Sentences with phrase «main faces of the game»

Arthur Parsons and James McLoughlin are co-directors of this new content, and were the main faces of the game at the show.

Not exact matches

They have a shelf life of 8/10 years at the very top if they are lucky so who can begrudge them the opportunity to make hay whilst the sun is shining... am not saying Sanchez is not money driven but the way the guy plays i can mortgage my life he actually enjoys the game, enjoys wining first and foremost then money comes 2nd... like the author of the article rightly pointed out, he was in Messi's shadow at Barca and could not express himself fully, now he is at a club where he is the main man and given a free role and license to express himself and i very much doubt if he will want to go to a club like Madrid (as been rumoured in the dailies today) to relieve the bad experience he suffered at Barca because let us face facts, he is never going to displace CR7 as the main man, so even if Madrid sells Benzema or Bale to make room for him he will be back to the same position he was at Barca, this time he will be playing 2nd fiddle to CR7 so my guess is all the Madrid talks is been fed the press by his agents to drive a hard bargain when contract extension talks resumes.....
Use a good photo that accentuates your face as the main photo and upload other photos of you doing exciting things like skiing, bowling, playing video games, etc..
Anyway Red is the videogames main logo or the face of the game (apparently), so he's our protagonist, a grumpy, anger prone... errr... bird.
The «true» version of the hammer circle combo is a fairly typical fighting game button series that pianos across all four main face buttons, for instance, and you can do that manually if you're so inclined, and doing it manually will allow you to mix combos up and adjust them from the basic string.
Returning players who beat the game will find themselves with the game's last main quest staring them in the face and, to the northeast, a vast chunk of land just begging to be explored (and if you haven't finished the game yet, you aren't locked out of this area whatsoever, although I will say that you will want to be level 30 + before taking it on).
DESIGNERS Main Character Designer Duties: Game character design Art Direction Qualification requirements: Person who is passionate about character design and game production Those who can produce attractive characters that will be the face of the work, taking into account the planning intention of the game Those who can give art directions of the whole game while centering on character deGame character design Art Direction Qualification requirements: Person who is passionate about character design and game production Those who can produce attractive characters that will be the face of the work, taking into account the planning intention of the game Those who can give art directions of the whole game while centering on character degame production Those who can produce attractive characters that will be the face of the work, taking into account the planning intention of the game Those who can give art directions of the whole game while centering on character degame Those who can give art directions of the whole game while centering on character degame while centering on character design
From the main menu screens where La Ruina makes duck face while wearing guy liner as he's surrounded by women, to even when he offers us «coaching» tips in between the choices we pick throughout the game, we will be given a different view of the women in question based on our success that is meant to «reward» us.
I thought Two - Face might have been one of the main villains based on the advertising (hell, his image was one of the first ones ever revealed when the game was announced) so I was pretty disappointed that he only appeared for one scene in the main story and a side - mission later on.
A lot of classic Konami games come to mind (Castelvania, Contra) which usually hide the main characters» face entirely during gameplay.
The former is the main PvP battle mode, facing off against one other player in a game of wits.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The presentation of the game is solid with a great user interface across various menus such as the main menu, character gallery menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch pad, although there is no support for navigation via the right analogue stick.
The presentation of the game is solid with a great touch screen based user interface across various menus such as the main menu, options menu, extras menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick and rear touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad.
Facing from the top - down view, you move the main character, Detective Smith, and may enable stealthy movement by holding the left trigger button (L2) in the PS4 version of the game.
The presentation of the game is solid with a great user interface across various menus such as the main menu, Digivice menus, online battles menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
It sticks to the typical Star Wars theme of smashing the player in the face with the main cast, however the game that lies within is a coiled spring of games development.
The presentation of the game is solid due to its stylistic TV broadcast inspirations with a mostly great user interface across various menus such as the main menu, off - road masters menus, free race menus, online multiplayer menus, time attack menus, online leaderboards, weekly challenges menus, options menus, add - ons menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, World Tour menus, Quick Mode menus, online multiplayer menus, online leaderboards, My Rider menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
This week we discuss the idea of games causing controversy and moral outrage and whether we face an era of increased self censorship, acknowledge Nintendo's belated adoption of everyone's beloved DLC, point out why Final Fantasy XIII's Lightning was a abominable idea for a main character...
Most of these irritating bosses can be beaten purely through skill, but at a certain points in the game you need to face down the main baddie, Shao Khan, and it's at these points that some gamers may just quit altogether as Shao Khan is akin to God, except he's much cooler, far more evil and God would presumably be sportsmanlike enough not to spam the same move over and over.
The presentation of the game is solid with a great touch screen based user interface on Vita, despite the touch pad on DualShock 4 not being supported; across various menus such as the main menu, story menus, time attack menus, options menus and gameplay menus with support for navigation via the left and right analogue sticks, directional pad and face buttons.
The presentation of the game is solid with a great user interface across various menus such as the main menu, character customisation menus, inventory menus, clan menus, settings menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, while being able to rotate your character with the right analogue stick, although it does not include support for navigation via the touch pad.
