Find
the main idea of the story.
Include the title, author, main character and
main idea of the story.
«When answering questions about literature, students tend to zoom in on characters and their feelings about them without stepping back to consider
the main idea of the story.»
Learner - centered problem: When answering questions about literature, students tend to zoom in on characters and their feelings about them without stepping back to consider
the main idea of the story.
Those observing in primary grades noticed that when students were asked to draw pictures or write simple sentences that captured
the main idea of a story, the students focused their pictures and sentences on the primary characters but didn't necessarily communicate the main idea or theme of the story itself.
For medium - term data, teachers created three assessments that challenged students to express
the main idea of a story in writing.
For short - term data, they decided to have pairs of students give classroom presentations about
the main idea of a story, with the goal of seeing whether students could orally describe a main idea.
But when they analyzed what teachers and students were doing and saying, they noticed that teachers opened their lessons by summarizing
the main idea of a story instead of challenging students to identify it.
«As teachers, we tend to «give away»
the main idea of a story at the beginning of a lesson and devote most class time to encouraging students to identify personal connections to the characters.»
At first, it seemed paradoxical: In every video,
the main idea of the story was an important lesson topic.
Ultimately, the faculty settled on the following learner - centered problem: «When answering questions about literature, students zoom in on characters and their feelings about them without stepping back to consider
the main idea of the story.»
So they pinpointed this problem of practice: «As teachers, we tend to «give away»
the main idea of a story at the beginning of a lesson and devote most class time to encouraging students to identify personal connections to the characters.»
For example, an item that asks about
the main idea of a story will be counted in OVERALL READING, READING: Literary Texts, and READING: Main Idea.
For example, an English language arts item that asks about
the main idea of a story will be counted in OVERALL READING, READING: Literary Texts, and READING: Main Idea.
For example, although decision rules had been established in order to help an observer distinguish between similar codes, one observer may have coded a teacher's reference to
the main idea of a story as a comprehension skill, while another observer might have coded a very similar exchange as a higher - level question about the story.
Here are
the main ideas of the story:
Not exact matches
They also have
ideas that don't pan out, and an overall lack
of cohesion — the
main characters seem sequestered in separate
story lines that don't really mesh.
Innovative apps are crucial to the overall health
of the App Store, a simulation
of the store confirms (see
main story), but it also reveals that smart
ideas alone do not guarantee success.
As the
story opens, the lab's two PIs, clinical researcher Sandy Glass and bench scientist Marion Mendelssohn, are on the verge
of giving Cliff the heave - ho because he has been noodling around with an
idea of his own rather than pitching in on the lab's
main projects.
So long
story short, although the Ukraine has adopted the Western cultures
main idea of Valentine's Day, candy, flowers, dinner, etc., it seems to have adopted even more.
The
main aim
of the pilot is to set the
story moving in and it does pose some decent questions and
ideas but it fails to make the episode enjoyable while doing so.
the
idea of a
story revolving around an average guy becoming a «super hero» vanishes completely, and I felt tricked into being forced to follow Big Daddy and Hit Girl as the
main characters... I loved what the movie was, but wanted something different, and will read the comics before seeing any sequels.
Glad they left this out
of the
main story seems like we could have just used the narrative without the 1/2 baked gameplay
ideas
The
main story in «Black Panther» picks up immediately afterward, as T'Challa faces the trials necessary for him to ascend the throne as he wrestles with the
idea of what his duties might be as king.
Even though there's something refreshing about the director's
idea of what sounds like a quirky and whimsical take on the Ranger
story (as opposed to the now standard «dark and gritty» approach), the
idea of the
main hero being presented not as a noble and idealistic figure, but instead a possibly delusional cowboy, has not seemed all that appealing to most longtime fans
of the Lone Ranger.
And while the
main story may be outdated, there's an injection
of life in the way the
ideas are presented.
The
story's
main idea that Denis Cooverman's best days lay ahead
of him and that someone like Beth Cooper may have already peaked reeks
of the wish fulfillment
of a nerd - domination agenda.
Defending Your Life is a fun flick to watch, not only for the
main story, but just to see all
of the hilarious little bits that make up Brooks»
idea of the post-death experience.
The script by Peter A. Dowling and Billy Ray takes a simple opening and then morphs that
idea into a Jacob's Ladder - like
story in which the sanity
of the
main character comes into question and we the audience becomes suspicious
of everything that they've seen.
We're wasting too much time in those reading blocks on ineffective practices, like teaching kids to look for the «
main idea»
of a
story instead
of teaching them about the world.
