Completing side quests and
main storyline quests will also yield additional rewards alongside experience points.
These Treasure Boxes tend to provide Lightning with some objects crucial for
main storyline quests.
Playing as your trusty Guardian — who you can create and shape around one of either the Hunter, Warlock or Titan class — you will be leveling up, partaking in online multiplayer strikes and completing
main storyline quests and side quests to earn EXP.
This happens during one of
the main storyline quests, making progression impossible.
If you want to advance, you've got no choice but to pony up the cash to your creditors, and after you've paid back a set amount, a new
main storyline quest opens up — and you'll rinse and repeat this process (which will certainly hit a little too close to home for some players) throughout the game.
Not exact matches
Although it was made originally as a side
quest kind of game to the
main storyline, it is infact very related to the
main games and will surely please any resident evil fan.
Pillars of Eternity II Deadfire plays it safe just like its predecessor, and it has a worse
main storyline, but it compensates with a greater and richer world to explore, better friendly AI, a refined combat system and much better side
quests.
The
storyline is thin and absent from much of the game, in fact you can't really tell the difference between a
main quest and a side -
quest.
The
main storyline is joined by a host of side
quests but also a major line which follows the ongoing conflict by the three aforementioned Dunmer households and the Morag Tong.
I completed the
main storyline and majority of side -
quests in 9 - hours, and then proceeded to mop up the remainder in another hour or two, bringing us up to 12 - hours.
Outside of the
main storyline in the vast world of Skyrim awaits so many distractions, side -
quests, and things to do that it can almost be daunting to enter the world for the first time, with only a small arrow to point you in the direction of the
main quest line.
It's extremely easy to get distracted from the
main storyline with the multiple
quests, however.
Aside from the
main storyline there are dozens of side
quests which you can accept and perform as you wonder your way through the labyrinth.
From the game's second act that invariably lands Teriel on Peh, players can pretty much pickpocket anyone, steal anything which isn't bolted down, travel wherever they please and complete side
quests at their own pace and without touching the
main storyline missions.
The video below features a few missions from the
main storyline, as well as a few side -
quests sprinkled in.
Apart from that, you can explore Risen 3: Titan Lords» open - world at your leisure, with plenty of
quests to tackle in various different ways, and a lot of freedom when it comes to character progression, as well as through the
main storyline.
What Bethesda did so wonderfully is that the player is not forced to either go along the
main storyline, or be pushed into the side
quests.
Aside from the mandatory opening mission, you can complete all the side
quests, without even touching the
main storyline.
The Sacred Tears TRUE comes loaded with 48 different chapters to play, 24 are part of the
main storyline and the other 24 are side
quests.
I did a lot of side
quests to upgrade my character, but with a purpose, focused on getting the stats necessary to overcome the endeavours I knew I would face on the
main storyline.
Or just run to B, then to C, then return to A. Outside of the
main storyline side -
quests tend to be fairly small in scale, and none of them stick in my mind as being very memorable.
You can plough straight through the
main quest line, explore anywhere you want in the large expanse of wasteland; dotted with old farms buildings, makeshift settlements, abandoned mines, and waste dumps or pick up any of the huge amount of side
quests that will help fill out the
storyline, not to mention your pockets.
It is, as I mentioned, an open world game meaning there is a
main storyline to go along with a great deal of side
quests, finding collectibles, customizable options and other objectives.
Besides the
main storyline, some other side
quests are up for completion, including activities such as cattle herding, bounty hunting and poker tournaments.
In addition to a sizable
main quest, the player can join any of four factions, each with their own lengthy
storylines.
While still taking time to indulge in a fair amount of side
quests and hunts, I wrapped up the
main storyline in just under 30 hours, and 10 hours after that I'm still finding plenty of other things to do back in the open world.
It doesn't last as long as some of the other games in the series with the
main storyline around 20 hours, but that's padded out with the usual assortment of bizarre side
quests and mini games, as well as trouble missions and all - new Clan Creator, so you can easily add another 10 - plus hours.
Furthermore, the
main storyline actually feels more like it runs somewhere in the ballpark of a dozen hours, with several more character development focused side -
quests mixed in to pad the length.
The
main NPCs you'll use are the 3 that offer gear / side missions and the 1 that offers
storyline quests.
Main storyline is where most of the big rewards are but completing the side
quests will grants you lots of experience!
This may not be so obvious in other MMOs but in SWTOR the planets (zones) you visit have a
main storyline and heaps of side
quests!
While the
main storyline has been intriguing, the side -
quests aren't quite as interesting.
The story driving the
main quest kept me interested, making me want to go on to find out more about my
storyline.
It does feel like there hasn't been as much effort put into the side
quests as has been put into the
main storyline as some of them feel hollow and repetitive.
The
main storyline is joined by a host of side
quests but also a major line which follows the ongoing conflict by the three aforementioned Dunmer households and the Morag Tong.
In the
storyline, the player - character gets to battle and capture this Legendary Pokemon only after completing the
main story
quests and becoming the Grand Champion of the Alola Islands, following the trial of defeating all the other island champions.
There are a number of side
quests that are not required to move the
main storyline along but they do allow players to pick up addition experience and treasure and gives some freedom of choice in the story.
The story is also beautifully well crafted providing a long
main quest storyline with tons of side
quests available if you'd like to set out further in the world.
You feel like you're doing the same kind of
quest over and over again throughout the 40 or so hours it takes to complete the game's
main storyline.
After the
main storyline is completed, other
quests arise.
Aside from the
quests directly related to the
main storyline, there are plenty of fun and goofy side
quests and a boatload of genuinely fun mini-games which have the potential to keep a player busy for hours.
It wasn't made clear if this was part of the
main storyline, so it's best to assume that these will be for side
quests.