The main narrative of the game comes in the Legend Mode.
Not exact matches
The
narrative of the
game is quite simple, though story is obviously not the
main component
of the Monster Hunter franchise.
Offering the chance to experience events from another perspective, both
of these
narrative driven DLC's are well worth a look and easily rival the level
of enjoyment to be found in the
main game.
As a result, the film feels less like a
narrative and more like a very thinly cast parlor
game: cast your votes as to which
of the only two other
main characters had something to do with Christine's accident.
Blackwood Crossing plays just like a first - person adventure
game and while the
main focus
of the
game is on the
narrative arc
of the characters, you will proceed through the
game by solving puzzles and interacting with several different characters.
But while the
main narrative is somewhat inconsistent the real interest lies is within the smaller stories and sub-plots that weave through the
game, detailing the life
of those that live in the metro and the politics between the various factions.
One would naturally expect, then, a
narrative that stands on its own but sets up the events
of the
main game, while also providing a gameplay experience that does much the same.
The team also focused on the
game's story as one
of the
main features, with a script that invites the player to travel alongside the
main protagonist in a surprising
narrative experience.
Like the previous Episode Prompto teaser at the end
of Episode Gladiolus, the Episode Ignis teaser shows a dark and dreary tone following everyone's favourite recipe creating mega quiff around the events
of Alticia in the
main games narrative.
There's a fair bit more to the
narrative as you progress through the
game, but as the
main focus
of the
game is built on this factor, spoiling much more would be a disservice.
In addition to the twelve Captured Memories pictures, which are the
main body
of the
game's explicit
narrative, there are six additional memories.
A few examples, in my opinion,
of good gameplay -
narrative relationship: - The Swapper: the basic
game mechanics are engaging and still suit perfectly with the story and its
main theme.
four
main ways in which in -
game environmental storytelling «creates the preconditions for an immersive
narrative experience,» three
of which are heavily used by Punchdrunk:
Henry Jenkins describes four
main ways in which in -
game environmental storytelling «creates the preconditions for an immersive
narrative experience,» three
of which are heavily used by Punchdrunk:
Midgard is the
main hub where you'll be spending most
of your time, but there's more than just the
game's
main narrative to enjoy.
What follows is an interesting adventure that while it features its own mysteries and
narrative, it also addresses and complements some unanswered questions and lore
of the
main game.
It's easy to discount Shining Force Online due to its MMO premise, but the team promises the
game keeps a
narrative focus, with plenty
of incentive to keep you battling through the
game's
main quest.
Despite the popular insistence that each entry in the franchise takes place in a distinct chronology, Skyward Sword introduction reveals the mythos
of the Zelda series: every
game is a variant
of a
main theme, recalling the manner in which oral
narratives are transmitted.
Best
of all, while there isn't a lot
of side - quests in the
game, many
of them have stories that also tie into the
main narrative, providing extra details and backstory that can influence the choices you make during the story.
Despite its largely modern aesthetic, open world
game mechanics, new action - oriented combat and a poorly told
main narrative, at the end
of the day Final Fantasy XV feels like Final Fantasy because it endears you to its characters.
We think this is great because we're giving our fans hours
of additional gameplay outside Prototype 2's
main narrative, and cool rewards — all delivered weekly following the
game's launch!»
Three thematic elements consistently drive the
narratives of Silent Hill
games: the theme
of a
main protagonist who is depicted as an «everyman» (with the exception
of Homecoming, where the protagonist is thought to be a soldier and the
game's mechanics operate as such), [41] and the everyman's quest, either a search for a missing loved one [42] or a situation where the protagonist wanders into the town apparently by accident but is in fact being «summoned» by a spiritual force in the town.
So they are not directly related to the
main game's
narrative, so no need to think you're going to have to pay so see the end
of the
game or anything like that.
The
main menu gives a great representation
of the turtles sewer - home, Mikey will constantly express his love
of pizza (including a long description
of pizza toppings), group taunts and attacks mirror those from the live - action films
of old, and the comic style cut scenes used to tell the
game's
narrative express the TMNT's comic origins brilliantly.
