it's about members of the current
mainstream gaming media taking it upon themselves to set out the rules of what a «gamer» is and how they are bad people (misogynists, only white men, etc again going into aspects of feminism and social justice)
Once having a reputation for casual yet fiercely addictive titles, many of which received praise from
the mainstream gaming media, the company's output has been kind of sparse and quiet these last few years.
The mainstream gaming media doesn't make a big enough deal of how fantastic the indie scene on Wii U really is, and as Wii U owners we're not embracing this aspect of our beloved machine as well as we could be.
But this established fact seems to evade
the mainstream gaming media, in particular GameInformer.
Following and reacting toward
mainstream gaming media is the worst thing you can do.
Not exact matches
Gaming has Changed
Gaming communities have long held a negative connotation in
mainstream media.
Locus Online will endeavor to list all significant titles from the principal SF / F and
mainstream publishers (omitting for the most part YA, horror,
media and
gaming ties, and self - published books).
My fear it that it will be spun by the sensationalist
mainstream media into another rod to reinforce the opinion that
gaming is bad and should be blamed for a number of societies ills.
It does bother me a bit to see Ouya getting so much undeserved hatred from such a small number of people, yet that hatred getting so much MORE attention from the «
mainstream»
gaming media than the many happy buyers of the Ouya who've had GOOD things to say about it.
So naturally, you'd think that, as a gamer, my thoughts and feelings would be reflected in
gaming's
mainstream media.
She saw
gaming just as the
mainstream media wanted her to.
Alongside this, there will be a large digital and social plan providing new content and high impact advertising across a wide range of
gaming sites,
mainstream media outlets and more, providing an always - on approach to God of War.»
In either case, this episode reaffirms what game companies, the
gaming media and the
mainstream media have suspected for more than a year now.
Game design students understand that they work within a niche market and that the
mainstream media has yet to FULLY embrace
gaming as a medium of art.
And while we shouldn't feel too under fire, look at the bats that get swung at footballers or the current open - season on Hollywood's ethics, it's always good to see a more positive outlook on
gaming from the
mainstream media.
From a broader perspective, it is interesting that
mainstream media titles are starting to pay more attention to the cultural value of
gaming titles like Elite Dangerous.
It features a beautifully simple UI, native support for most
mainstream media services, 4K support and some pretty great
gaming since it's an NVIDIA powerhouse in a sleek black - and - green box.