Questions in the reading section are broken into three broad categories: understanding factual information, evaluating written material (identifying the author's viewpoint, determining the
main idea), and drawing inferences (inferring the feelings, motives and traits
of characters in a
story, predicting likely outcomes).
It is looking closely at how an author's
ideas unfold through a text by examining the
main idea, plot, vocabulary, syntax,
story patterns and / or point
of view through multiple re-readings
of a piece
of literature or informational text.
They measures students» attainment
of skills such as understanding
story events, drawing conclusions, making predictions, identifying the
main idea, using vocabulary strategies, identifying supporting details, identifying point
of view, evaluating
ideas, understanding features that distinguish genres, and using figurative language to interpret text.
When children have strong comprehension skills they can make sense
of what they read, identify the
main idea and details, retell a
story or summarize and article, and know when they are not understanding and take steps, like rereading, to fix their comprehension.
The
story likely will unnerve educators, reformers, taxpayers, politicians, parents and students anywhere — even the book's
main title provokes distrust: Newark politicians»
idea of a «prize» relates more to helping adults than uplifting and educating schoolchildren.
The second unit, Reading to Learn: Grasping
Main Ideas and Text Structures, addresses essential skills for reading expository nonfiction, such as ascertaining main ideas, recognizing text infrastructure, comparing texts, and thinking critically, as well as the skills for reading narrative nonfiction, such as determining importance by using knowledge of story struct
Main Ideas and Text Structures, addresses essential skills for reading expository nonfiction, such as ascertaining main ideas, recognizing text infrastructure, comparing texts, and thinking critically, as well as the skills for reading narrative nonfiction, such as determining importance by using knowledge of story struc
Ideas and Text Structures, addresses essential skills for reading expository nonfiction, such as ascertaining
main ideas, recognizing text infrastructure, comparing texts, and thinking critically, as well as the skills for reading narrative nonfiction, such as determining importance by using knowledge of story struct
main ideas, recognizing text infrastructure, comparing texts, and thinking critically, as well as the skills for reading narrative nonfiction, such as determining importance by using knowledge of story struc
ideas, recognizing text infrastructure, comparing texts, and thinking critically, as well as the skills for reading narrative nonfiction, such as determining importance by using knowledge
of story structure.
I have provided writing prompts and
ideas inside each
of the four swords to help guide students in planning their setting,
main character, mythical beast, climax, and ending
of their
stories (left worksheet).
Each one is achingly evocative and haunting, and though all the
stories stand alone,
main characters in one sometimes appear in the background
of another; the
idea being that no matter how solitary our lives may seem at times, we are a part
of others» narratives as well - past, present, and future.
Following a class reading
of Extra Yarn, ask students to retell the
story, returning to the text for details that support the
main idea.
These
ideas of social and political upheaval — in women's rights, immigration, politics and labor practices — are the
main themes
of the
stories.
No, for better or worse I am an impulsive, instinctive, intuitive writer, which means that when I begin writing a book, I know a couple
of my key characters, though not well; I have a sense
of the feel
of the
story, though not its specific events; I have a rough timeframe in mind over which the
story will take place; and I have a hazy
idea of where the
main characters will end up.
By telling a summarized version
of your
story ten different ways, you get new
ideas about your book's core essentials, who the
main important characters are, which
ideas are most central, and how to structure your book in the most interesting way possible.
