Sentences with phrase «main mechanic of the game»

While the main mechanic of the game is to interact with other characters throughout your journey, there are also battles.
The main mechanic of the game revolves around the ability to squeeze the map together in different ways in order to access different parts of the map.
The main mechanic of the game is this much talked about combat farming.
Even though the main mechanic of the game is to swipe to severe, it is not all about aimlessly swiping across your Vita's touch screen without any tactile thought.

Not exact matches

Final Fantasy XV: Episode Prompto plugs another gap in the main game's still woefully disjointed story, but a seriously shoddy mix of gameplay mechanics makes it a difficult DLC to recommend.
It's kind of fun game with interesting new mechanics, rich battle mechanics, addictive exploring in the open world, but one thing at the main plot just ruin everything for me.
It's kind of fun game with interesting new mechanics, rich battle mechanics, addictive exploring in the open world, but one thing at the main
There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics.
The characters are well written, familiar gameplay mechanics such as the whistling and being able to pick up bodies is back, the story has clever links to the story of the other AC games, the modern day is better and actually goes somewhere (albeit the ending is absolute wank) and the side missions are implemented well into the goal of the main story.
The game's main mechanic is that it allows you to switch between its colourful cast of characters on the fly.
It's too bad that the original Ninja Turtles arcade game many players will remember fondly isn't available; instead, the arcade machine uses the same game engine and mechanics as the main game, just with the fixed angle of the older arcade classics.
In the case of Light Fall, the main mechanic is great, but the game comes up short.
The trailer highlights the main storyline of the game as well as some gameplay mechanics.
The classic Ubisoft arcade game Rayman Legends is now available on the Nintendo Switch and although it is a mirror image of the main console versions, it offers some clever Switch mechanics to give this title a fresh feel.
Although I was a little disappointed that this is no sequel to the main Metroid Prime game, Federation Force is still a fun game with good controls and an element of world building, exploration and gaming mechanics.
On paper, aside from the new items, there isn't anything extra here that wasn't in the main game, no major changes to gameplay mechanics or an awkwardly inserted turret sequence, for instance; instead it's just more of that sublime Bloodborne gameplay that made the title one of my favourite titles of all time, and that's definitely not a bad thing.
Playing through the main story, I felt that I was gaining a better grasp of each of the core mechanics of the game.
Those delving deeper into the crafting mechanics, increasing the base's level to the max to access optional content, will notice how the game does sport some degree of freedom in its main play mode, but it's nowhere near Minecraft's.
Metal Gear Online doesn't seem like the sort of game you can just waltz into and have a good time; you have to learn how use all those stealth mechanics from the main game and actually use them against real people.
These two unlocks are later, but they unlock the ability to play Get Blue Spheres outside of the main game including a new set of «Mania» Get Blue Spheres stages with all new mechanics and features fresh for Sonic Mania, if you've not had enough of that mode by that point.
Where the main campaign does fall flat is in explaining many of the games mechanics, and specifically those relating to creating trading routes for your convoys to follow.
Hookshots are nice, but you really don't need a them in a game where climbing is one of it's main mechanics.
In the case of Light Fall, the main mechanic is great, but the game comes up short.
The main idea of the game is to recreate the process of memorizing by combining 2 mechanics: telescopic text and graphical puzzle.
Most developers spend their development time making sure their main mechanic is right, and it's part of why you don't see most games just suddenly shift into another genre out of nowhere.
He has briefly described the story arc of the main protagonist Lincoln Clay, his movement and shooting mechanics in the game, the in - game driving model of vehicles and the criminal ecosystem.
Featuring both named and custom hero characters, the main story has you play a couple of missions as General Sentenza Nora (voiced by The Witcher's Gerald, Doug Cockle) before creating your very own hero, and proceeds to show off pretty much every one of the game's mechanics and factions.
The main difference with between this game and the its predecessor is the lack of a time travel mechanic.
Whilst a few members of the community have spoken out about the game's combat and stealth mechanics, persistent bugs and crash reports are its main cause for concern.
