I will only include games for analysis where I believe the vast
majority of active players play multiplayer (hence why there are no turn based strategy games listed).
Not exact matches
The
majority of our successful Varsity
players have been
active in our summer programs.
In the case
of GTA Online, a vocal minority
of active hardcore gamers criticise the system, whereas the overwhelming
majority of casual
players buy in.
In that sense, I don't think the
majority of the activity is coming from levered
players that are
active investors — the commodity funds are passive hoarders, and the oil companies have a commercial interest.
Majority of the matches can be played without much wait and there appears to be a pretty good amount
of active players that are still playing the game.