Sentences with phrase «main story moments»

Characters are voice acted, though only in main story moments and general battle chatter.

Not exact matches

This is the moment of truth: Tom Schramski of CPES, for example, figured he was probably leaving $ 1 million on the table by selling to an ESOP rather than a strategic buyer (see main story).
There is different rumours / stories coming out of Dortmund at the moment, Person reasons and Flying to Africa to pick up an award are the main ones, but what makes things more interesting is the comments from some player's and directors at their club.
The main story at the moment is Thomas Vermaelen and his future at Arsenal.
Tough: When I set out to write this book, my main goal was to tell an engaging story, to find characters and moments and conflicts that would reflect the changes that were going on in Harlem.
I'll take you through those in a moment, as well as what we can expect from the OBR, which is the main news of the day really, but in the meantime here's today's news story.
The moments in the story seem to continuously string along without any input from the main character.
Yet, even with these additional moments, the main reason Superman eventually fights Batman is because his mother, Martha is in trouble; other developments in the story are pretty much thrown out the window, leading to still baffling reasoning for wanting the caped crusader dead.
The ancillary subplots aren't nearly as interesting this time around (particularly the stuff between Michael Kelly's Chief of Staff and Rachel Brosnahan's reformed call girl), and even the main story feels a bit stretched at times with the constant back and forth between Underwood and Raymond Tusk, but there's rarely a dull moment thanks to the excellent writing and performances.
While this is quite a potential and kind of official revelation, it must be said that, since that part of the story mode content was cut from the main game, it could have been developed in a later moment of the development process without involving any of the actors.
Except... not to be too cynical, but I'm almost sad that the story has people in it because, at the end of the teaser trailer, the moment that the main character looks into the camera with her doll - face she looks very out of place.
Which character is in the party at any given moment is largely dependent on the progression of the main story arc, but at times the fourth member is selectable at will.
In terms of story and epic set - piece moments, this expansion is less ambitious than the main quests in the game.
The main story line is very basic and, although there are some good moments for certain characters (Gugu Mbatha - Raw completely owns the scene where she breaks down), it doesn't allow for a whole lot of real character development.
There's many more great moments and endless stories told by the main players, so rather than blandly recount them, you need to get this package.
This is the biggest Marvel Studios film to date — the story plays out on a global scale and the main cast reaches double digits — but many of its best moments are small, throwaway beats: Bucky Barnes (Sebastian Stan), who is cramped in the back of a small car, asking a surly Falcon (Anthony Mackie) to move his seat up; a starstruck Ant - Man (Paul Rudd) so giddy about meeting Captain America (Chris Evans) he practically asks for a selfie; Scarlet Witch (Elizabeth Olsen) teaching the synthetic Vision (Paul Bettany) how to properly use paprika in a recipe; Tony Stark (Robert Downey Jr.) casually flirting with Aunt May (Marisa Tomei), to the alarm of her nephew Peter Parker (Tom Holland).
The Elephant King story, which is related in chunks throughout the film, too often disrupts the flow of the main story, and its ultimate purpose — to help explain the whereabouts of Parvana's missing older brother — feels surprisingly arbitrary for what should be an emotionally powerful moment.
The main problem with The Host is its consummate dullness — a derivative, homogenized story with no edge or moment of something truly original to spark it to life.
Finally, the film concentrates on the moment when the four main characters cause enough friction with each other that they need to either let go, or get sucked in to more despair; once the friction is resolved, so is the segment of the story Williams chooses to tell.
In the end, the fun with your custom character isn't to be had during the adapted main story, but during the casual moments in - between.
There is also a justification for revenge amidst some moments of comic relief and a romantic subplot that joins the main story in a happy ending providing a sense of communal unity through a shared emotional experience.
These house shaped graphic organizers will provide you with all of the teaching resources that you need for your students to write about the main character, setting, plot, why it would be fun to live in this house with the main character, and a «home sweet home» moment from the story.
The linked stories, each of which take place at pivotal moments in the lives of the titular main characters, are powerful and sensitive.
My main post each week will be focusing on all the moments that are worth celebrating in the publishing world: everything from stories about successful book deals, to writing inspiration, to the 6 moments you should celebrate on your publishing journey (coming next week!)
Apart from my general curiosities about what my reader thinks about each of the main characters and the story, I'm looking mostly for plotholes, character inconsistencies (out of character moments), and anywhere where my sentences were confusing, so these would be annotated on the manuscript itself (to point out which specific moments these plotholes, character inconsistencies, and confusing sentences occurred.)
In terms of story and epic set - piece moments, this expansion is less ambitious than the main quests in the game.
Details are scarce at the moment but we do know it's based on the film and that defeating Piccolo is the main goal of the story.
From its initial moments, all the way to the point where players leave the game's open world behind (though players can technically return to the open world at rest stops through strange time travel mechanic or upon completing the main story), the kingdom available for exploring fails to leave much of an impression.
There is never a dull moment in the countryside with plenty of distractions from the main story to keep you busy.
Because there is not one main story the game centers on; you are pretty much free to play the ones that interest you at the moment - excluding the ones locked at the beginning - in any order you see fit.
The second image seems to show our protagonist wandering through the very same cave network that lead up to the closing moments of the game's main story.
«While part of the story of Left Behind takes place during the main narrative arc of The Last of Us, I think some of the best and most touching moments of any game in recent memory occur during the prequel segments, as we follow Ellie and Riley as they sneak out of boarding school to visit an abandoned mall, getting one final chance to enjoy their friendship before Riley leaves to join the Fireflies,» Meyer wrote.
At the end of the day though there are some enjoyable moments and I don't doubt that the Borderlands faithful will enjoy what is offered as the visuals, continued humour, main story, and proven gameplay is evident here, it just seems to be a little less then what was established in the main game.
Also - and this is probably the shelf moment for me - I am about halfway through the main story missions and a strange icon appeared on my health / chakra HUD following a major battle with a boss.
These moments are unique as they bring out a side of Kiryu that you never get to see in the main story, and at the end of the day, it's moments like these that make side - stories memorable and rewarding.
Friends To The End serves as a new mini campaign set during a particular moment in the main game's story.
From game - changing sidequests like in Lunar 2: Eternal Blue, taking a moment to fish in Breath of Fire, engaging in Iron Chef - like cooking contests in Suikoden II, or doing some chocobo racing in Final Fantasy VII, many memorable moments are born out of the things players do when not tackling the main story.
The main tweaks on this front are a new anime opening, some nice art at pivotal story moments, and new character portraits; the latter of which has been a bit controversial.
Meanwhile, the main story has its moments, though it can be a bit of a tonal whiplash.
Don't let the game's cartoony visuals and monster collecting premise fool you — this side story has plenty of serious moments that lends more weight to the main conflict at hand.
These rare moments whether they were part of the main story or just a side mission I was doing are just not fun and require more time than they are worth.
For the moment, the main story for the media out of the region is simply describing the unbelievable destruction, with entire towns shattered, and individual stories of loss or salvation.
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