I found myself very satisfied with the quality
of acting, special effects, fight scenes and
narrative consistency and how seamless it integrates and fades back to the
main game: the scenes never outstay their welcome and are as action - packed and intriguing as the story found in normal gameplay.
Instinctively I'd say no, but even as someone who prized the
narratives of previous
games I still found myself going back to 15's early stages to seek out new challenges after I'd concluded the
main campaign.
For fantasy and role - playing
game fans, the
game can occupy hundreds
of hours, even after they finish the
main campaign and the
narrative associated with the expansion, because there are so many possible character builds to explore and an even bigger number
of tactics that their interactions can lead to based on party choices.
Rean, Alisa, Elliot, Laura, Machias, Jusis, Emma, Fie, and Gaius is undeniably one
of the strongest
main cast
of characters to exist in a modern video
game, and it definitely helped to suck me into the story and feel an emotional connection with every single one
of them every time something major or minor would happen in the
narrative.
«While part
of the story
of Left Behind takes place during the
main narrative arc
of The Last
of Us, I think some
of the best and most touching moments
of any
game in recent memory occur during the prequel segments, as we follow Ellie and Riley as they sneak out
of boarding school to visit an abandoned mall, getting one final chance to enjoy their friendship before Riley leaves to join the Fireflies,» Meyer wrote.
Part
of the
game's success has been the arguably unprecedented scope of the game's narrative, a subject that will become the main talking point of a panel Bioware will be hosting at the upcoming Game Developer's Conference in San Franci
game's success has been the arguably unprecedented scope
of the
game's narrative, a subject that will become the main talking point of a panel Bioware will be hosting at the upcoming Game Developer's Conference in San Franci
game's
narrative, a subject that will become the
main talking point
of a panel Bioware will be hosting at the upcoming
Game Developer's Conference in San Franci
Game Developer's Conference in San Francisco.
Freed
of the
main narrative framework, it's here that a
game's writers and designers have the opportunity to be more mischievous and wild.
In such a new development in the
game's featured design, all side - missions and supplementary fetch quests engaged alongside the title's
main campaign will count towards player experience well beyond the conclusion
of the central
narrative, encouraging players to keep playing even after the final credits have rolled.
Sometimes in these types
of games, females characters are either secondary, unimportant in the grand scheme
of the
narrative, overly sexualized, or merely serve as a plot device to galvanize and progress the
main male character's actions or motivations.
It also has one
of the most intelligent
narrative framing devices, allowing the
main character's multiple personality to take life in a way that other
games have certainly attempted, but never succeeded (if I say more, I feel I may spoil something).
There are incredibly detailed and realized locations in the
game that exist outside
of the
main narrative and for no other reason than to populate the
game world and add texture.
It's actually a little difficult to review a
game like Danganronpa 1 • 2 Reload; the
main selling point
of both
of the included
games is the
narrative, how it unfolds, and how the player interacts with it, yet it's the one thing that I really don't want to spoil for other players.
This mostly unfolds in line with a Western open - world role playing
game;
main quests will heave the
narrative and the
game forward, while extraneous quests from scattered NPC's help build the world and pad the stats
of your characters.
With Skyward Sword being a
narrative - driven
game, it was actually one
of the few times I was so immersed in the
main character that I became him.
The
main dichotomy in Hotline Miami is how the
game deliberately urges the player forward through its music, visuals and scoring — but then lurches them back through uncertainty in the
narrative and the sheer horror
of the violence on screen.
Ironically, the up and coming Fallout 4 DLC expansions look far more inventive and interesting than the
main game's
narrative; the more whimsical and entertaining themes
of Fallout 4: Automatron, and the mysterious locale
of Far Harbour almost make the
main game seem a little bland.
This direction
of game narrative really spices up the
main portion
of the Gunslinger which could have become monotonous under its totally linear method
of progressing through the shooting gallery-esque stages
of the
game.
Much like Gone Home, Firewatch, or Everybody's Gone to the Rapture, the
main allure in these
games is the world building and an engaging
narrative, and What Remains
of Edith Finch does these two things exceptionally well.