Sure, you can bump the game up to hard mode, but playing on the default difficulty I found myself steamrolling
the majority of the boss fights without much of a resistance.
Not exact matches
For the most part, the
majority of the battles are actually quite fun and brisk and I was also very happy that some
of the longer
boss battles kept me on my toes and felt like real epic
fights.
Throughout the
majority of my time with Donkey Kong Country: Tropical Freeze, I wasn't exactly paying attention to the story set - up that gave DK and his friends the motivation to traverse the game's gorgeous and tough levels — I was simply enjoying the challenging gameplay flow, the sweet level design and the satisfying
boss fights.
these things are what make up the
majority of the gameplay within Immortal Redneck before the culminating
boss fight in each pyramid.
This happens for the
majority of the game, including the
boss fights that feature larger machines that you must destroy.
Against the
majority of enemies, and in close quarters, the clunkier controls do a splendid job
of creating intense and challenging battles, but in certain instances, especially some
boss fights and quick enemies, the lack
of a sprint feature can make combat feel unfair and unbalanced.
Yes, there are a couple extremely challenging mandatory
boss fights, but the
majority of the game's most difficult content is completely optional.