The report suggests that the
major VR and AR areas that will be generating revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers,
graphics cards, video capture technologies, and online marketplaces); and
software platforms and delivery services (content creation tools, capture, production, and delivery
software, video game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
The
major subjects which are covered in computer science are computer architecture, automata or computation, programming languages such as C, C++, JAVA, DOT net, computer networking, computer
graphics and multimedia applications, data structures, operating systems,
software engineering,
software testing and quality assurance.
As the Vice President of product management at Qualcomm, Mr. Raj Talluri puts in: «Our work with industry leaders has allowed us to showcase the full spectrum of Snapdragon's
graphics and multimedia capabilities in both the tablet and smartphone space across
major software platforms.»