Zombie survival games are hardly anything new, but with the addition of VR, the great mechanics, funny main character voice work and featuring a ton of content, Arizona Sunshine offers a full game experience that has been lacking on PSVR.
A few examples, in my opinion, of good gameplay - narrative relationship: - The Swapper: the basic game mechanics are engaging and still suit perfectly with the story and its main theme.
While Pac - Man Party 3D's selection of mini-games aren't consistently original or engaging, the title's main board - game mechanic is enjoyable, especially with a group of fellow 3DS owners.
If you are still on the fence though, there is a demo on PSN / Steam which allows you to play out a fictional scenario (this isn't in the main game, it's been created to introduce you to the mechanics and the gameplay of the series):
The main hook of the game was its parkour system, allowing for fluent and intuitive movement across the rooftops and through the darkened alleys of Harran, which makes it all the more curious that Techland has decided to eschew any reliance upon this mechanic with The Following, electing instead to introduce and entirely new (And highly welcome) mode of transportation.
From its initial moments, all the way to the point where players leave the game's open world behind (though players can technically return to the open world at rest stops through strange time travel mechanic or upon completing the main story), the kingdom available for exploring fails to leave much of an impression.
Here, each gameplay mechanic from the main game receives its own specific assignments, ranging from guard slaying elimination modes, stealth exercises, asset defensing, and assault runs past sequences of checkpoints.
Despite its largely modern aesthetic, open world game mechanics, new action - oriented combat and a poorly told main narrative, at the end of the day Final Fantasy XV feels like Final Fantasy because it endears you to its characters.
Three thematic elements consistently drive the narratives of Silent Hill games: the theme of a main protagonist who is depicted as an «everyman» (with the exception of Homecoming, where the protagonist is thought to be a soldier and the game's mechanics operate as such), [41] and the everyman's quest, either a search for a missing loved one [42] or a situation where the protagonist wanders into the town apparently by accident but is in fact being «summoned» by a spiritual force in the town.
Speaking of which, the new two strikes that come with Curse of Osiris, A Garden World and Tree of Probabilities look better than the main campaign and introduces a few additional gameplay mechanics that actually improve the game.
This hand - held update of the smash - hit for Wii adds eight new stages that players can enjoy after they have completed the main game, as well as a New Mode optimized for hand - held play with new items and mechanics.
GT Sport still offers an extensive set of cars, tracks and very realistic racing mechanics in the main game.
Though the DLC adopts many of the mechanics and enemies you've encountered in the main game, Chris Redfield (and returning antagonist Lucas) offers some new tricks.
Ra2 is a physics based skill game with puzzle elements, inspired by the smallest elementary particles of our universe and the sequel of Radium.The core of the game is to navigate a ball through the different levels, controlling and influencing it by two tractor beams.The polarization change, one of the main mechanics...
Square Enix has released the third installment in their series of dev diaries for Star Ocean: Integrity and Faithlessness, which shows off some of the game's main mechanics.
However, even though the game has been leveled with criticisms that it rips of Super Mario World in relation to its visual aesthetic, the main drive of the game comes from its simple mechanic of flying by tapping the touchscreen, and the masochistic challenge pushes the player beyond reasoning into the territory of pure addiction.
There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics.
SUPERHOT is the kind of game that it deserves the praise of pushing a genre forward because of its innovative main mechanic where time moves only when you move, implemented in the first person shooter genre.
The classic Ubisoft arcade game Rayman Legends is now available on the Nintendo Switch and although it is a mirror image of the main console versions, it offers some clever Switch mechanics to give this title a fresh feel.
The game itself has the main mechanics associated with a survival game but somehow seems to take a lot of the gruesome reality out of the situation your placed into.
Those artisans include Lorraine, a mobile - first game studio and the part of Amber behind Link Twin, a gorgeous puzzle game now live on Hatch with a unique mechanic — the unbreakable bond between the two main characters Tom and Lily, and the search for their lost parents.
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