Sentences with phrase «main mechanic in the game»

Torque L adds to an already overloaded genre, but sets out to differ from all other titles that have gone before it with a unique premise that serves as the main mechanic in the game.
One of the main mechanics in the game is that you can switch between the living world and the dead world, which reveals different platforms and allows you to attack silhouetted enemies.
The main mechanic in this game will revolve around collectible card combat but it will have RPG and strategy elements layered over it.

Not exact matches

Final Fantasy XV: Episode Prompto plugs another gap in the main game's still woefully disjointed story, but a seriously shoddy mix of gameplay mechanics makes it a difficult DLC to recommend.
It's kind of fun game with interesting new mechanics, rich battle mechanics, addictive exploring in the open world, but one thing at the main plot just ruin everything for me.
It's kind of fun game with interesting new mechanics, rich battle mechanics, addictive exploring in the open world, but one thing at the main
In the case of Light Fall, the main mechanic is great, but the game comes up short.
On paper, aside from the new items, there isn't anything extra here that wasn't in the main game, no major changes to gameplay mechanics or an awkwardly inserted turret sequence, for instance; instead it's just more of that sublime Bloodborne gameplay that made the title one of my favourite titles of all time, and that's definitely not a bad thing.
Those delving deeper into the crafting mechanics, increasing the base's level to the max to access optional content, will notice how the game does sport some degree of freedom in its main play mode, but it's nowhere near Minecraft's.
Where the main campaign does fall flat is in explaining many of the games mechanics, and specifically those relating to creating trading routes for your convoys to follow.
Hookshots are nice, but you really don't need a them in a game where climbing is one of it's main mechanics.
In the case of Light Fall, the main mechanic is great, but the game comes up short.
He has briefly described the story arc of the main protagonist Lincoln Clay, his movement and shooting mechanics in the game, the in - game driving model of vehicles and the criminal ecosystem.
From a surface level, it seems like the difficulty is the main factor that makes the game good, but in reality, the difficulty is just a game mechanic that supplements other game mechanics.
A few examples, in my opinion, of good gameplay - narrative relationship: - The Swapper: the basic game mechanics are engaging and still suit perfectly with the story and its main theme.
I was told that the mechanics in these stages were deemed too hard for the main game, so really these hidden levels are like an expert course in ibb and obb.
If you are still on the fence though, there is a demo on PSN / Steam which allows you to play out a fictional scenario (this isn't in the main game, it's been created to introduce you to the mechanics and the gameplay of the series):
Despite the changes in size and controls, the latter being more accessible now, fundamentally the game's main mechanics are very similar to the other games in the series.
Those who already played the first game will appreciate the solid online mechanics, but won't find much motivation in going through a main storyline that they've already done time and time again.
Three thematic elements consistently drive the narratives of Silent Hill games: the theme of a main protagonist who is depicted as an «everyman» (with the exception of Homecoming, where the protagonist is thought to be a soldier and the game's mechanics operate as such), [41] and the everyman's quest, either a search for a missing loved one [42] or a situation where the protagonist wanders into the town apparently by accident but is in fact being «summoned» by a spiritual force in the town.
GT Sport still offers an extensive set of cars, tracks and very realistic racing mechanics in the main game.
Though the DLC adopts many of the mechanics and enemies you've encountered in the main game, Chris Redfield (and returning antagonist Lucas) offers some new tricks.
Square Enix has released the third installment in their series of dev diaries for Star Ocean: Integrity and Faithlessness, which shows off some of the game's main mechanics.
However, even though the game has been leveled with criticisms that it rips of Super Mario World in relation to its visual aesthetic, the main drive of the game comes from its simple mechanic of flying by tapping the touchscreen, and the masochistic challenge pushes the player beyond reasoning into the territory of pure addiction.
SUPERHOT is the kind of game that it deserves the praise of pushing a genre forward because of its innovative main mechanic where time moves only when you move, implemented in the first person shooter genre.
