main problem area of his game, namely lack of goals, in recent seasons.
The main problem would seem however that seeing Arsenal has become a day out for people with excess expenditure, who aren't necessarily affected by performance as someone from the immediately local area who might not be able to afford the game due to them being the HIGHEST IN EUROPE.
Once you've accessed an event, instead of the very low key live scores screen along with the odds in the main content area, you now get much more detailed game stats and live odds.
Each thematic unit in this curriculum is used for one week reinforcing the main Bible truth and integrating it into every study area through games and activities.
One of the main features of any racing game is its Vehicles, Dirveclub will satisfy you a great deal in this area.
And back in the main game now that i've defeated Rom, a whole new area, Yahar «Gul, has opened up to me and it makes the earlier part of the game look vanilla in comparison.
However, that's not to say that there isn't a lot of detail in the level design, as some of the game's later levels look great and feature areas from the main games like the Paris Opera and St. Petersburg.
The main enemies in the game are zombies who can easily be taken down but in groups, you need to take them out one at a time which can be a challenge, especially if there is a boss in the area.
In regards to the game's structure, Korekado explained that as the area you explore gets bigger, more main and side quests will become available.
Returning players who beat the game will find themselves with the game's last main quest staring them in the face and, to the northeast, a vast chunk of land just begging to be explored (and if you haven't finished the game yet, you aren't locked out of this area whatsoever, although I will say that you will want to be level 30 + before taking it on).
In the main computer area, there are posters of previous Metal Gear games and other games by Hideo Kojima.
Because the main game takes place in the Colorado area of the Rocky Mountains, that puts «The Frozen Wilds» in post-apocalyptic Wyoming, around what was once Yellowstone National Park.
At least as much of the game takes place on the minimap in the corner of the screen as in the main area of the screen.
On this page, part of our Horizon Zero Dawn guide, we'll outline the various things you can get up to in The Cut, a new area found to the North of the main game's map.
Key start and an indicator stalk that doesn't feature two - stage (tap for three blinks) operation are signs the XUV500 is behind the main game in a couple of ergonomic design areas.
There is some necessary outlay in the self - publishing game — an edit, a proof - read and a proper cover are the three main areas requiring some upfront cash.
This area serves as the main gathering place for enjoying a cocktail, watching a film, playing games, and socializing in the evenings or between dives.
Indoors: • Four bedrooms, three bathrooms (main en - suite with spa bath and dressing room) • Formal lounge and living room • Dining room (double volume with large picture window) • Fully equipped kitchen • Entrance hall • Games room with pool, air - hockey and soccer tables, dart and chess boards • Laundry area • Additional sleeping facilities can be arranged in the very large games room which is the highest room in the Villa with its own patio and unobstructed views of the whole of Camps Bay • Integrated hi - fi, DSTV dish (satellite) and video system.
Ultra All Inclusive Package Meals Buffet breakfast, lunch & dinner in the main restaurant • Snacks - pizza, sandwiches, burgers, pommes frites, ice - cream, sweets in the Bistro 10am - 6 pm • Midnight snack - sandwiches, midnight soup, cookies, sweets, fruit, ice - cream in the Bistro 10 - 11 pm • Drinks Water, juice, soft drinks, draft beer, wine & alcoholic beverages selection of local & imported brands at lunch & dinner • Hot & soft drinks, draft beer & wine, alcoholic beverages selection of local & imported brands at the Bistro 10am - 6 pm & 8:30 - 11 pm, & Lobby bar 10am - 11 pm • Bottle of mineral water in the room daily • Sports Aerobics, aqua gymnastics, pilates, darts, outdoor fitness, table tennis, mini golf • Entertainment Amusement competitions & games, dancing 6 days a week 10am - 12:30 pm & 3 - 6 pm • Variety of evening entertainment, live classic & pop music performance once a week • Children Kid's entertainment area (4 - 12 years), 6 days a week 10am - 12:30 pm & 3 - 5:30 pm • Evening mini disco at 8 pm • Kid's play room (4 - 12 years), 7 days a week 10am - 8 pm • Pool Free use of outdoor swimming pool with children's section & children's water slide (8am - 6 pm), poolside sunbeds & parasols, pool towels • Other Wi - Fi
Kid's Club with outdoor play area and children's pool section in main pool; dedicated entertainers, organised programme of arts and crafts, games, DVDs and quiet time, mini disco and themed nights and fun games.
Sport, games and activities: Water Park (Splash Park), water area for children and adults located in the main pool, slides, 2 fun slides located at the main pool, relaxing Premium area, 30,000 square metres of garden, hotel animation team, gymnasium, tennis court, volleyball field, seven - a-side football, 2 adult and children swimming pools, water polo, 2 Jacuzzis, indoor games such as table tennis, snooker and table football.
Wine is the main game in town, with more than 200 wineries in the area.
The suites main room has custom furnishings including a built in diamond - padded leather and crystal banquette, custom dining table that flips to play games and no dining room is complete without a bar area.
The layout makes it perfect for family ranch vacations, complete with a master suite with a king bed and full bath on the main level, in addition to a large sitting area, kitchenette, laundry facility and game nook.
