Sentences with phrase «major commercial game»

Not exact matches

Pokémon GO's popularity is really important because [game developer Niantic, Inc.] is using a very major commercial brand that people know and love to make augmented reality — although I still prefer to call it location - based entertainment — accessible to anyone with a smartphone.
For those looking for more specifics, the following might be helpful: Young - adult and upper - level middle - grade novels in all subgenres; Big crossover novels with one foot squarely in genre (Wool, The Night Circus, Gone Girl); Literary commercial novels (Hotel on the Corner of Bitter and Sweet, Major Pettigrew's Last Stand, The Art of Racing in the Rain); Upmarket women's fiction (Keepsake, My Sister's Keeper, Still Alice); Single - title romance (historicals especially)(Ravishing The Heiress, The Ugly Duchess, The Heir); Lead title or hardcover science fiction and fantasy (Soulless, Game of Thrones, Old Man's War).
- campaign going on until April 10th - commercial for the game will be displayed at specific spots in 19 major JR Stations across Japan - locations include Shinjuku, Akihabara, Shibuya and more
While none of these games turned out to be major commercial successes, they did provide a wealth of development experience to the benefit of later projects.
It's great to see the game's commercial being recognized at these major events.
In 2015 Pedro is working on a major classical music commission, several commercials for international brands, Star Citizen, an unannounced Game, two shorts and one feature film.
Even though the game received lackluster reviews from major gaming websites, it still has a dedicated fan - base that is alive and well to this day and although Ubisoft has claimed that the game was not a commercial success, it did manage to sell more than 500k units and at the time, the Wii U sold 3.5 million units, so it as a good attach ratio for a launch game, however nowadays, games need to sell millions of copies to be considered a success.
The first - ever Star Wars racing game, Star Wars Episode 1: Racer, was a major commercial success for LucasArts.
One doesn't have to look too hard to find uninspired commercials, and with two of the three major game console manufacturers launching...
It also showed us that mainstream developers can release brilliant casual games (at that point they must be putting out their tongues at the indie developers) and, more importantly, demonstrated that a casual game can be a major commercial success if it's done the right way.
Think The Last Guardian, for example — the development of the game was extremely problematic; years before the release, Sony knew very well that the game isn't going to be a major commercial success.
The conservation of player practices is the dominant flow of the commercial games market, and it is the major forks in this river that become labelled with genre terms.
The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, but also perpetuating a major video game controversy due to the continuously over-the-top violent content of the series.
It's growing, to be sure, and has cultivated a strong brand image as a publisher of grindhouse action games and other niche genres — but for a commercial event at the scale of E3, Devolver is not a major player.
The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, but also perpetuating a major video game controversy due to the continuously over-the-top violent content of the series.
We routinely represent producers, including major studios, mini-majors, and independents, distributors, broadcasters, internet service providers, video game developers and publishers, financial institutions, other commercial lenders and equity investors, software publishers, special effects and post-production houses, as well as multimedia and animation studios.
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