With several dozen Marvel characters to juggle, Infinity War's
main narrative drive comes from Thanos.
Nevertheless, if we interpret this conflict as
the main narrative drive (which is generous) then that does at least makes some sense, as the finale brings the two rivals together for one last showdown.
Not exact matches
The original
narrative was that Rosenstein was the
main driving force behind Comey's firing.
Its
main concern isn't with the
narrative momentum, or character -
driven actions as it should be, but rather with big, hulking action set - pieces.
Offering the chance to experience events from another perspective, both of these
narrative driven DLC's are well worth a look and easily rival the level of enjoyment to be found in the
main game.
From there an author can begin to learn the bare bones of what goes into writing a book, such as conflict being the
main driving force behind plot, the various shapes and positions of the
narrative arc, establishing character, etc..
And it's the
main narrative that
drives Mafia II, the story of Vito as he initially tries to repay family debts to becoming a made man is a fascinating story to behold.
It makes sense, then, that Telltale Games would target her to expand their repertoire of
narrative -
driven experiences, and while Michonne's opening episode doesn't reach the highs of Telltale's
main Walking Dead series, it's still an interesting look into its titular protagonist's psyche.
Three thematic elements consistently
drive the
narratives of Silent Hill games: the theme of a
main protagonist who is depicted as an «everyman» (with the exception of Homecoming, where the protagonist is thought to be a soldier and the game's mechanics operate as such), [41] and the everyman's quest, either a search for a missing loved one [42] or a situation where the protagonist wanders into the town apparently by accident but is in fact being «summoned» by a spiritual force in the town.
The game is filled with
main quests that
drive the game's
narrative, with numerous optional side missions that help boost up your abilities and followers.
With Skyward Sword being a
narrative -
driven game, it was actually one of the few times I was so immersed in the
main character that I became him.
Storyline: a
narrative description of a scenario (or a family of scenarios) highlighting the
main scenario characteristics, relationships between key
driving forces, and the dynamics of the scenarios.