The game features one
main game mode only, with access to global leaderboards.
Not exact matches
Not
only are the individual missions extremely uninspired but there are almost no additional
modes, or any attempt to integrate the series regulars into the
main game.
This title has
only 30 songs to its name in the core package and it's quite noticeable once you've gone through the
game's
main mode Live Quest as you're often tasked to play the same songs again under different conditions in the Event Quests section.
That said, the
game's
main trouble is that you're going to need other people to enjoy it, and even at that
only a few of the
modes feel like they will endure.
In Renegade Ops there is
only co-op
mode to play, and this is basically just playing through the same 9 missions that is there in
game's
main campaign.
The
game consists of the
main game only, but has a single player
mode and a pass and play multiplayer
mode.
The developers have included a surprisingly deep bench of characters — not
only is every foe from the
main mode playable, enterprising players can unlock characters from the original
games, including the low - res Billy Lee from DD1.
This wouldn't be such a big deal except that the arcade
mode is
only 6 fights long and has no character endings, meaning that there is no context for why many of these characters are in the
game other than Project Soul couldn't think of replacements or ways to shoehorn them into the
main story, but needed their fighting styles to be in the
game.
Speaking of the Paladin, not
only is this your
mode of transportation in -
game, but it also doubles as the
main navigation screen for playing the
game.
Not
only that but there is also a challenge
mode to sink your teeth into once you advance far enough into the
main game.
But not
only that, it also opens up the ability to play as any character when using the chapter select
mode — essentially creating a Free
Mode that was also sorely missed in the original
game — allowing you to play through any of the
main missions with any character, alone or in co-op.
There are 4
main modes to choose from; Career, Quick
Game, Split Screen and Online however
only 1 of these
modes is VR compatible and that's Quick
Game and of the 4
modes offered in there,
only 2 support VR; Time Attack and Hot Lap.
You have the
main building
game, on four different planets as well as a small challenge
mode with
only four scenarios, one for each planet.
Two thumbs up to Bleed for not imposing that kind of punishment on the
main game mode, relegating it instead to an unforgiving Arcade
Mode for those that relish that one - life -
only challenge.
You can of course set the difficulty to casual in the
main menu which lowers enemy health but I found that this hurt my pride too much, plus completing the
game on regular
mode unlocks hardcore
mode which can
only be tackled by the absolute elite.
The
main thing that bothers me and it's a rather big problem, is the
game is mostly online
only, granted they do give you the option of playing local split screen or against the AI in skirmish
mode so it isn't completely online, but with heavy emphasis on mulitplayer, with ranked matches and special events I can forsee that it wouldn't be the type of
game I play for many hours and instead play for short bursts before repetition sets in and I get bored.
To be fair i am not a hardcore fighting fan (
only like the casual anime ones like Ultimate ninja and DBZ), but i was hoping that the story
mode of Arena would be up interesting since it takes place after the
main game.
Originally the
game was a local
only but one of the
main questions we got asked was will there be an online
mode, so we included it.
Even though Armored Core Verdict Day is mostly focused on online play and is also the
main reason to why you should try these
games, it also comes with a pretty competent story
mode and this might be a good way for newcomers to get behind the controls and information needed to know to succeed in this
game, as the tutorial
only introduces the player to the basics of the
game and nearly touches on the huge set of options available at your fingertips.
Some of them do show up in the
main story but they
only have connections to the
games previously mentioned, although some other characters such as Echoes «Celica are available through the
game's history
mode.
So when F1 2015 turned up offering
only the option to play as one of the sport's real drivers in a season - long campaign, it was hard to shake the feeling that the
game you were playing had time - travelled from 2002, when «being» Olivier Panis for a season passed for the «
main» gameplay
mode.
The
game only has one
main mode and while there are achievements to unlock, the unlockable conditions are not explained and they can not be viewed again.
It may feel criminally short if
only playing the
main game once, but different combinations of upgrades, a prestige
mode and powers that change every 24 hours is more than enough reason to pay 99 cents for this excellent title.
The
game is single player
only and features one
main game mode but there are no online leaderboard options currently available.
The
game is single player
only and features one
main mode, but all highscores can be submitted to the global leaderboards.
Challenge
mode kept me on my toes, sometimes forcing me to
only use certain abilities or to complete a crazy series of dashes and jumps that you won't find in the
main game.
The mission
mode has now been integrated into the
main game, with
only nine missions in its retail state.
Where Puyo Puyo Fever
only had three
modes of difficulty and two
main characters to play as, in this
game, you have a choice of three characters to play as, each with three sets of difficulties and stories to boot.
The multiplayer plays like a tacked - on afterthought to the
main story
mode, and if you've
only played the
game's multiplayer demo and are judging the whole package negatively based on that experience, you should reconsider.
GloBall has
only one
main game mode, but the interesting feature this
game has is that you can see and track every other player and their highscores on a global map.
Every two stages seems to be a reverse
mode of the current track — and it's worth noting that unfortunately none of the Rally expansion pack terrains can be accessed from the
main Forza Horizon Festival
game in free - roam, it's strictly a rally
only menu option.
I have
only logged a few hours into the
game, enough to beat the
main mode on level 4 so I could unlock ranked matches and play a couple of those online.
The
main game mode is all there is, with upgrades able to be purchased in - between levels for that
game only, and an indicator of how much of the
game you've unlocked achievement wise.
In addition to the
main arcade
mode, there are also two bonus
modes — a timed version of the
main game, and a perfect slice
mode where you'll
only get points for 50/50 slices.
The
game features
only one
main mode but it would be great if some new
modes were introduced to utilize the
game's physics engine, such as a «free fly».
Its gameplay truly is unique, and one of the
main reasons many of us critics had so much fun playing through the campaign and the
game's Chaos Squad
mode, but if you haven't watched any Let's Plays, and have
only based your opinion on the various trailers and commercials, then you probably think this
game is for ADD riddled minds that can't focus on one thing for more than five seconds.
The
game features one
main mode only but highscores can be submitted to global leaderboards via Agon.
They're touting the multi-tasking and snapping as a
main feature, but it really
only matters when you're playing a
game or
mode with fewer players.
That said, the
game's
main trouble is that you're going to need other people to enjoy it, and even at that
only a few of the
modes feel like they will endure.