Sentences with phrase «major entertainment studio»

You could intern for a big name company like Warner Brothers or CBS and see first - hand what it's like to work in a major entertainment studio.

Not exact matches

Major League Baseball and the UFC, along with every other major sports league and entertainment studio, will demand to protect their conMajor League Baseball and the UFC, along with every other major sports league and entertainment studio, will demand to protect their conmajor sports league and entertainment studio, will demand to protect their content.
Across the Nordic region, Discovery owns and operates SBS Discovery Media, a top - three portfolio of 20 television brands that feature leading nonfiction content, as well as locally produced entertainment programs, sports and the best scripted series and movies from major studios.
Though still considered by some to be an «indie» studio, since Lionsgate acquired rival Summit Entertainment in 2012, it has looked more and more like a major distributor.
I realize this movie went into production prior to the current atmosphere in the entertainment industry, but it's hard to imagine any major studio greenlighting this script in 2018.
From major studios to independents, from big budget to small, the quality of films this year was excellent and the entertainment, artistic and substantive value high.
Feigco Entertainment may not be a major studio, but change has to start somewhere and Paul Feig isn't waiting around.
For the first time in over a decade, all the major film studios including Paramount, Warner Bros., Lionsgate, Sony Pictures, 20th Century Fox, Disney (and their partners at DreamWorks, Marvel Entertainment and Pixar) and Universal were represented at CinemaCon 2012, the annual convention of NATO (National Association of Theater Owners) that is the largest and most important gathering of cinema owners and operators from around the world.
As the major studios have increasingly focused on predictable mass entertainment formulas, quality and imagination have migrated to what could be called Sundance films: Lower budget, innovative projects fueled by the love of their makers, and sometimes by the determination of actors trying to break out of assembly - line fodder.
Only qualm: there should've been an archive of stills or some of the home movies, or better yet, the vintage short of a birthday party Harry orchestrated for his daughter's 6th birthday that the studio distributed in theatres — unheard of today when the contemporary versions of the founding major studios are huge entertainment multinationals.
Through her LuckyChap Entertainment production company, Robbie is creating and selling many projects to major studios such as Warner Brothers.
A small fraction gets recruited by major studios to take on large branded entertainment.
Major entertainment events are often seen as the go - to place for studios to debut TV spots for films that are still several months out from seeing release.
It's all part and parcel of the six major studios leaving the mid-range projects for the independent sector, according to Lotus Entertainment's Jim Seibel, who closed a deal for Keanu Reeves sci - fi actioner «Replicas» a week before AFM.
Relativity Media is a next - generation studio engaged in multiple aspects of entertainment, including full - scale film and television production and distribution, the co-financing of major studio film slates, music publishing, sports management and digital media.
In an impressive year for animated filmmaking — every major studio released at least one animated effort, and Disney dropped the excellent offerings Zootopia, Moana and Pixar's Finding Dory into theaters — the latest quirky adventure from Laika Entertainment introduced some of the most indelible cinematic images of 2016, from a massive ship crafted entirely of autumn leaves to an endearing half - man, half - beetle warrior.
Housed within this deceptive geography are major record companies, music publishers, talent managers, booking agencies, entertainment lawyers, recording studios, trade organizations and kindred enterprises.»
Beginning with vibrant characters and storylines that rival major studios, Fuel Entertainment's properties are created with today's emerging audiences in mind and crafted specifically so that they can be leveraged into multiple touch - points - to spark imagination wherever your viewers go.
Our portfolio includes some of the biggest franchises in all of entertainment, developed by the incredibly talented teams at Activision Publishing, Blizzard Entertainment, King Digital Entertainment, Activision Blizzard Studios, Major League Gaming, and our independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games entertainment, developed by the incredibly talented teams at Activision Publishing, Blizzard Entertainment, King Digital Entertainment, Activision Blizzard Studios, Major League Gaming, and our independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games Entertainment, King Digital Entertainment, Activision Blizzard Studios, Major League Gaming, and our independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games Entertainment, Activision Blizzard Studios, Major League Gaming, and our independent studios, including Toys for Bob, Infinity Ward, Sledgehammer Games and Treyarch.
Not from a major studio and never shown in a movie theater; it is a skateboarding video from DC Shoes that also won Best UMD at the 2006 Entertainment Media Expo DVD Awards.
Founded in 2012, Loot Crate is a leading subscription commerce platform targeting super fans of entertainment franchises, working with major studios, games companies, comic publishers, professional sports leagues and personalities to curate premium and exclusive consumer products in themed mystery boxes that are delivered directly to subscribers» doorsteps.
Winter 2017 could be a major turning point for the virtual reality (VR), not because of all the deals manufacturers like Oculus, HTC and Sony Interactive Entertainment (SIE) have rolled out for Black Friday, but because of three videogames all from one studio, Bethesda.
His clients include major film and television studios, national and global entertainment and sports companies, production and post-production companies, television and radio stations, magazines and other publications, computer technology companies, online content and software providers, and talent, as well as insurers and manufacturers.
His litigation practice has also included representation of clients in the entertainment industry, including working on a copyright and trademark lawsuit involving the «Charlie's Angels» trademark and associated artwork, as well as copyright litigation on behalf of major motion picture studios concerning rights in major motion pictures.
He often represents entertainment industry clients in matters against the six major American studios and their networks.
What the team is known for Compact litigation boutique capable of representing sizable media and entertainment companies, including major motion picture studios and top broadcasters.
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