Not exact matches
As well as appearing as a rare
side effect
to certain drugs (see
main story), Cotard's has occurred in other contexts — often preceded by episodes of depression or bipolar disorder.
Took about 12 hours
to beat the
main story with a few
side quest.
The characters are well written, familiar gameplay mechanics such as the whistling and being able
to pick up bodies is back, the
story has clever links
to the
story of the other AC games, the modern day is better and actually goes somewhere (albeit the ending is absolute wank) and the
side missions are implemented well into the goal of the
main story.
On top of that, the use of a hub world is better integrated this time, there are vital
side - quests that will enable you
to advance through the
main story and a whole lot of collectable items in each area.
Outside the
main story, there are over one hundred
side - events available ranging from street races
to police busts and underground fight clubs.
The
main location was an actual house from the 1890s that had been built into the
side of a hill, providing the perfect setting for a
story in which the hard - scrabble pioneer lifestyle is central
to character motivations.
As you get closer
to the end, the game begins forcing you
to perform
side missions in order
to progress the
main story, which can be the laziest padding possible.
There's a cool
side - plot that details how Joker gained control of the amusement park but the
main story of Batgirl having
to save her father feels rushed and unsatisfying.
The gameplay is structured similarly
to previous Final Fantasy titles, with a
main quest and
side quests
to supplement the
story.
One can see in the
main plot that Hostage tries
to be more than a standard family hostage
story by upping the ante a bit, having the hostage investigator himself attempting
to bargain several
sides in order
to reach an amicable conclusion for all, including the chance of sacrificing the people he is sworn
to protect in order
to save his own wife and daughter.
The storyline will be a
side - plot
to the
main story about Belle - played by Emma Watson - and her relationship with the Beast [Dan Stevens].
It's visually very ambitious, as it changes its
main palette of colors often and quickly, always bringing new things
to watch and admire over the course of the 25 - 30 hours of the
main story and a bit of
side content you meet in the meantime.
Like the Harry Potter films, Matthew Vaughn's (Layer Cake) treatment does spend an inordinate amount of time on secondary characters and superfluous
side stories,
to the point where it's hard
to discern there being a
main story for long durations.
What's surprising is that this cliche - filled narrative takes a turn at a certain point and begins
to barrel towards much more exciting and immediately engaging events — but like what feels like everything in Xenoblade Chronicles 2 it takes a while
to get
to that point even if you ignore
side quests and attack the
main story specifically.
On the short
side — After the
main story and mirror levels are complete, there is very little reason
to return
to The Bridge, even if you are hunting for the Achievements (which, by the way, might bother a select few due
to their odd point values).
Aside from the
main story missions, you also have five different types of
side missions, one for each of your crew and one
to forget.
The
main character begins
to come across as a
side player in a more involving
story.
The game unfolds and a lot more points of interest starts
to show on your map of the city areas with
side missions and smaller objectives as well as the
main story objectives.
If I were
to describe my 70 hours with Xenoblade X in one word, it would be â $ boredom.â $ The
main story did little
to get me invested, the
side quests were repetitive at best, and the combat was a painfully monotonous slog even with the advanced classes unlocked.
Richard's
main complaint seems
to be in the fact that the quests have very little variety, even between
story missions and
side missions.
Levelling up via
story missions alone was impossible in the
main game, as level requirements would jump enough between two
main quests
to force you into a couple of hours of
side quests, exploration and grinding.
In addition
to some returning members from System Shock 2, veteran RPG writer Chris Avellone will be writing an updated take of the
main story, which includes more background info
side - characters and crew logs.
You'll also be given the odd
side - quest
to fulfill that will take you
to different parts of the map away from the
main story as well as into demons» domains where you'll battle your way through enclosed hallways in order
to defeat the offending demon at the end and gain your reward.
Inside Myrah's vessel, players will face random encounters in real - time combat, trade with other space travelers and utilize an easy -
to - use Starmap
to navigate a galaxy full of hand - crafted worlds where the fully - voiced
main story takes place as well as procedurally - generated planets brimming with
side quests.
But beyond that the script often stalls, wandering off into
side stories that have little
to do with the
main action.
