The ability to change back and forth between multiple warriors in - game isn't new to the series, in fact it was
a main gameplay focus for SW / DW crossover, Warriors Orochi, though in Chronicles it has been much improved.
Obviously, the fact that you can do all of this at a click of a button is frightening when you really think about, but used as the game's
main gameplay focus it almost makes the game feel like a real - life super hero story.
Not exact matches
The game otherwise features classic «Kirby»
gameplay, with relatively simplistic platforming and combat that's
focused on Kirby's
main ability: consuming enemies and absorbing their power, like some sort of pink necromancer.
I casually play a couple racing and fighting games but my
main center
focus is in fps and halo is my favorite fps because of the amazing story and
gameplay, however I indulge...
That same
gameplay will be the
main focus for The Escapists 2, but this time you'll be able to do it with up to three other players.
If you
focus solely on the
main quest, Yonder will only take about six hours to finish, but that would mean missing out on much of the core
gameplay.
The first video
focuses on combat
gameplay and how the three
main heroes are fighting against the Jelly Queen and a giant... Mushroom!
As you'll see in the
gameplay below, a lot of the mission - to - mission
focus is still liberating various outposts to unlock new
main and side missions, but getting between those outposts has never been more fun.
if wind waker had never gone cel - shaded, zelda fans would not be so split and the game's
main focus would be
gameplay and not which graphics will please the fans most.
Mario Party Advance is not always considered part of the
main Mario Party series due to its single player
focus and complete change in board
gameplay.
In a game where the
main focus is the part called
gameplay (No duh), you want the motion of actions that make up that
gameplay to be as stable as possible first and foremost.
Not a game where
gameplay is the
main focus and scoring it down for that.
While its big brothers in the
main DiRT series
focus on a more realistic approach and plenty of rallying, Showdown is all about going big or going home, featuring a more destruction derby style of
gameplay, encouraging players to get physical as they race for the finish line.
He said that the
main difference between composing a score for an online multiplayer
focused game compared to a single - player game is simply the differences in
gameplay.
Gameplay The game's
main focus, combat, is fun yet tedious and boring at times.
The
main gameplay of H1Z1 will become Just Survive, which will refine and improve the game's
focus of surviving a post-apocalyptic, open - world zombie experience where scavenging, crafting and base - building are required to stay alive.
The
main gameplay is quite short; it takes only 2 - 3 hours to complete the game if you're
focusing only on gathering supply drops.
Key Features: - Over 100 hours of MORE
gameplay - Greed Mode - a whole new way to play,
focused on risk / reward - Expanded
main game - a new final area with a new final boss - Daily Runs — play a new official run, everyday!
The
main focus of
gameplay in Starhawk is to build objects during battle.
Previously, Game Freak has always preferred to keep the
main Pokémon series on Nintendo handhelds to
focus gameplay around trading and battling other players while on the go.
Resident Evil has been around for many years now, and a long running game franchise can be compared to a long running TV series, and when something is going wrong, there are many warning signs that pop up, including bringing in popular characters;
focusing on background characters; adding new characters to try and freshen up the franchise;
focusing on the family members of
main characters; becoming self - aware; trying new ways to tell the story, and even changing the
gameplay to try and appeal to wider audiences — it wouldn't be surprising if Capcom killed off a popular Resident Evil character soon, just to add some spice to their most well - known cash cow.
love the
gameplay and really lost myself at times with the gun customization, wish a little bit more went into the story you know something to give you a reason to care about but this is a collaboration game where
gameplay was the
main focus, that being said I actually really liked the story in azure gunvolt on the 3ds.
South Park was a shining example of how to handle a licensed game; the spirit and humor of the show was the
main focus here, and
gameplay catered to that theme wonderfully.
The Bureau's
main draw is its squad based tactical
gameplay build around a third person, cover based shooter where Carter gives commands to his two squad mates as they flank enemies, use various class specific powers and blast away the alien enemy as «Battle
Focus» is engaged.
The
main reason I decided to
focus on stealth was so that I would have a firm foundation for the more experimental narrative
gameplay.
The plot is unremarkable, with the game's heavy emphasis on dialogue taking away from Etrian Odyssey's
main focus: the
gameplay.
It is a simple nature fighting back story line which loosely explains why these hunters and monsters are fighting each other — however, Evolve's
main focus is on the
gameplay.
Platinum Games already said various times that story was not the
main point of Vanquish, it was to
focus on the
gameplay.
There are even more modes than that, with an honorable mention to Swap, in which you have both a Tetris and Puyo Puyo screens, with each one being swapped as the
main focus of the
gameplay every 30 or 45 seconds.
They typically
focus far too much on making the
main character as uncomfortably perfect as possible, and far too little on the general quality of
gameplay.
The first video
focuses on combat
gameplay and how the three
main heroes are fighting against the Jelly Queen and a giant... Mushroom!
The new trailer showed a ton of new
gameplay mechanics, but the
main focus the ability to through your magic hat on enemies and control them.
But setting that hiccup aside, the
main focus of Screamride is the brain exploding
gameplay which is broken down into three distinct events: Ride, Build, and Destroy.
While fighting is the
main focus on
gameplay, there is also flying, exploration and racing sections included in the game, which adds to the variety.
At that point, it seemed like Sega's
main focus was no longer making good Sonic games, but introducing a bunch of goofy animal characters and giving them generic anime personalities that they magnified by emphasizing story over
gameplay.
Instead of relying on combat as the
main gameplay element Penumbra
focuses on puzzles, exploration and enemies have to be dealt with by using wits rather than brute strength.
Gameplay is the
main focus in the trailer though, seemingly combining the Metroidvania style exploration with God of War-esque combat.
The video gives you a look into
gameplay, character customization options for Zachariah (
main character), and the four different skill trees which
focus on three fighting styles players can choose and upgrade through progression.
The
main focus in DOOM is, and has always been, the
gameplay.
Its
gameplay truly is unique, and one of the
main reasons many of us critics had so much fun playing through the campaign and the game's Chaos Squad mode, but if you haven't watched any Let's Plays, and have only based your opinion on the various trailers and commercials, then you probably think this game is for ADD riddled minds that can't
focus on one thing for more than five seconds.
It's not very story driven, it's ridiculously over the top, original and, I think most importantly, the
main focus of the entire game is the fast paced
gameplay.
The
main team was removed from «5», placed on a new project that was tentatively titles «MH Portable» with the
focus on maintaining classic MH
gameplay and «5» wad renamed «World».
However, where the
main series uses these puzzles to break up the more dynamic combat - and stealth -
focused gameplay that fills most of the game.