Sentences with phrase «main narrative of the game»

The main narrative of the game comes in the Legend Mode.

Not exact matches

The narrative of the game is quite simple, though story is obviously not the main component of the Monster Hunter franchise.
Offering the chance to experience events from another perspective, both of these narrative driven DLC's are well worth a look and easily rival the level of enjoyment to be found in the main game.
As a result, the film feels less like a narrative and more like a very thinly cast parlor game: cast your votes as to which of the only two other main characters had something to do with Christine's accident.
Blackwood Crossing plays just like a first - person adventure game and while the main focus of the game is on the narrative arc of the characters, you will proceed through the game by solving puzzles and interacting with several different characters.
But while the main narrative is somewhat inconsistent the real interest lies is within the smaller stories and sub-plots that weave through the game, detailing the life of those that live in the metro and the politics between the various factions.
One would naturally expect, then, a narrative that stands on its own but sets up the events of the main game, while also providing a gameplay experience that does much the same.
The team also focused on the game's story as one of the main features, with a script that invites the player to travel alongside the main protagonist in a surprising narrative experience.
Like the previous Episode Prompto teaser at the end of Episode Gladiolus, the Episode Ignis teaser shows a dark and dreary tone following everyone's favourite recipe creating mega quiff around the events of Alticia in the main games narrative.
There's a fair bit more to the narrative as you progress through the game, but as the main focus of the game is built on this factor, spoiling much more would be a disservice.
In addition to the twelve Captured Memories pictures, which are the main body of the game's explicit narrative, there are six additional memories.
A few examples, in my opinion, of good gameplay - narrative relationship: - The Swapper: the basic game mechanics are engaging and still suit perfectly with the story and its main theme.
four main ways in which in - game environmental storytelling «creates the preconditions for an immersive narrative experience,» three of which are heavily used by Punchdrunk:
Henry Jenkins describes four main ways in which in - game environmental storytelling «creates the preconditions for an immersive narrative experience,» three of which are heavily used by Punchdrunk:
Midgard is the main hub where you'll be spending most of your time, but there's more than just the game's main narrative to enjoy.
What follows is an interesting adventure that while it features its own mysteries and narrative, it also addresses and complements some unanswered questions and lore of the main game.
It's easy to discount Shining Force Online due to its MMO premise, but the team promises the game keeps a narrative focus, with plenty of incentive to keep you battling through the game's main quest.
Despite the popular insistence that each entry in the franchise takes place in a distinct chronology, Skyward Sword introduction reveals the mythos of the Zelda series: every game is a variant of a main theme, recalling the manner in which oral narratives are transmitted.
Best of all, while there isn't a lot of side - quests in the game, many of them have stories that also tie into the main narrative, providing extra details and backstory that can influence the choices you make during the story.
Despite its largely modern aesthetic, open world game mechanics, new action - oriented combat and a poorly told main narrative, at the end of the day Final Fantasy XV feels like Final Fantasy because it endears you to its characters.
We think this is great because we're giving our fans hours of additional gameplay outside Prototype 2's main narrative, and cool rewards — all delivered weekly following the game's launch!»
Three thematic elements consistently drive the narratives of Silent Hill games: the theme of a main protagonist who is depicted as an «everyman» (with the exception of Homecoming, where the protagonist is thought to be a soldier and the game's mechanics operate as such), [41] and the everyman's quest, either a search for a missing loved one [42] or a situation where the protagonist wanders into the town apparently by accident but is in fact being «summoned» by a spiritual force in the town.
So they are not directly related to the main game's narrative, so no need to think you're going to have to pay so see the end of the game or anything like that.
The main menu gives a great representation of the turtles sewer - home, Mikey will constantly express his love of pizza (including a long description of pizza toppings), group taunts and attacks mirror those from the live - action films of old, and the comic style cut scenes used to tell the game's narrative express the TMNT's comic origins brilliantly.