The main mechanic of the game revolves around the ability to squeeze the map together in different ways in order to access different parts of the map.
As a casual MvC fan, I fully acknowledge veteran long - time players will probably be happy enough with the solid fast and frenetic fighting mechanics and online modes, but when other fighting games also offer up more compelling single - player content and main story modes, it's hard to recommend to other casuals or newcomers over earlier releases this year which do better in all areas.
fan, I fully acknowledge veteran long - time players will probably be happy enough with the solid fast and frenetic fighting mechanics and online modes, but when other fighting games also offer up more compelling single - player content and main story modes, it's hard to recommend to other casuals or newcomers over earlier releases this year which do better in all areas.
In this mode the game becomes a side - scrolling shooter and uses the same mechanics from the main game, it even has 2D Goat heads.
Upon finding out this was the main mechanic you had to use to complete the game, I literally threw my Switch across the room, embedding it in the far wall, literally turning the system to dust on impact (no, for real, that happened, just trust me), and cried for literally days.
«Minion Quest» is unlocked after progressing a couple of hours in the main campaign, and is a departure from the RPG mechanics seen throughout the rest of the game.
The game also features some sort of «possessing» mechanic that both Inside and Oddworld (easily those games» main source of inspiration) also have, but this time around, you get it pretty early in the game, allowing for the devs to throw more elaborate puzzles at you after not even an hour of gameplay.
At times a throwback to the SNES era, then also jumping back to the 8 - bit years, the game's main mechanic resides in an early learned ability to alternate between dimensions, namely the 8 - and 16 - bit worlds.
The experiences offered by each mode are unique and enjoyable, and despite reusing the same levels played in the main story, the mechanics that each mode provides leads to campaigns that feel like entirely different games.
It would be interesting after the mechanics of the DLC characters are ready, they implement in the main game that gameplay and the possibility of controlling Prompto, Gladio and Ignis.
The biggest introduction of the upcoming The Witcher 3 Devil's Pit mod update are true stealth mechanics, which will also influence some of the equipment found in the main game
You can see also that many of these old games have influenced and even featured in Sega's newer electronic videogames that they've since become more known for, like their main company mascot — Sonic the Hedgehog, the gameplay of Sonic was originally designed to use pinball physics (momentum powered acceleration), many Sonic games also feature slot mechanics and fruit machines in various levels — like Casino Might Zone for Sonic 2 of the Mega Drive, Sonic 3 had a whole «carnival» themed zone — Carnival Night zone.
It's too bad that technical and graphical issues get in the way of progress on occasion, and a few gameplay mechanics cause the game to quickly boil down to the same handful of mission types, which means to get to the next chapter of the main story takes some monotony.
Terrible AI that reduced non playable characters to lobotomized bullet sponges, unfinished half - baked mechanics and just an overall lack of fun factor all added up very quickly in the eyes of fans and Halo 5 quickly became what is largely regarded as the least favorite among the main - line games.
Those delving deeper into the crafting mechanics, increasing the base's level to the max to access optional content, will notice how the game does sport some degree of freedom in its main play mode, but it's nowhere near Minecraft's.
With the games main mechanic being whenever you move time goes fast and when you stop times goes extremely slow, it shows that the Unity 3D engine can be toyed with in unusual ways.
Styx: Shards of Darkness does well with its detailed level design and humorous main character, but the inconsistency in its gameplay mechanics and a forgettable storyline stand in the way of its prominence as a stealth action game.
Given the game's MMO - like mechanics, even after you finished Destiny's main story, there's still a lot to learn about and uncover in Bungie's shooter.
Aside from the main story, a range of side - quests is also available, each of which takes advantage of the game's mechanics in its own unique way.
After a few introductory quests to explain the game's mechanics and introduce the main characters, we once again flash forward, this time to a young adult Aloy who is finally ready to participate in a dangerous test that, if she passes, will allow her to shed her outcast title and become a member of the tribe.
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