Giving a summary of two possibly 30 - hour games in 25 minutes was never going to be easy, however BioWare have done a reasonable job of covering the main story events and decision in a succinct way that at least brings new players up to speed and ready to face Mass Effect 3 proper.
The presentation of the game is solid with a great user interface across various menus such as the main menu, career menu, challenge mode menu, quick race menu, online multiplayer menu, split - screen menu, stats menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
The environments are absolutely gorgeous and immersive and coming face to face with characters from the main game was one of those moments that fans really have to experience for themselves.
It's still fun to play through the main campaign however, as the gameplay is still very solid even though it plays pretty much the same as other CoD games, with players running about chaotic battlefields and taking out tons of enemy soldiers while completing objectives, such as capturing a base, holding a position and facing off against waves of enemies, avoiding snipers, destroying enemy equipment, and more.
However, the general presentation of the game is solid with a great user interface across various menus such as the main menu, Career menus, Grand Prix menus, Championship menus, Time Attack menus, MXoN menus, Compound menus, online multiplayer menus, online leaderboards, customise menus, extras menus, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons on the DualShock 4 controller, although it does not include support for navigation via the right analogue stick or touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, single player menus, local multiplayer menus, showcase menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, career mode menus, championship season menus, quick race menus, online multiplayer menus, time trial menus, online leaderboards, options menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick or touch pad.
From the detail in the characters» faces through to the painstaking design of the machines, right down to the overgrown wildernesses that were once main streets in cities, Horizon looks like what would happen if C - 3PO left a game of Jumanji open for a couple of decades.
More than that, Doom abandoned a lot of the storytelling conventions and cutscenes we've come to associate with modern games: about 30 seconds into the first level, the main character physically throws the plot across the room and shoots a demon in the face.
The three AI companions that accompany you through the main story do so brilliantly, always a help and never a hindrance, they only add to the monster - hunter feel of the game and will always rush to help revive you should you need it during some of the bigger battles you face.
I have said it several times over, while Sony has a few things they need to change regarding the Vita, one of the main problems it is facing is exclusive games from recognizable and popular franchises.
The presentation of the game is solid albeit the loading screens could have been far more imaginative with a great user interface across various menus such as the main menu, relics menu, outfits menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch screen on Vita, although it does not include support for navigation via the right analogue stick and rear touch pad, while the navigation through the menus on the PS4 version rather surprisingly does not include support for the touch pad given that the Vita's touch screen is supported.
Taking place after the horrific events that befell Ethan Winters in Resident Evil 7 biohazard, Not a Hero brings a brand new experience playing as Chris, a member of Umbrella, on the hunt to find the menacing trickster Lucas Baker and face new threats not met in the main game.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menu, additional content menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, garage vehicle customisation menus, event and track selection menus, vehicle selection menus, online multiplayer menus, settings menus and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid yet minimal with a great touch screen based user interface across various menus such as the main menu, level selection menu, options menu and various gameplay menus, although there is no support for navigation via the left and right analogue sticks, directional pad and face buttons.
In addition to the main campaign that can be played with each of the four armies, the game also comes with multiplayer modes that provide players with a chance to team up in a co-op campaign, or face off against online foes in 1v1 and 2v2 battles to see who's got the best defense skills.
The presentation of the game is solid with a great user interface across various menus such as the title menu, main menu, single player menus, two player menus, online multiplayer menus, character customisation menus, brother eye vault menus, guilds menus, extras menus, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the touch pad and the right analogue stick.
The clip repeatedly shows the main character of the game, Ezio, and shows off some of the battles he must face while the stories unfold.
The presentation of the game is solid with a great user interface across various menus such as the main menu, lobby menu, talk menus, setup menus, options menus and gameplay menus with support for navigation via the left analogue stick, d - pad and face buttons, although there is no support for navigation via the right analogue stick, touch screen and rear touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, events menus, cup series menus, sponsored team play menus, Thomasville playground menus, multiplayer menus, hall of fame menu, car selection menus, extras menu and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The presentation of the game is solid with a great user interface across various menus such as the main menu, options menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and touch pad.
The main issue facing players comes in the form of framerate drops, which for a game like overcooked can make timing and movement a nuisance.
This being 2015 and not 1987, Mighty No. 9 also features a variety of modern add - ons to the main campaign, including a challenge mode, online racing, and a «Boss Rush» option that lets you skip the levels entirely and face off against as many of the game's biggest bad guys as you can before succumbing to their might.
We also get to see the main character's faces, a decision which I don't really approve of as previous games never did this, letting our imaginations fill in the blanks instead.
The trend of series with more branches than a tree in need of some serious maintenance has continued to the modern day, with franchises like Final Fantasy (currently on its fourteenth main instalment) and Call of Duty (eight games in eight years) facing solid opposition from the community yet still continuing to dominate when sales figures come around.
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