Sentences with phrase «main idea of the game»

The main idea of the game is to recreate the process of memorizing by combining 2 mechanics: telescopic text and graphical puzzle.
The main idea of the game is that you are going to die a lot but instead of that being a cool feature, it just got to be repetitive and boring after a while.

Not exact matches

«It's always good to have an idea of what can happen and the main things that are repeating in your opponents» game.
As I mentionned above that ive just watched all the Arsenal game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007 games, i could see that most of these teams who has defeated us this season played exactly the same style of game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The game is completely Psycological.At the 1st 10mn of the game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so weak, It is our attack which is WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can improve and change their style game after game.
Such measures indicated a move away from a media policy based on the idea of consensus, as the new government came to consider media policy a zero - sum game in which conflict became the main rule.
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
It was the long - awaited continuation to the main SMT series, and existed as a game that bridged the expansive legacy of the RPG franchise with new - era ideas and upgrades.
The main idea of not making the games too tough is to give a scope to all the players to enjoy the whole of the game.
This means that not only will there be a new faction and new ships / modules / content to be explored here but this deadspace can be used as a testing ground for any sort of development ideas without directly affecting the main game world.
I'm still hyped for the game, because, like I said, the main idea is awesome and I've spotted a good amount of minigames I love.
That's fair game, but it misses the «main ideas» of the book.
Today however, there are so many better options out there that playing a game whose main challenge is to not throw the controller through your TV just isn't our idea of fun.
I think while we were working on both the main game and the DLC, it was a process of constantly getting lots of different, new ideas as we refined the game, and finding new things we wanted to do.
- Kataoka believes the world of The Legend of Zelda: Breath of the Wild is the true protagonist of the game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main appeals of the game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry - in order to express the idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
It isn't a main feature of the game, but having small games of 8 players in total means it's nice having this small idea in the back of your mind that all your fighting is somehow contributing to the war effort.
You'll have to know a vague idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world of affinity coins to complete the main story assuming you are a player of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
Lending ideas from the MMO genre, the end of the story is arguably the beginning of the main game - teaming up with allies to earn stronger loot across its Strike instances, PvP modes and, starting next week, its first Raid scenario that welcomes bigger teams of 6 to fight together against powerful bosses in a new location.
Also, when creating the levels in this title, we asked designers to distribute new elements such as the dynamic 3D Camera movement, plucking and features with new partner characters» abilities equally over the entire game and also to apply new ideas to the main design of each level.
I can't wait to see what outfits they release in the future because Nintendo proved in the main game that there is a lot of potential ideas for costumes that Mario could wear.
If you choose to dedicate yourself to the Hunts and to gaining some of the best weapons in the game, you will sometimes come back to the main plot of the game having very little idea of what is going on.
Trial of the Sword extends the ideas behind some of my favorite parts of the main game, where areas like Eventide Island and Thyphlo Ruins challenged player expectations with new rulesets and surprising limitations.
This week we discuss the idea of games causing controversy and moral outrage and whether we face an era of increased self censorship, acknowledge Nintendo's belated adoption of everyone's beloved DLC, point out why Final Fantasy XIII's Lightning was a abominable idea for a main character...
I get it that if you are still subscribing just for the games and see what they've been offering that you might feel shafted by any price increase, but I also feel the service has changed it's main focus, it was the IGC, now it's MP and it's the latter why I subscribe... No matter if any of you feel my comparisons are wrong or not, do realise one thing: a price increase has happened in other countries before and nothing changed, now it's only, I repeat, only happening in the US and Canada so you can kiss the idea of any improvements on the game offerings goodbye, it's not going to happen, it didn't happen in the past when the rest of the world was affected, it's not going to happen now...
The story was never the main point of the first game, and it feels fitting that the sequel would keep with the same idea.
The original game may have appeared to be a bloodthirsty murder fest without an ounce of brains as well as not being the game you show someone to prove that video games may indeed be interpreted as art, but following the story and finding out the main idea behind the instructions provided to Jacket, the original game's protagonist / anti-hero, a more shocking and clearer picture started to develop.
The main promise of the game lay in hacking however, the idea of controlling the world around you to suit your needs.
It was the long - awaited continuation to the main SMT series, and existed as a game that bridged the expansive legacy of the RPG franchise with new - era ideas and upgrades.
After watching the older trailers for the game, which Duke Nukem Forever proudly displays once you finish the main quest, it's clear that tons of ideas were cut and it's not the close to the same game we were shown back in 1997.
I love the idea of a side - story to the main console game instead of the usual attempted translation too.
While I still can't tell you shit about most of the bosses and why I was fighting them, the main ideas behind this game are much clearer than they were in dark souls.
You think up this great game idea, eagerly get started, and soon find yourself with too many features left to add, not enough of the main game done, and very little time left.
He has also said that one of the game's main themes is the idea that most games are about man's first tool, the stick (punching, shooting, kicking), and that he wants Death Stranding to communicate through the game equivalent of man's second tool, ropes (for securing things we find important).
The main idea behind the development of Shin Hayarigami is the mentality of «Let's make a game that everybody will find scary,» while still letting players play their way with unique choices.
We are absolutely looking into the chance on having multiplayer but the main problem is having good ideas to have the single player nature of the game meet some multiplayer features.
Co-op is a nice idea but there's not a whole lot to do, there's co-op missions yes but they don't have any impact on the main game and are generic side quests that have you going to x location the destroy x amounts of data then escape.
Nearly every main event bumps players up in level so their stats are equal to max level players; this not only allows them to participate in high level world events, but keep up with the massive updates and ideas of the game without spending days upon days leveling up a character.
Also Nintendo revealed that they considered Princess Zelda to be the main protagonist of Legend Of Zelda Breath Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda gameof Legend Of Zelda Breath Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda gameOf Zelda Breath Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda gameOf The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda gameOf Zelda games.
I'm still hyped for the game, because, like I said, the main idea is awesome and I've spotted a good amount of minigames I love.
The idea they are trying to stomp out are those «game devs» who will release a game on steam that barely sells because of the price tag, request a mass of keys with the intention of either selling those keys elsewhere as the main source of sales or more likely outright giving them away for reviews etc so they can make money off card sales.
A 2D mish - mash of rogue - likes, in game cards, and dungeons is the main idea behind Card Dungeon!
A new trailer gives us the first look at gameplay for Sonic: Lost World and some idea of who the Deadly Six — the main villains in the game — actually are and what they look like.
Every aspect of the game reveals more about the psychological state of the main character, Adam, and ties back to the idea of creating the feelings I've struggled with as someone with mental illness.
It's by no means a worthy replacement of, you know, the end of the story, but Breach has some cool ideas, online leaderboards and exclusive augmentations that aren't featured in the main game.
The main idea behind the game is to ensure that the varying colours of the outer ring align with those of the «inner circle», before said outer ring comes into contact with the inner one.
The main theme of this year's briefing was the idea of playing your games anywhere.
If you subscribe to the idea that new game plus is an extension of the main game, your choice becomes entirely irrelevant.
Shatter, Limbo and The Cave are on the other hand class examples of retro ideas being used as the main base to create something new but just as addictive as the earlier games they're influenced by.
The main idea behind this is that a bigger display is usually preferred by people who like to play games and watch movies or videos, and because of the large display the color appears to be more vibrant.
The main idea of Games in Motion is to get people moving, whether or not that's solely through exercise or through a mix of doing a little exercise while at home playing a game, it's basically a way of bringing data into a fully - fledged Android app on the phone.
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