Sentences with phrase «main difference in the game»

The main difference in the game was having pacey players on the wings and at CF with Ozil and Cazorla playing centrally where they excel.
There are two main differences in this game.

Not exact matches

He doesn't need 5 - 7 chances in every game to score 1 goal, that's the main difference between them.
His two game - changing, drive - crushing interceptions along with a bunch of other poor passes were the main difference in a very winnable game.
«The main difference in the Premier League is that game is a lot more physical.
But we were also playing a Huddersfield team that have started the season well and sat above us on goal difference, a Huddersfield team whose main plan is to keep clean sheets as often as possible and they arrived at the Turf having kept three in their first five games which is some achievement.
The main difference between the two Costume Quest games mostly lies in story and settings, and not much on gameplay that is very similar.
The storyline is thin and absent from much of the game, in fact you can't really tell the difference between a main quest and a side - quest.
In MMORPGs, in which community is a main draw, the difference between a challenging game and an easy game can also mean the difference between a.In MMORPGs, in which community is a main draw, the difference between a challenging game and an easy game can also mean the difference between a.in which community is a main draw, the difference between a challenging game and an easy game can also mean the difference between a...
There's a difference in the storytelling, Walters says: While characters in the game are all seen through the eyes of the main character, Commander Shepard, the characters in the comics stand on their own.
There is a difference between ones they put in the main game and the ones they are doing for DLC DLC ones would be very, VERY selective.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
He said that the main difference between composing a score for an online multiplayer focused game compared to a single - player game is simply the differences in gameplay.
The main difference is of course the fact that this time around it has a name before it, where in previous games it is simply known as the Boomerang.
One of the first big differences you will notice is that when you start the game, and in between battles, you will make your way around your home base where you can talk to towns people, obtain side quests, obtain main quests and there are also mini games like farming and fishing which can be used to gain materials which can be used to sell to vendors, or be used to buy materials.
The main difference is that I now need to look at the full 360 degrees of freedom available in games.
If I had to point out one consistent flaw in the game it's the difference in the polishing quality between main NPCs and sidequest NPCs.
In many earlier games like Mario Golf: Toadstool Tour and Mario Power Tennis, she wears a sporty miniskirt that resembles her current main dress with some slight differences.
Added the Version Differences section and added or modified the following pages: Without Super Missiles: Artifact of Wild, Speed Tricks: Chozo Ice Temple, Elite Research, Gathering Hall, Phazon Core, Main Plaza, Ridley Power Bomb, Monitor Station, Great Tree Hall Ghetto Jump, Great Tree Hall L - Lock Spring Space Jump, Ore Processing, Other: Skip Elevator Cut Scene, Reactor Core Infinite Bomb Jump, Prime Dance, Pirate Platform, Metroid Party, Game Boy Link in German, Funny Gun Change, Chozo Ruins Elevator Crash, Blackout Bug, Without Spider Ball: Research Access, Without Grapple Beam and Spider Ball: Plasma Beam, Without Spider Ball: Metroid Quarantine A, Stupid Boss Tricks: Sheegoth.
The differences in each level is subtle, making you play the game in a different way each time, though the differences make the mode worth jumping into should you feel like you need an alternative challenge away from the main mode.
And the main difference between the two is the loot system in MUA 1 seems more limited while the second game introduced the double - team attacks.
What are the main differences in gameplay between this game and the previous DBZ games released on PS3 and 360?
One main difference is instead of the zombie voice from the previous game, now you get the voice of one of biggest names in video gamer voice acting, Nolan North.
However, the main difference is that PS Now renders the video of a game that you're playing in real - time.
The main difference between the older games and these renewed versions is that the first Phoenix Wright game includes an extra never - before - seen chapter exclusively programmed for the DS, allowing player to use classic tricks like blowing into the micro, the touch features to interact in the scenario, 3D items as evidence to check them out or even some fully animated video.
Watch Dogs is an open world game with side activities, and everything else that comes with the stereotype that is «open world game», the difference here is that you get to hack the environments and you unlock more activities by installing back - doors in towers spread across the map which then will make more side - quests show up on the main map, easiest way to describe this is the Synchronization you do in different View Points in Assassin's Creed.
The story is the mundane, with the same type of mission and the collectables within the game seem to be in the most obvious of places and the main story has hardly any replay ability unless you missed a collectable and wanted to get all the achievements, the implementation of higher difficulties adds to the replay ability if this appeals to you, but heads up the difficulty doesn't really make a difference if you are remarkably good at hack «n slash games, this also brings me to the point that there is no tutorial into the game, so its in my eyes aimed more towards pro gamers who know most about games like this.
Both want to be the «Netflix of video games» by offering subscribers «all you can eat» access to a variety of titles, with the main difference being that Jump specializes in independent games while Utomik is also partnered with major publishers like Ubisoft, Warner Bros. and Take - Two Interactive.
In the video, it's interesting to see what Verstappen sees as the main differences between his car, and one made seven years ago — and now gamers will be able to virtually compare eras, too.
-- Hours on MH4U on 3DS — 386 hours and still going Online multiplayer is the main reason for such a huge difference in time spent on each game.
The main difference in Snake Pass is that the controls are more complicated, largely because no other game has likely ever attempted them.
The main difference in style between past video game releases of the Spider - Man character is the dynamic fighting style, clearly modeled after Rocksteady's Arkham Asylum series of games - mixed with Insomniac's knack for clever gadgetry.
One of the main differences is that Aladdin is always armed with a sword here, whereas he needed to jump on enemies in the SNES game to kill them.
a b c d e f g h i j k l m n o p q r s t u v w x y z