I found myself very satisfied with the quality of acting, special effects, fight scenes and narrative consistency and how seamless it integrates and fades back to the main game: the scenes never outstay their welcome and are as action - packed and intriguing as the story found in normal gameplay.
Instinctively I'd say no, but even as someone who prized the narratives of previous games I still found myself going back to 15's early stages to seek out new challenges after I'd concluded the main campaign.
For fantasy and role - playing game fans, the game can occupy hundreds of hours, even after they finish the main campaign and the narrative associated with the expansion, because there are so many possible character builds to explore and an even bigger number of tactics that their interactions can lead to based on party choices.
Rean, Alisa, Elliot, Laura, Machias, Jusis, Emma, Fie, and Gaius is undeniably one of the strongest main cast of characters to exist in a modern video game, and it definitely helped to suck me into the story and feel an emotional connection with every single one of them every time something major or minor would happen in the narrative.
«While part of the story of Left Behind takes place during the main narrative arc of The Last of Us, I think some of the best and most touching moments of any game in recent memory occur during the prequel segments, as we follow Ellie and Riley as they sneak out of boarding school to visit an abandoned mall, getting one final chance to enjoy their friendship before Riley leaves to join the Fireflies,» Meyer wrote.
Part of the game's success has been the arguably unprecedented scope of the game's narrative, a subject that will become the main talking point of a panel Bioware will be hosting at the upcoming Game Developer's Conference in San Francigame's success has been the arguably unprecedented scope of the game's narrative, a subject that will become the main talking point of a panel Bioware will be hosting at the upcoming Game Developer's Conference in San Francigame's narrative, a subject that will become the main talking point of a panel Bioware will be hosting at the upcoming Game Developer's Conference in San FranciGame Developer's Conference in San Francisco.
Freed of the main narrative framework, it's here that a game's writers and designers have the opportunity to be more mischievous and wild.
In such a new development in the game's featured design, all side - missions and supplementary fetch quests engaged alongside the title's main campaign will count towards player experience well beyond the conclusion of the central narrative, encouraging players to keep playing even after the final credits have rolled.
Sometimes in these types of games, females characters are either secondary, unimportant in the grand scheme of the narrative, overly sexualized, or merely serve as a plot device to galvanize and progress the main male character's actions or motivations.
It also has one of the most intelligent narrative framing devices, allowing the main character's multiple personality to take life in a way that other games have certainly attempted, but never succeeded (if I say more, I feel I may spoil something).
There are incredibly detailed and realized locations in the game that exist outside of the main narrative and for no other reason than to populate the game world and add texture.
It's actually a little difficult to review a game like Danganronpa 1 • 2 Reload; the main selling point of both of the included games is the narrative, how it unfolds, and how the player interacts with it, yet it's the one thing that I really don't want to spoil for other players.
This mostly unfolds in line with a Western open - world role playing game; main quests will heave the narrative and the game forward, while extraneous quests from scattered NPC's help build the world and pad the stats of your characters.
With Skyward Sword being a narrative - driven game, it was actually one of the few times I was so immersed in the main character that I became him.
The main dichotomy in Hotline Miami is how the game deliberately urges the player forward through its music, visuals and scoring — but then lurches them back through uncertainty in the narrative and the sheer horror of the violence on screen.
Ironically, the up and coming Fallout 4 DLC expansions look far more inventive and interesting than the main game's narrative; the more whimsical and entertaining themes of Fallout 4: Automatron, and the mysterious locale of Far Harbour almost make the main game seem a little bland.
This direction of game narrative really spices up the main portion of the Gunslinger which could have become monotonous under its totally linear method of progressing through the shooting gallery-esque stages of the game.
Much like Gone Home, Firewatch, or Everybody's Gone to the Rapture, the main allure in these games is the world building and an engaging narrative, and What Remains of Edith Finch does these two things exceptionally well.
a b c d e f g h i j k l m n o p q r s t u v w x y z