Sentences with phrase «main elements of the story»

File one: Full story File two: Main elements of the story which...
File one: Full story File two: Main elements of the story which can be cut up to be ordered either with just the main picture or with adjoining text.
Traditionally, requiring students to write about the main elements of a story is a task most students find quite boring.
The main element of the story grows tiresome over multiple playthroughs and little is done to ever try to improve this, Stories could have been something game changing but never manages to quite accomplish its own goal.

Not exact matches

Indeed, it is striking that the same critical tests which, when applied to the birth stories, reveal so large an element of legend, have the effect, rather, of establishing the validity of the Gospel record when they are applied to the main body of the tradition, the Synoptic account of Jesus» public career.
While some plot elements are basically similar to the first season, that is more of a nitpick and does not distract from the main story.
Excellent and original visuals, well - implemented metroidvania elements, interesting mythological concept story, fast paced, varied battle and intriguing boss fights form the main assets of APOTHEON.
The main problem is that it occasionally feels like some of the more unsavoury elements (like the poverty and the father's death) are left out or gleaned over, which is a shame because they are still part of Mutesi's story.
I will never, ever buy disc - locked content and I will never support games that are gimped because they miss an integral part of the experience (gameplay elements, main story elements) so the publisher can force us to pay for it later.
Some of these stories will follow up on story seeds that were planted in the original Mercs For Money limited series and the main DEADPOOL book, but I also have high hopes for weaving in elements from some of the other Deadpool limited series.
The story includes elements of Buddhism and Christianity and students are asked to choose and evaluate the main messages of the story.
Over the course of this journey, they become able to: - Define the key term «bravery» and understand its position as a theme within the plot; - Read the story «Perseus and Medusa» and interpret the key meanings; - Identify, explain, and analyse the key plot elements and themes in «Perseus and Medusa;» - Storyboard the main plot features in the text; - Engage deeply with the text by inferring the thoughts and feelings of the main character; - Peer assess each other's learning attempts.
Story Elements Caterpillar Project: For the 2nd version of this book report project, students focus on writing about the main elements of theElements Caterpillar Project: For the 2nd version of this book report project, students focus on writing about the main elements of theelements of their book:
With plenty of autobiographical elements, her story centers on 10 main characters from a blended family, following them across 50 years.
While all of the essential elements are there, such as a loved one held hostage to force the main character's hand, a high - ranking government official with a lot to lose, plus a tribe of varied bad guys, it would be easy to think you've read this story somewhere before, except for the fact that the author does a great job of drawing the reader in through a very readable voice.
It's a little rough, but it contains some of the tender elements that you'll find more polished in the main story.
Proper planning can help save hours of rewriting, since the structure and main concepts (or story elements) are already established.
Neocrisis - Ash of Gods: Redemption is a turned - based RPG that combines tactical combat, CCG [Collectible Card Game] elements, and has a constantly evolving story in which no one is safe from death, including the main characters.
While some elements in the main story quests stay the same, major parts of the game will be different each time you play it: an infinite variety of levels, which'll make you want to replay a mission over and over again.
Admittedly the main story feels like a whole lot of fetch quests and interrogating the same people who conveniently left out the necessary information, which can get repetitive, but what makes Curse of the Pharaoh stand out is its fantasy elements.
What makes this all weird is that the way many of these side story elements occur is a direct contrast to the mostly serious tone of the main plot.
But this leads directly into the elements that you'll be exploring for over fifty hours of main story content.
The main story can be beaten in around 8 hours give or take, and it's not the most comprehensive in terms of scale, but the gameplay feels a lot fresher thanks to the combat elements.
Localization of your website and the main user interface and some story elements from your game demo will show commitment to international markets and will help your publisher sell the game to their international subsidiaries or publishing partners.
Being a strategy game just like the previous installments, every element I mentioned in my Disgaea 2 review applies here, meaning that the gameplay is still a solid mix of strategy and action, requiring you to make clever use of your skills to defeat the enemies on each map and progress to the next main story mission, so I won't be repeating myself on how these games play.
It contains a bunch of unique levels, characters, weapons and gameplay elements as well as new main hero that presents the original game story from opposite perspective.
By either following the main story of «Skulls», where players must strive to advance the skills and special abilities of their playable heroes, or unlocking the endless element of th...
All of the side quests (outside of the main story) feel fresh and unique, and almost every location in the game has some element of freshness, which keeps the game compelling long after the main story is over.
But here too there are more ambitious plans: side quests, further elements to the main story, and a world that has to remain consistent and coherent despite its random generation and the fact that players individually will only see a small portion of what's there.
Artist Statement «As with most of my designs I went very minimalistic, depicting the main elements I remember from the story
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