Not exact matches
We specialize in tabletop
games, video
games, comic books, cosplay, all the
sort of emerging things that really weren't anything when I first started in this business, but now they've become so popular in
mainstream culture.
I can see the Ouya becoming a
sort of «minor leagues» for big publishers to try out
games that they might not be sure will work on a
mainstream console.
The truth is, Tomorrow Corporation's combination of bizarre, Burton-esque aesthetics and creative, varied gameplay options has given their efforts a
sort of «timeless» feel that I'm willing to bet will see them continue to be remembered as some of the most beloved in the early history of
mainstream independent
game development.
It often features Indie titles] Having the IGF awards is a highly visible and accessible way for
gamers to see what's out there and get that
sort of gateway into what is essentially another entire gaming industry, with just as many choices as the
mainstream one they're used to.
These
games led a
sort of renaissance of local multiplayer focused
games that strengthened the idea of eSports
games being more than
mainstream titles like Dota, Call of Duty or StarCraft.
Like Halo before it, they no doubt wanted Destiny to be the
game, the
sort of phenomenon that spreads into the
mainstream and redefines what the average person thinks of the industry.
Xbox One X tries its best to output
games at 60 frames per second, a
sort of golden number for the industry that matches the native refresh rate of most TVs and
mainstream monitors.
It's shocking stuff, certainly one of the most glitchy
mainstream releases of this hardware generation, and the
sort of thing that would barely pass muster as a low budget
game from 2002.
Still, Harry Potter video
games sort of petered out after the last movie in the series came out, which isn't unfathomable - they've simply run out of source material the
mainstream, movie - going crowd would be interested in.
For my part, I am
sort of a product of the
mainstream industry, and as such I have hoped to inspire
mainstream game designers and producers to think more creatively about the opportunities to benefit their players and society within the context of popular and successful
game development.