Characters are voice acted, though only in
main story moments and general battle chatter.
Not exact matches
This is the
moment of truth: Tom Schramski of CPES, for example, figured he was probably leaving $ 1 million on the table by selling to an ESOP rather than a strategic buyer (see
main story).
There is different rumours /
stories coming out of Dortmund at the
moment, Person reasons and Flying to Africa to pick up an award are the
main ones, but what makes things more interesting is the comments from some player's and directors at their club.
The
main story at the
moment is Thomas Vermaelen and his future at Arsenal.
Tough: When I set out to write this book, my
main goal was to tell an engaging
story, to find characters and
moments and conflicts that would reflect the changes that were going on in Harlem.
I'll take you through those in a
moment, as well as what we can expect from the OBR, which is the
main news of the day really, but in the meantime here's today's news
story.
The
moments in the
story seem to continuously string along without any input from the
main character.
Yet, even with these additional
moments, the
main reason Superman eventually fights Batman is because his mother, Martha is in trouble; other developments in the
story are pretty much thrown out the window, leading to still baffling reasoning for wanting the caped crusader dead.
The ancillary subplots aren't nearly as interesting this time around (particularly the stuff between Michael Kelly's Chief of Staff and Rachel Brosnahan's reformed call girl), and even the
main story feels a bit stretched at times with the constant back and forth between Underwood and Raymond Tusk, but there's rarely a dull
moment thanks to the excellent writing and performances.
While this is quite a potential and kind of official revelation, it must be said that, since that part of the
story mode content was cut from the
main game, it could have been developed in a later
moment of the development process without involving any of the actors.
Except... not to be too cynical, but I'm almost sad that the
story has people in it because, at the end of the teaser trailer, the
moment that the
main character looks into the camera with her doll - face she looks very out of place.
Which character is in the party at any given
moment is largely dependent on the progression of the
main story arc, but at times the fourth member is selectable at will.
In terms of
story and epic set - piece
moments, this expansion is less ambitious than the
main quests in the game.
The
main story line is very basic and, although there are some good
moments for certain characters (Gugu Mbatha - Raw completely owns the scene where she breaks down), it doesn't allow for a whole lot of real character development.
There's many more great
moments and endless
stories told by the
main players, so rather than blandly recount them, you need to get this package.
This is the biggest Marvel Studios film to date — the
story plays out on a global scale and the
main cast reaches double digits — but many of its best
moments are small, throwaway beats: Bucky Barnes (Sebastian Stan), who is cramped in the back of a small car, asking a surly Falcon (Anthony Mackie) to move his seat up; a starstruck Ant - Man (Paul Rudd) so giddy about meeting Captain America (Chris Evans) he practically asks for a selfie; Scarlet Witch (Elizabeth Olsen) teaching the synthetic Vision (Paul Bettany) how to properly use paprika in a recipe; Tony Stark (Robert Downey Jr.) casually flirting with Aunt May (Marisa Tomei), to the alarm of her nephew Peter Parker (Tom Holland).
The Elephant King
story, which is related in chunks throughout the film, too often disrupts the flow of the
main story, and its ultimate purpose — to help explain the whereabouts of Parvana's missing older brother — feels surprisingly arbitrary for what should be an emotionally powerful
moment.
The
main problem with The Host is its consummate dullness — a derivative, homogenized
story with no edge or
moment of something truly original to spark it to life.
Finally, the film concentrates on the
moment when the four
main characters cause enough friction with each other that they need to either let go, or get sucked in to more despair; once the friction is resolved, so is the segment of the
story Williams chooses to tell.
In the end, the fun with your custom character isn't to be had during the adapted
main story, but during the casual
moments in - between.
There is also a justification for revenge amidst some
moments of comic relief and a romantic subplot that joins the
main story in a happy ending providing a sense of communal unity through a shared emotional experience.
These house shaped graphic organizers will provide you with all of the teaching resources that you need for your students to write about the
main character, setting, plot, why it would be fun to live in this house with the
main character, and a «home sweet home»
moment from the
story.
The linked
stories, each of which take place at pivotal
moments in the lives of the titular
main characters, are powerful and sensitive.
My
main post each week will be focusing on all the
moments that are worth celebrating in the publishing world: everything from
stories about successful book deals, to writing inspiration, to the 6
moments you should celebrate on your publishing journey (coming next week!)
Apart from my general curiosities about what my reader thinks about each of the
main characters and the
story, I'm looking mostly for plotholes, character inconsistencies (out of character
moments), and anywhere where my sentences were confusing, so these would be annotated on the manuscript itself (to point out which specific
moments these plotholes, character inconsistencies, and confusing sentences occurred.)
In terms of
story and epic set - piece
moments, this expansion is less ambitious than the
main quests in the game.
Details are scarce at the
moment but we do know it's based on the film and that defeating Piccolo is the
main goal of the
story.
From its initial
moments, all the way to the point where players leave the game's open world behind (though players can technically return to the open world at rest stops through strange time travel mechanic or upon completing the
main story), the kingdom available for exploring fails to leave much of an impression.
There is never a dull
moment in the countryside with plenty of distractions from the
main story to keep you busy.
Because there is not one
main story the game centers on; you are pretty much free to play the ones that interest you at the
moment - excluding the ones locked at the beginning - in any order you see fit.
The second image seems to show our protagonist wandering through the very same cave network that lead up to the closing
moments of the game's
main story.
«While part of the
story of Left Behind takes place during the
main narrative arc of The Last of Us, I think some of the best and most touching
moments of any game in recent memory occur during the prequel segments, as we follow Ellie and Riley as they sneak out of boarding school to visit an abandoned mall, getting one final chance to enjoy their friendship before Riley leaves to join the Fireflies,» Meyer wrote.
At the end of the day though there are some enjoyable
moments and I don't doubt that the Borderlands faithful will enjoy what is offered as the visuals, continued humour,
main story, and proven gameplay is evident here, it just seems to be a little less then what was established in the
main game.
Also - and this is probably the shelf
moment for me - I am about halfway through the
main story missions and a strange icon appeared on my health / chakra HUD following a major battle with a boss.
These
moments are unique as they bring out a side of Kiryu that you never get to see in the
main story, and at the end of the day, it's
moments like these that make side -
stories memorable and rewarding.
Friends To The End serves as a new mini campaign set during a particular
moment in the
main game's
story.
From game - changing sidequests like in Lunar 2: Eternal Blue, taking a
moment to fish in Breath of Fire, engaging in Iron Chef - like cooking contests in Suikoden II, or doing some chocobo racing in Final Fantasy VII, many memorable
moments are born out of the things players do when not tackling the
main story.
The
main tweaks on this front are a new anime opening, some nice art at pivotal
story moments, and new character portraits; the latter of which has been a bit controversial.
Meanwhile, the
main story has its
moments, though it can be a bit of a tonal whiplash.
Don't let the game's cartoony visuals and monster collecting premise fool you — this side
story has plenty of serious
moments that lends more weight to the
main conflict at hand.
These rare
moments whether they were part of the
main story or just a side mission I was doing are just not fun and require more time than they are worth.
For the
moment, the
main story for the media out of the region is simply describing the unbelievable destruction, with entire towns shattered, and individual
stories of loss or salvation.