They still fall within the heavy / medium / light range, but there's a combo system with the two
main attack buttons that allow for certain weapons to pull off special attacks.
There are four
main attack buttons: strong, medium, weak, and assist.
Combat is pretty simple to pick up, with just the two
main attack buttons to strike your opponents and a list of Super and Ultimate attacks found with the triggers.
There are only two
main attack buttons, with combos simply variations on how you chain these attacks together.
The four
main attack buttons — light punch, heavy punch, light kick and heavy kick — lend themselves well to combo creation.
But even with the diversity in spells and magic abilities the combat never got interesting for me and I found myself just holding down
my main attack button and just blasting through the hordes of enemies that literally fell out of the open air.
Square is
your main attack button; a single press allowing you a quick slash, while holding square will execute an advanced attack.
Pressing one of the two
main attack button on beat invites players to tap out a chain of cadenced button presses.
Not exact matches
Use the ZR
button for a
main attack.
The presentation of the game is solid due to its stylistic TV broadcast inspirations with a mostly great user interface across various menus such as the
main menu, off - road masters menus, free race menus, online multiplayer menus, time
attack menus, online leaderboards, weekly challenges menus, options menus, add - ons menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face
buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great touch screen based user interface on Vita, despite the touch pad on DualShock 4 not being supported; across various menus such as the
main menu, story menus, time
attack menus, options menus and gameplay menus with support for navigation via the left and right analogue sticks, directional pad and face
buttons.
The
main attacks are mapped to the square
button, and they generally consist of simple slashes or magic
attacks that wear away at your opponents HP.
However, the general presentation of the game is solid with a great user interface across various menus such as the
main menu, Career menus, Grand Prix menus, Championship menus, Time
Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face
buttons on the DualShock 4 controller, although it does not include support for navigation via the right analogue stick or touch pad.
The B
button is your
main method of
attack.
First things first, the controls are setup as follows, left mouse
button is your
main attack, left mouse
button is the push and the middle mouse
button is where you choose your execution rewards and look at set objects and scenes within the game.
The face
buttons are used for the three
main attacks: light, medium and heavy, and the character power.
Occasionally a minion will activate a special move which will require you to press the A
button at the right time, like when
attacking in the
main game, but you have no control over when these occur.
Skylanders have two
main attacks, triggered with the A and B
button, and these vary from one creature to the next.
The action combat uses traditional Final Fantasy style commands such as
Attack, Magic and Items but instead these are mapped to your
main buttons.
You
main interactions with zombies will probably be the melee combat which is a simple mashing
attack that can sometimes stumble the undead and allow you to perform a killing strike, but if you're mashing the
button too much then you can lose your stamina and become tired.
One of the Game Gear's two
main buttons triggers a standard
attack combo, but the other is an awkward hopping
attack that turns into a floor swipe when pressed together with «down», but a jump when pressed simultaneously with any other direction.