Not exact matches
Outside of these story missions you can free roam, run people over,
upgrade and purchase new bikes and
weapons and take on side missions in the same categories of the
main story missions.
Outside of these story missions you can free roam, run people over,
upgrade and purchase new bikes and
weapons and take on side missions in the same categories of the
main story missions.
The game shares a few similarities with the Metroid series, the
main being that the missle / rocket launcher is the only
weapon that you need to collect ammunition for and another being that to
upgrade your health you have to seek out small heart tubes.
It is surprisingly deep in terms of player and
weapon customization and
upgrades, and there are a healthy amount of
main missions to play through, as well as two daily missions that are updated regularly.
The Bullseye, which is your
main weapon throughout the game (humans are almost extinct; they aren't making Carbines for combat, they're hiding or dead) features an
upgrade to the «tag» secondary fire: if you miss your target, the tag splits and ricochets.
When leveling up you can
upgrade the stats of your
main weapon, powers, and furies (Special fairy power cards you collect).
Teeth act as currency in the game, allowing for
upgrades of each of the four
main weapons.
The
main thrust is that
weapons will acquire special type attacks depending on the type and
upgrade, as well various stat increases.
Souls are the
main currency of the game and are used to purchase anything from armour
upgrades to new
weapons and rings with special properties; they're also used for levelling up, so it pays to return to Majula whenever you get a decent amount and spend them wisely rather than press on and risk losing them all, which is a lesson I was admittedly slow to learn at first, resulting in the loss of many thousands of precious souls.
Harry isn't alone though, he does have some help in the form of a scientist who provides Harry with temporary
upgrades to his
main weapon.
As ethereal as the name suggests, Hunter's Dream serves as your hub where you can
upgrade your
weapons, apply attributes, buy and sell items and increase your stats by using blood echoes, Bloodborne's
main currency system.
Take AC3 for example, the Tyranny DLC was good don't get me wrong but i would of preferred lengthy content that added to the
main game so i could get more use out of all those fancy
weapons and
upgrades i worked hard to get.
At Ammo Knights, you can buy new
weapons, and
upgrades for
weapons, including sub-
weapons,
main weapons, and special
weapons.
Dave Cox: The Combat Cross is the
main weapon, and this can be
upgraded a few times during the adventure to give you additional functionality such as gripping enemies or staking them.
Each class contains
main weapon, but you can also buy /
upgrade other
weapons, ammo, armor and bullets to the primal gun.
Gamers who only have the use of one hand will not have a problem if they can not execute these types of combos, because there's always the option to
upgrade the
main character, Death's
weapons and armor to pack a bigger punch.
The
main goal of the game is to explore the base, blasting enemies with a variety of
weapons, and finding special
upgrades, such as energy tanks to increase your maximum health and the Saturn Ball, whereby Killian rolls into a ball to squeeze through tight spaces.
This is, actually, a really well - balanced game — you purchase
upgraded weapons and buy new planes with cash you earn during missions, and different missions have
main objectives and secondary objectives that earn you more cash to spend on
upgrades; the secondary objectives are based on both skill (destroying additional targets) and speed (making it through a level in a certain amount of time), meaning you really can customize the way you play the game.
When you're not planet side you'll be in the deep dark reaches of space, farming asteroids and taking on space bullies earning additional dosh and heading over to the
main spaceship for more ship
upgrades such as radars, higher damage capacity and fully customizable
weapons.
Good, in that you can complete mission after mission, earning the necessary materials to
upgrade and customize your
main mech (and build various saved load outs) with new
weapons and paint schemes, and the bad as after 15 - 20 missions in, it starts to get rather stale.