«Two
Sides to Every
Story: FFC Interviews Todd Solondz
Main Tom Goes
to the Mayor: The Complete Series (2004 - 2006)[Businessman's Edition] + Anything But Love: Volume One (1989 - 1990)- DVDs»
The
main downside
to Tyrion
siding with Daenerys is he's back
to being a supporting player in someone else's
story line.
During the course of the
main story of Metal Gear Solid 5: The Phantom Pain and its Main Missions, Big Boss will have the opportunity to embark upon a variety of Side
main story of Metal Gear Solid 5: The Phantom Pain and its
Main Missions, Big Boss will have the opportunity to embark upon a variety of Side
Main Missions, Big Boss will have the opportunity
to embark upon a variety of
Side Ops.
They lack much of the incredible cinematography and
story sequences present in the
main mission, and they all also take place within Camp Omega, but the free - form mission design is given much more opportunity
to breathe and grow during these
side ops.
It is best that you watch BURN - E after having watched WALL - E as the short intertwines as a sort of a
side story to the
main movie, making BURN - E the Rosencrantz of the robot world.
However, most of the film runs along without much catering
to its
main plot, concentrating more on its characters, tossing up some pretty clever gags and
side stories involving such things as the making of jams, the girls» trying
to help Gru
to get them a new stepmom, Margo's romantic stirrings, and a good deal of Minion slapstick shenanigans, which will no doubt make this a hit for the kiddies.
Director Craig Gillespie (Lars and the Real Girl) and writer Steven Rogers (Hope Floats) give I, Tonya a documentary feel as each of the
main characters is given their time
to address the camera and tell their
side of the
story.
Apparently, the same level of choice that's available in
side - missions will extend
to the
main story as well, which can change depending on the characters that you interact with — affecting both your future dialogue options and the objectives of missions.
Along with the
main story, there are a ton of
side quests
to take on.
If players don't do
side content, the
main game eventually forces certain upgrades and you can't continue until after getting those, so for those also wanting
to rush the
story, the game won't let you in a limited capacity.
There's a massive amount of gameplay on offer across both Dead Island and Dead Island Riptide, with plenty of
side quests
to complete alongside the
main stories.
The
main story took me a few hours
to complete, and the
side missions are worth an additional few hours, not counting the various collectables scattered around the island.
Between doing the Guild Jobs and Heists you'll always have something
to do, not
to mention
main story quest for the Thieves Guild and the
side quests that partake in Hew's Bane.
All four missions do provide some decent opportunities for carnage, however — where the
main game's world gradually ramped up the threat, filling itself
to the brim with zombies over the course of the plot, in each of the
side stories the streets are absolutely teeming with zombies that demand wholesale extermination.
The
main supporting cast, Paul Rudd and Leslie Mann, could be argued
to take up far too much screen time, but at the same time, they act as a pleasant distraction from the gloomier
side of the
story.
The
main family / military husband plot was completely by - the - numbers and pretty pointless, (though it was better than a hastily thrown in romantic subplot) but I guess when you're spending $ 200 million on a movie you need
to have a thematically simple
side story.
The relationship between the three of them is one of the
main driving forces of the
story: Serika encourages his adventurous
side while Nono urges him
to be more cautious.
In addition
to main quests, the game is peppered with various
side missions that further expand its
story and provide even more insight as
to the conditions of the people.
The scene involves male character LeFou, who in a
side - plot
to the
main story tries
to come
to terms with his feelings for the film's male antagonist, Gaston.
This beautiful home is three
stories with multiple decks, and offers two living areas, two master suites with whirlpool tubs, two laundry facilities, and additional kitchen amenities.The
main entrance steps on the north
side of Skane open
to the landing between the ground and
main living levels.
As a
side scrolling shooter it wasn't bad and the game did have some interesting mechanics, but the
story was straight up insulting
to both its
main character and the player.
This is a big game, so much so that I had
to give up on a lot of the
side - missions in favor of completing the
main story for this review.
MULTIPLE ENDINGS - Find out whodunit, and what happens
to you and your patients... MULTIPLE
STORIES - 6
main suspects and 5
side - quests inc..
I mean that's one of the biggest downsides with that game along with it's questionable gameplay and along with the really terrible
main story I absolutely hated what they did with the
main quest but I absolutely love the
side quest of just randomly going town
to town beating a bad guy for the citizens.
Cox believes DLC should add on via
side stories to enhance the
main plot, so expect plenty of extra hours come DLC for Lord of Shadows 2.