Like
the main game the length of play is dependent on if you do everything available to you, or if you just go through the main story quests only.
Not exact matches
Despite the 1 - 0 result and three points against Minnesota United on the road, the
main storyline of the
game is the loss of some vital pieces of the team for various
lengths of time.
The
main complaint I have with this
game is the
length.
What drags the
game down is not only its lack of
length but sub par voice acting particularly with the DLC's
main protagonist, Batgirl voiced by Ashley Greene who had come to replace Kimberly Brooks from former
games lacking the tone, wit and independence Brooks brought to the role changing the character, entirely lacking personality in a worn performance, the characters are now best to be left forgotten, not even Hamill could save this train wreck with the very few joker lines he had been presented with.
Just like many sandbox style
games you have the
main missions and the side missions, the
main differences being are the
length of the missions and difficulty.
Despite the
main game's brief
length, Sonic Generations is fantastic fun.
Please also note that I have not finished the
game due to the
length of the
main quest and the fact that I have only had it for a few days.
The
game length doesn't help either, as you can find yourself completing the entire
main «story» in one sitting.
Rabbids 3D is a decent
length for a platformer and the
main game can be completed in around six to seven hours.
The
game is impressive in
length with the
main story lasting anywhere from six to eight hours depending on how much you explore Edwards Island.
They vary quite a bit in
length and structure, but it seemed to me that the later in the
game you are the more fun the
main story missions were.
A short campaign
length and lack of overall depth make it hard to say anyone will be running through the
game a second time, but multiplayer does give players the opportunity to use that same force of nature they became so familiar with in the
main story on a much larger level, and more importantly against other players.
This does away with the super fast reactions needed in the
main game for something a little more taxing, as you try to replicate ever increasing
lengths of button presses at the same time as your opponent.
All of these offer different ways to interact with the story, and add some
length onto the
game, which is already fairly long for just the
main campaign.
Sony went to great
lengths to drive home the fact that the
game offered a conclusive ending, at least for its
main character.
should be auto search for players and invite friends at your own will... only flaw i found with this
game that totally blew me away from multiplayer and the short
length of the
main single player story....
When we spoke last week, we chatted a little about consumer pre-occupation with the «
length» of a
game, that is to say, the time it takes to play the
main part of it through from start to finish.
The
game's
length is subjective, you could just go right through the
main story, which would still take you a long - ass time.
Of course, all
games have their shortcomings, and this one has one
main one:
length.
There are multiple endings to encourage repeated playthroughs, as well as an unlockable Arena mode for additional combat, but the
length of the
main game is the perfect amount of time to keep it from feeling repetitive and let players enjoy its thought - provoking story.