Travel Bare Feet (Mar 18, 2013)[Feature] The Calgary Herald — Exploring The World One Dance at a Time (Mar 14, 2013)[Radio Interview] The Mary Anne Show WGCH — Mickela Mallozzi as special guest on The Mary Anne Show with Mary Anne Melillo DeFelice (Mar 8, 2013)[Feature] The Italian Tribune — Metro Section — Mickela Mallozzi: Exploring Italian Heritage Through Traditions and Dance (Mar 7, 2013)[Feature] The Association
of Italian American Educators (AIAE) Blog — Programma Ponte Alumni 2003 Success (Mar 6, 2013)[Feature] Home Reporter — Savvy Traveler: Bare Feet to feature Italy tours (Mar 6, 2013)[Feature] TheExpeditioner.com — An Insight Into The World Through Dance (Mar 5, 2013)[
Main Feature] The HoliDaze's Travel Inspiration &
Ideas — Top
Story (Feb 27, 2013)[Interview] GoGirlfriend.com — Traveling Bare Foot with Mickela Mallozzi (Feb 27, 2013)[Feature] The Queens Courier — Bare Feet ™ to feature Italy Tours (Feb 25, 2013)(this story ran in print for The Courier Group papers in Queens, Brooklyn and Long Island; also ran in print in The Italian Voice in New Jersey)[Main Page Feature] Travel + Escape — The Other City of Love: Buenos Aires (Feb 14, 2013)[Listing] NIAF Ambassador Newsletter — Bare Feet ™ in Italy (Feb 2013)[Video Feature] Nomading.com — The Bare Feet of Travel (Feb 7, 2013)[Feature] Happy Little Bird Blog — The Journey — Lesson # 13 (Feb 6, 2013)[Feature] Stamford Daily Voice — Stamford Woman's Dance - Travel Show Takes on Italy (Jan 30, 2013)[Feature] Examiner.com — Dancer / traveler Mickela Mallozzi dances her way around the world (Jan 30, 2013)[Mention] Your Land, My Land — Sweetest Goodbye (Jan 29, 2013)[Listing] Wine Travel — Travel Feature (Jan 11,
Story (Feb 27, 2013)[Interview] GoGirlfriend.com — Traveling Bare Foot with Mickela Mallozzi (Feb 27, 2013)[Feature] The Queens Courier — Bare Feet ™ to feature Italy Tours (Feb 25, 2013)(this
story ran in print for The Courier Group papers in Queens, Brooklyn and Long Island; also ran in print in The Italian Voice in New Jersey)[Main Page Feature] Travel + Escape — The Other City of Love: Buenos Aires (Feb 14, 2013)[Listing] NIAF Ambassador Newsletter — Bare Feet ™ in Italy (Feb 2013)[Video Feature] Nomading.com — The Bare Feet of Travel (Feb 7, 2013)[Feature] Happy Little Bird Blog — The Journey — Lesson # 13 (Feb 6, 2013)[Feature] Stamford Daily Voice — Stamford Woman's Dance - Travel Show Takes on Italy (Jan 30, 2013)[Feature] Examiner.com — Dancer / traveler Mickela Mallozzi dances her way around the world (Jan 30, 2013)[Mention] Your Land, My Land — Sweetest Goodbye (Jan 29, 2013)[Listing] Wine Travel — Travel Feature (Jan 11,
story ran in print for The Courier Group papers in Queens, Brooklyn and Long Island; also ran in print in The Italian Voice in New Jersey)[
Main Page Feature] Travel + Escape — The Other City
of Love: Buenos Aires (Feb 14, 2013)[Listing] NIAF Ambassador Newsletter — Bare Feet ™ in Italy (Feb 2013)[Video Feature] Nomading.com — The Bare Feet
of Travel (Feb 7, 2013)[Feature] Happy Little Bird Blog — The Journey — Lesson # 13 (Feb 6, 2013)[Feature] Stamford Daily Voice — Stamford Woman's Dance - Travel Show Takes on Italy (Jan 30, 2013)[Feature] Examiner.com — Dancer / traveler Mickela Mallozzi dances her way around the world (Jan 30, 2013)[Mention] Your Land, My Land — Sweetest Goodbye (Jan 29, 2013)[Listing] Wine Travel — Travel Feature (Jan 11, 2013)
- Iizuka has received a ton
of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the
idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender
of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle
of the game - there is some sort
of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the
story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a
story that extends to explaining the world setting as well - the
story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the
idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest
of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the
main part
of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the
story - the team thinks Japanese fans are taking a liking to the serious
story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle
of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
You'll have to know a vague
idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job
of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world
of affinity coins to complete the
main story assuming you are a player
of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
Lending
ideas from the MMO genre, the end
of the
story is arguably the beginning
of the
main game - teaming up with allies to earn stronger loot across its Strike instances, PvP modes and, starting next week, its first Raid scenario that welcomes bigger teams
of 6 to fight together against powerful bosses in a new location.
My next
main objective is to check out a waterfall and the weapon that might be behind it, to give you an
idea of where I am,
story wise.
The
story was never the
main point
of the first game, and it feels fitting that the sequel would keep with the same
idea.
The original game may have appeared to be a bloodthirsty murder fest without an ounce
of brains as well as not being the game you show someone to prove that video games may indeed be interpreted as art, but following the
story and finding out the
main idea behind the instructions provided to Jacket, the original game's protagonist / anti-hero, a more shocking and clearer picture started to develop.
Even though Dark Souls was pretty cryptic in the
story telling department, I generally had some
idea of what I had to do and where I had to go to progress the
main story.