The NH Almenara Hotel is located in the South of Spain in Sotogrande, Cádiz, near the main roads, 135 km to Malaga International Airport and 25 km to the Gibraltar Airport, where the Andalusian mountains and the Guadiario river meet the Mediterranean Sea, overlooking the Mediterranean, the golf course and the mountains.This San Roque 4 star hotel offers all the luxury and exclusive facilities guests may need for a comfortable holiday or a business stay: business centre, meeting rooms, Internet access, parking, car rental, babysitting service, children's play area, video games, garden, spa, fitness centre, golf course, bike hire, outdoor pool, children's pool, sauna, gym, sauna, jacuzzi, steam rooms, 24 hour room service, café and bar.Other amenities include the sophisticated restaurant Gaia, serving excellent dishes and the Veinteeocho restaurant, the ideal place for golf players thanks to its outstanding view on the Golf de Almenar.
The Sun Island dining - room is open for breakfast 8 - 10 am, lunch 12 - 14 pm and dinner 18.00 -21.30 pm; there is a poolside bar, a Pizzeria, and La Carpa bar offering drinks with a programme of shows and animation events.Sport, games and activities: Water Park (Splash Park), water area for children and adults located in the main pool, slides, 2 fun slides located at the main pool, 30,000 square metres of garden, hotel animation team, gymnasium, tennis court, volleyball field, seven - a-side football, 2 adult and children swimming pools, water polo, 2 Jacuzzis, indoor games such as table tennis, snooker and table football.
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
- 14 different licenses confirmed thus far: Ghostbusters, Portal, Back to the Future, The Wizard of Oz, DC Comics, Scooby Doo, Doctor Who, Lego Chima, The Lord of the Rings, The Simpsons, The Lego Movie, Jurassic World, Midway Games, and Lego Ninjag - not ready to talk about Midway Games content yet - total of 14 levels, each with four different areas to explore - game will be silly, family - friendly fun - main characters are DC Comics» Batman, The Lego Movie's Wyldstyle, and The Lord of the Rings» Gandalf - these characters work together to stop Lord Vortec, who is making the dimensions collide - Wyldstyle won't take any guff - Gandalf will provide the wisdom - the three will set off down the yellow brick road togethe - when Batman steps into the Wizard of Oz world, he ias quick to say, «We're not in Gotham anymore.
That's why 10 % of the games business is now made up of «casual» games, and that's one of the 2 main areas that have been driving the real growth in the games industry for the last five years.
- Explore the caves near the Lighthouse (in the second - to - the - last level in the game)- Kill all monsters -(a dozen or more)- (You might have to keep all three prisoners alive)- Once done, fire erupts from the three cave pools in the main room - Toss an explosive into each fire pool - Once you've done this, a slight tremor will happen - Re-explore the far northwest cave (climb up area)- A broken wall now reveals a secret room: Lead Designer's office: - Killjoy dances on the Lead's head - Top Secret Documents are on the chopping block - Stan Winston's head is in a box on the floor - The telephone rings... answer it and Jimmy will talk to you
Main features: Wide non-linear exploration of labyrinthic and interconnected areas to explore Dozens of unique tools and skills, weapons, and health enhancement packages, power and attributes to discover Multitudes of unique creatures and final bosses Glitches in the game that allow you to break the barriers of normal gameplay Dedicated Speedrun Mode
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
When you begin the game you will start by fighting a group of Decepticons in one area then travel to another area to fight even more enemies, followed by a boss fight, which will either be one of Megatrons main Decepticons or one of the combiners (fives Decepticons merge to become one).
The base camps are a completely new addition (to the main, numbered series at least), and really help the flow of the game; you can talk to comrades and other officers in the area or purchase weaponry, and then when you are ready you can talk to an officer at the camp gates to start the battle; the gates will open and you can run directly onto the battlefield into the main scenario.
Successfully managing the jetpack gun is the main puzzle element of the game, as each stage is composed of a number of rooms / areas that must be cleared to reach a portal at the end, and they usually involve platforming, physics, and quick reflexes — like clearing dangerous, spike - filled pits or huge jumps by jetpacking in different directions to expertly glide through or carefully clearing debris to have enough as a platform to bounce off of.
There are also some new villages to explore and they look decent enough, even though they are less populated than those of the main game, which is understandable considering Northern Europe is less populated in general than other areas.
The map is filled with a variety of environments and areas that will remain unexplored until after the main quest is beaten, with hidden areas that can only be accessed or properly explored with the use of special moves, and other areas that can only be reached based on the current ingame season.
Some of the earlier stages and lab areas have a few rooms that are kind of boring, such as the tunnels when you run from the main boss in the first level, but overall, the game has a great look to its level design.
[97] The Scenario Ultimania describes the main scenarios in the game, profiles on the characters and areas in Cocoon and Gran Pulse, developer interviews, and details on each location.
The five category winners will exhibit their games in a special area of the main IGF Pavilion, the winners will then compete for the coveted IGF Mobile Best Game award, worth $ 2,500.
Fixed a bug where the player's active mission would sometimes fall back to main - game missions when completing other missions in DLC areas.
You'll unlock the first, Psi, within the first few hours of the game during the main story - for more on that, you can check out our Womb of the Mountain mission walkthrough - and this will let you override some basic machines like the Walkers and Striders you'll find in most areas of the world.
Players start out exploring through several «adventure» areas like the city, ancient ruins, etc., which act as the main hub of the game, where you can run around, talk to people, and perform actions to progress the story, as well as take part in action stages a.k.a. the «regular levels» which often have you burning across massive environments with blazing speed.
In all there are seven main levels to the game, each consisting of two or three area's and tasking you with scoring the highest amount you can and punishing a specific Bear.
While the narrative is incredibly strong, it's in the dialog where the Witcher 2 really shines, an area in which most other RPGs, or any other games, for that matter, tend to be rather disappointing, especially in comparison to their two to other main media rivals: books and films.
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