The main idea of the game is to recreate the process of memorizing by combining 2 mechanics: telescopic text and graphical puzzle.
The main idea of the game is that you are going to die a lot but instead of that being a cool feature, it just got to be repetitive and boring after a while.
Not exact matches
«It's always good to have an
idea of what can happen and the
main things that are repeating in your opponents»
game.
As I mentionned above that ive just watched all the Arsenal
game 2007 and 2008, Ive personnaly gave up with this
idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our
main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007
games, i could see that most
of these teams who has defeated us this season played exactly the same style
of game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The
game is completely Psycological.At the 1st 10mn
of the
game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most
of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest
of the league.The Pbm isnt really that our defence is so weak, It is our attack which is WEAK.Durin the first half
of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some
of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes
of Nasri, Vela, and some
of them were all subsitute last year.Plus they are all young players who can improve and change their style
game after
game.
Such measures indicated a move away from a media policy based on the
idea of consensus, as the new government came to consider media policy a zero - sum
game in which conflict became the
main rule.
There are so many things wrong with this
game, first
of all the plot is too linear you play as Mario throughout the whole
game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the
game are from the Mario platformers, there are no exp so you can't level up and if you run out
of stickers you have no choice but to run away, peach only has about five lines, bowser is the
main antagonist and he has no dialogue, in the previous installments the
main antagonist always had dialogue, and one
of this
game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no
idea what nintendo was thinking when they made this
game.
It was the long - awaited continuation to the
main SMT series, and existed as a
game that bridged the expansive legacy
of the RPG franchise with new - era
ideas and upgrades.
The
main idea of not making the
games too tough is to give a scope to all the players to enjoy the whole
of the
game.
This means that not only will there be a new faction and new ships / modules / content to be explored here but this deadspace can be used as a testing ground for any sort
of development
ideas without directly affecting the
main game world.
I'm still hyped for the
game, because, like I said, the
main idea is awesome and I've spotted a good amount
of minigames I love.
That's fair
game, but it misses the «
main ideas»
of the book.
Today however, there are so many better options out there that playing a
game whose
main challenge is to not throw the controller through your TV just isn't our
idea of fun.
I think while we were working on both the
main game and the DLC, it was a process
of constantly getting lots
of different, new
ideas as we refined the
game, and finding new things we wanted to do.
- Kataoka believes the world
of The Legend
of Zelda: Breath
of the Wild is the true protagonist
of the
game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one
of the
main appeals
of the
game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History
of Hyrule, but also the ordeals
of the Link and Zelda
of this particular entry - in order to express the
idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds
of the ancient civilization - the
main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the
main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
- Iizuka has received a ton
of requests from fans to have their own original characters appear in Sonic
games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the
idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender
of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle
of the
game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game - there is some sort
of feature that's unlocked after you've cleared the
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the
idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest
of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the
main part
of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle
of the
game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game's development - SEGA knew Nintendo fans would want to play Sonic's new
game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game, which is why they personally worked to bring it to Switch - SEGA plans to show the
game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game in Japan at Tokyo
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
It isn't a
main feature
of the
game, but having small
games of 8 players in total means it's nice having this small
idea in the back
of your mind that all your fighting is somehow contributing to the war effort.
You'll have to know a vague
idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the
game does a very nice job
of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world
of affinity coins to complete the
main story assuming you are a player
of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
Lending
ideas from the MMO genre, the end
of the story is arguably the beginning
of the
main game - teaming up with allies to earn stronger loot across its Strike instances, PvP modes and, starting next week, its first Raid scenario that welcomes bigger teams
of 6 to fight together against powerful bosses in a new location.
Also, when creating the levels in this title, we asked designers to distribute new elements such as the dynamic 3D Camera movement, plucking and features with new partner characters» abilities equally over the entire
game and also to apply new
ideas to the
main design
of each level.
I can't wait to see what outfits they release in the future because Nintendo proved in the
main game that there is a lot
of potential
ideas for costumes that Mario could wear.
If you choose to dedicate yourself to the Hunts and to gaining some
of the best weapons in the
game, you will sometimes come back to the
main plot
of the
game having very little
idea of what is going on.
Trial
of the Sword extends the
ideas behind some
of my favorite parts
of the
main game, where areas like Eventide Island and Thyphlo Ruins challenged player expectations with new rulesets and surprising limitations.
This week we discuss the
idea of games causing controversy and moral outrage and whether we face an era
of increased self censorship, acknowledge Nintendo's belated adoption
of everyone's beloved DLC, point out why Final Fantasy XIII's Lightning was a abominable
idea for a
main character...
