Gaikai won't
make console hardware obsolete, because Gaikai doesn't run everywhere.
Many are claiming that this will be the last generation for consoles as cloud computing and network technologies have shown that they could
make console hardware obsolete.
Not exact matches
Such retailers
make very small margins on the
hardware and virtually all of their money on the games themselves — giving up
consoles will hurt them a lot less than the manufacturers.
But Kotick has
made no secret of his frustration with
console makers — he thinks
hardware prices are too high,
making it hard for the masses to enjoy his games.
«Nintendo posted operating losses for three consecutive years over FY3 / 12 - FY 3/14, but this was mainly due to
hardware profitability issues,» Sugiyama stated, while adding, «We think Nintendo will not
make the same mistake with its new
console, the NX, which is scheduled to be unveiled by the end of 2016 and released at the end of FY3 / 17.»
Kotaku lauds the Wii U as the finest piece of
hardware ever
made by Nintendo, adding, «For once, we have a Nintendo
console that doesn't feel like it is pocked with omissions.»
In particular, several different elements of the game have been overhauled to
make use of these systems» more powerful
hardware, including seamless online cooperative play, revamped menus, much deeper character customization, and a general open - world vibe that wasn't possible on past
consoles.
With the advancement of
console hardware, even more racing simulators from other studios have
made the jump over to PS and Xbox, like DiRT, Assetto Corsa, and Project CARS.
The Nintendo I grew up with always gave a shit about what they
made, was something amazing pushed the
hardware always the best looking games on there own
console.
With the advancement of
console hardware, even more racing simulators from other studios have
made the jump over to PS and Xbox, like
They look incredible on the Xbox One, but what
makes them even more compelling is how they use the
console's unique
hardware in intriguing ways — particularly the Kinect.»
If Sony and Micro (shit) do
make consoles with better
hardware (which they probably will), considering they haven't even
made games to the full extent of the ps3 (and the WiiU is more powerful) the new
consoles will be more advanced than what gaming is capable of at that moment.
We've previously mentioned that Amazon followed the
console business model, of selling
hardware cheap and recouping its losses by selling content, when it came to the Kindle Fire and one of its methods of
making money is from eBooks sold on the Kindle bookstore.
In that manner, Amazon and Barnes & Noble seem to be following in the steps of Sony's PlayStation or Microsoft's Xbox franchise: «This is the same - razor / razor blade» business model successfully employed in the video game
console business, where the
hardware is sold at a loss and profits are
made on sales of content.»
Like game
console vendors, they don't have to
make as much on the tablet
hardware because they know you will (most likely) purchase your Apps from their store.
That selling
hardware for no profit is certainly much different from Apple's strategy (they
make a profit on every iPhone and iPad sold) but not so different from video game companies who've traditionally sold their
consoles (Xbox 360, PS3, etc.) at a loss.
Still, the DS manages to
make its way over that hurdle by a simple
hardware design choice that dates back to the
console's original launch.
To
make PSNow viable they will have to
make it into Gamers Pass type service (local downloads for
console supported games) or possibly pray there is a worldwide increase in internet capability so they can actually have games streamed as they were developed (not 720p, 30 fps, downgraded fidelty) or bring back the support for weaker non-dedicated
console hardware where the lesser experience is not as a big of a deal.
When a new
console rolls out, it's usually a safe bet that some of the great gaming hits will
make a grand appearance on the new tech to show off just how cool the flashy new
hardware is.
Consoles won't go anywhere PC won't go anywhere
console isn't VHS (most kids say «whats a VHS») lol - PC (yes, you can update every week with new stuff and pry apps an games support your new (
hardware) awsome)-
Console (be lazy (Sit back an relax) u don't update (
hardware) we still pump out games / smile) Yes, PC is an will always be on top but at same time the more lazy it
makes people the faster it sells lol (Games, cars, books, fast food, ect., everything)
The following details come from a Nintendo - Online article... — developed by the 40 - man R&D 1 team with Gunpei Yokoi handling the system's design and Satoru Okada working on the
hardware — goal was to combine the concepts behind Game & Watch and NES — system had to be small, technically on par with the NES and cheaper than the NES — to archive this, the team had to use a black & white LCD display; a color screen would have increased the power consumption and thus
made the system more expensive — system was codenamed «Dot Matrix Game», hence the
console's model no.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the
console business - Nintendo wants to
make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming
hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
The main appeal of
consoles for me is that the people
making games have to
make their games work on the existing
hardware, whereas with PC games, the
hardware is always getting better and there's a lot more potential configurations.
T3 first went hands on with the Xbox One X at E3 2017, where Microsoft arguably stole the show in terms of
hardware with its unveiling of «the most powerful
console» ever
made.
People act like its a game that
made only for Xbox One X and it isn't c'm on a 360 or Xbox One game should look unbelievable on the
hardware stop hyping it like its this
console that can do anything.
