Not exact matches
With a brand new story, new
characters, new
game modes, and other minor and
major changes, Persona 4 Arena Ultimax is a great way to expand the
previous fighting
game born
from the cooperation between Atlus and Arc System Works.
A
major gameplay element in the Destiny series is your
character's power level which is gradually increased as you find new loot that is usually an improvement on your
previous loadout or collect in -
game currency in the form of Glimmer to purchase items
from any ally
character that are willing to sell their weaponry, armour and more besides.
So how do we rectify this issue we look to an interesting design choice that lays out at the start of the
game, when we start we are shown a motion comic which tells us
major points in the story
from the
previous two
games and are then given the options to choose what we would have done in this situation, essentially we are playing with the lives of our
characters and this all impacts who will appear in our
game and their thoughts towards you because of the choices you made.
The
major idea of this and all the
previous games of the series is drastically different
from Diablo's creed: whereas in the latter the setting is effectively reduced to a handful of cities with no more than 30 inhabitants in all of them, whose only purpose in life is to repair the
character's broken sword or sell him a couple of potions, the world of The Elder Scrolls (called Tamriel) seems to be even better and more detailed than the real one.
The Legend of Heroes: Trails of Cold Steel II is better experienced after having completed the first
game, as the very beginning spoils some
major events
from the
previous title, but it's still possible to start playing straight
from the second
game without missing some basic knowledge of
previous events thanks to the backstory menu, which provides a variety of summaries,
character profiles and so on.