I get it that if you are still subscribing just for the
games and see what they've been offering that you might feel shafted by any price increase, but I also feel the service has changed it's
main focus, it was the IGC, now it's MP and it's the latter why I subscribe... No matter if any
of you feel my comparisons are wrong or not, do realise one thing: a price increase has happened in other countries before and nothing changed, now it's only, I repeat, only happening in the US and Canada so you can kiss the
idea of any improvements on the
game offerings goodbye, it's not going to happen, it didn't happen in the past when the rest
of the world was affected, it's not going to happen now...
The story was never the
main point
of the first
game, and it feels fitting that the sequel would keep with the same
idea.
The original
game may have appeared to be a bloodthirsty murder fest without an ounce
of brains as well as not being the
game you show someone to prove that video
games may indeed be interpreted as art, but following the story and finding out the
main idea behind the instructions provided to Jacket, the original
game's protagonist / anti-hero, a more shocking and clearer picture started to develop.
The
main promise
of the
game lay in hacking however, the
idea of controlling the world around you to suit your needs.
It was the long - awaited continuation to the
main SMT series, and existed as a
game that bridged the expansive legacy
of the RPG franchise with new - era
ideas and upgrades.
After watching the older trailers for the
game, which Duke Nukem Forever proudly displays once you finish the
main quest, it's clear that tons
of ideas were cut and it's not the close to the same
game we were shown back in 1997.
I love the
idea of a side - story to the
main console
game instead
of the usual attempted translation too.
While I still can't tell you shit about most
of the bosses and why I was fighting them, the
main ideas behind this
game are much clearer than they were in dark souls.
You think up this great
game idea, eagerly get started, and soon find yourself with too many features left to add, not enough
of the
main game done, and very little time left.
He has also said that one
of the
game's
main themes is the
idea that most
games are about man's first tool, the stick (punching, shooting, kicking), and that he wants Death Stranding to communicate through the
game equivalent
of man's second tool, ropes (for securing things we find important).
The
main idea behind the development
of Shin Hayarigami is the mentality
of «Let's make a
game that everybody will find scary,» while still letting players play their way with unique choices.
We are absolutely looking into the chance on having multiplayer but the
main problem is having good
ideas to have the single player nature
of the
game meet some multiplayer features.
Co-op is a nice
idea but there's not a whole lot to do, there's co-op missions yes but they don't have any impact on the
main game and are generic side quests that have you going to x location the destroy x amounts
of data then escape.
Nearly every
main event bumps players up in level so their stats are equal to max level players; this not only allows them to participate in high level world events, but keep up with the massive updates and
ideas of the
game without spending days upon days leveling up a character.
Also Nintendo revealed that they considered Princess Zelda to be the
main protagonist
of Legend Of Zelda Breath Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda game
of Legend
Of Zelda Breath Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda game
Of Zelda Breath
Of The Wild, but the idea was rejected, however there is a possibility in spin off Legend Of Zelda game
Of The Wild, but the
idea was rejected, however there is a possibility in spin off Legend
Of Zelda game
Of Zelda
games.
I'm still hyped for the
game, because, like I said, the
main idea is awesome and I've spotted a good amount
of minigames I love.
The
idea they are trying to stomp out are those «
game devs» who will release a
game on steam that barely sells because
of the price tag, request a mass
of keys with the intention
of either selling those keys elsewhere as the
main source
of sales or more likely outright giving them away for reviews etc so they can make money off card sales.
A 2D mish - mash
of rogue - likes, in
game cards, and dungeons is the
main idea behind Card Dungeon!
A new trailer gives us the first look at gameplay for Sonic: Lost World and some
idea of who the Deadly Six — the
main villains in the
game — actually are and what they look like.
Every aspect
of the
game reveals more about the psychological state
of the
main character, Adam, and ties back to the
idea of creating the feelings I've struggled with as someone with mental illness.
It's by no means a worthy replacement
of, you know, the end
of the story, but Breach has some cool
ideas, online leaderboards and exclusive augmentations that aren't featured in the
main game.
The
main idea behind the
game is to ensure that the varying colours
of the outer ring align with those
of the «inner circle», before said outer ring comes into contact with the inner one.
The
main theme
of this year's briefing was the
idea of playing your
games anywhere.
If you subscribe to the
idea that new
game plus is an extension
of the
main game, your choice becomes entirely irrelevant.
Shatter, Limbo and The Cave are on the other hand class examples
of retro
ideas being used as the
main base to create something new but just as addictive as the earlier
games they're influenced by.
The
main idea behind this is that a bigger display is usually preferred by people who like to play
games and watch movies or videos, and because
of the large display the color appears to be more vibrant.
The
main idea of Games in Motion is to get people moving, whether or not that's solely through exercise or through a mix
of doing a little exercise while at home playing a
game, it's basically a way
of bringing data into a fully - fledged Android app on the phone.