Sentences with phrase «major video game studios»

$ 4 million dollars (minus taxes & reward fulfilment) isn't going to keep the lights on for very long at any major video game studio.
This will be Leyou's second major video game studio acquisition, having pecked up Warframe developer Digital Extremes partially in 2015, then fully earlier this year.

Not exact matches

The past few years, the major studios and production companies that create movies, broadcast television, streaming content, and even online and video games have been under cyber attack.
It seems that every major studio has a video game series.
This years E3 is sure to be no different not only will there be major game studios there with announcements of upcoming projects, but also other companies such as Nvidia and Razer that have deep ties to the video game industry.
Donna Burke is well known for her vocal talents in video games, and has previously worked with major Japanese studios such as Nintendo and Konami.
Yorkshire and Humber has a strong video games ecosystem which includes business network Game Republic, as well as major internationally - recognised games studios including Team17, Sumo Digital and Revolution Software, informal groups such as GaMaYo, and smaller independent start - ups such as Red Kite Games and Boneloaf.
The cost of making most Hollywood films pales into comparison to what these major games studios are spending in developing video games.
The entire Javitts Center was filled with every major comic company to movie studios and video game publishers in every corner.
But searching a database of video game job candidates — already actively used on Gamasutra by major publishers and developers like Microsoft, Activision, Sony, Ubisoft, Gazillion, Blizzard, and THQ — is becoming an equally way of finding new employees at top studios.
We routinely represent producers, including major studios, mini-majors, and independents, distributors, broadcasters, internet service providers, video game developers and publishers, financial institutions, other commercial lenders and equity investors, software publishers, special effects and post-production houses, as well as multimedia and animation studios.
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