On a related note, Bohemia Interactive recently caught everyone off guard and announced a serious overhaul of DayZ, with what they claim are
major gameplay changes as well as additional features and content.
Not exact matches
While the basic
gameplay remains the same other new inclusions alter the game in big ways such
as the ability to create your own skatepark, it's a
major change for the series and adds something that skate fans have been demanding for a while now.
Aside from a few minor
gameplay tweaks and an audio / visual overhaul, the
major change is an additional game mode and subplot following Bowser's minions
as they attempt to aid their king.
The way Sly sprinkled in some pretty
major gameplay / genre
changes for missions in 2 and 3 was incredible and I feel
as though that inspired the way we're making our game.
There has been a few
changes in the
gameplay mechanics
as well
as a
major new feature which was introduced in Atelier Firis, the open world, being removed from the latest adventure from Gust.
The devs say they've been planning for this
as well, claiming that DayZ's 0.63 update was always intended to introduce
major gameplay changes, with additional features and content thrown in for good measure.
Gameplay mechanics underwent no
major changes, and the new solutions (such
as implementation of neutral city - states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas.
This latest update has added two
major changes to the beta: raising the level cap and adding the Kill Confirmed mode,
as well
as several smaller
gameplay adjustments.
The genre had stagnated in terms of storytelling and
gameplay to the point that even the smallest of
changes to any aspect of the games were regarded
as major innovations.