The S.I.D. is truly awesome - looking kit for any gamer to be proud of, a sci - fi - style robotic armoured tank for your
console, which allows you to blast away with confidence that your
hardware is not just totally safe, but
made more convenient than ever, thanks to a whole host of innovations.
The PS4 Pro and the Xbox One X are conceptually very similar systems - functionally, too, they are equal, because even though the Xbox One X
hardware is far more powerful than the PS4 Pro's
hardware is, the simple fact of the matter is that both, Microsoft and Sony have mandated that these new
consoles need to be tethered to their base SKUs (the PS4 and Xbox One respectively)- in other words, developers can't
make Pro or One X exclusive games.
«I think the upgrade is mainly about that, but
consoles aren't
made by the
hardware, they're
made by the games that are
made for those
consoles, so that's what really matters.»
Point is games
make the
console not
hardware specs, get off your crutch PS4 fans.
LeapFrog, a company known for producing children's video game
consoles and software has
made a new
hardware announcement.
Actually xerblade it's not bulls *** at all, dark souls 3 on ps4 new at gamestop is around $ 30 but $ 60 on psn, digital sales stay expensive on
console because sony, mircosoft, Nintendo etc, need those physical retailers to sell their
hardware, vr,
consoles etc, and those retailers
make very little profit from that, they mainly get their money from game sells, so they can't give huge discounts like steam because they can't burn their relationship with retailers, steam doesn't have that issue because they don't sell at retailers so the middle man is cut out and steam can sell at what price they wish, if Sony
made the prices cheaper no one would ever buy physical then retailers wouldn't carry their product because they would
make no profit
Now that TTT2 runs on even more powerful
hardware, I wondered what concessions they were planning on
making for the
consoles this time.
This will be due to a mix of reasons relating to time,
hardware access (it typically takes over two years to
make a game and we got next - gen
hardware back in February) and maintaining parity between different
console versions of the game.
It's early days in the great next gen
console war, and the commercial reality of development is very simple - the cost of
making games on more advanced
hardware has skyrocketed meaning that publishers get the best returns from their investment with multiformat development.
In this first piece, a seasoned multi-platform developer offers up his view on
hardware balance - not just in terms of the current Xbox One / PlayStation 4 bunfight, but more importantly on how the technological
make - up of both
consoles will define the games we play over the next few years.
Regardless of which
console you have, the game looks fantastic and
makes full use of the specified
hardware to achieve the highest performance and quality possible.
So, with limited time, limited resources and limited access to development
hardware before the retail
consoles arrive, studios have to
make a decision.
With Microsoft just having released an updated terabyte Xbox One
console, it doesn't
make sense that they would redesign their
hardware just weeks after announcing it.
In the modern era, just how capable your
console is in its
hardware specs has become - at least for the moment - the be all and end all upon which we're
making our big game purchase decisions.
For all the uncanny and bleeding - edge revolutionary experiences
hardware advancements have
made to the point that
consoles pack processing on... Continue reading →
While the Nintendo Switch
hardware would be capable of running the game, Blizzard states that it
makes it more difficult to add another platform» Our first couple of patches would come out on PC first and then later on the
consoles,» he explained.
Keep
making great games and great
hardware, and I hope you'll always be around in the
console business.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest
hardware requirements - having a good grasp on specs also
made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable
consoles
You've not only
made me disinterested in the current Xbox, you've soured me in any future
consoles because regardless of
hardware I don't like the lack of support it's going to get or your companies total lack of vision for gaming other than to
make a lot of money off it.
@Pongwater see the problem here is the definition of multiplat so let me revist that... by definition when we said multiplat from history we mean its either on multiple
consoles like sony Ms or nintendo or PC but when a game is only on wondows 10 or xb1 family
hardware is techically on a pc but not define as such but as a windows game cause it wont be available to steam or any other pc sectors or even any other version od windows that
makes it still by definition an Ms exclusive cause u can only get it from microsoft UWP and never on any other thing else So is it a
console exclusive?
While earlier this month, Nintendo commented that they will give a focus to titles and accessories over the main
console and consider Nintendo has a rare track record (said the Nintendo handheld line) with
making hardware revisions to their systems as opposed to Sony and Microsoft who have adopted it as a commonplace practice for most of their home
consoles, could this be a first for Nintendo if we are to believe that the
console is to escape the grasps of pirates who will eventually open the system for piracy?
It is also speculates that this could patch the
hardware vulnerability in the system that
makes homebrew possible, similar to the firmware that Sony released on the PS3 and PS4 to block the installation and implementation of Linux OS being possible to install on the system and as such can also be open the way for piracy on their
consoles.
If you've already been following The Nerd Mag, we covered some of the emulators that have been working on the Nintendo Switch, opening possibilities to more and more retro and early 2000's
consoles to somehow
make use of the
hardware capabilities of the Nintendo Switch.
[52] The anti-gravity concept stemmed from the Wii U being a powerful
console, and with the upgraded
hardware, the developers wanted to
make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.
This doesn't mean Microsoft is giving up on
making Xbox
hardware, but it's clear the company will be more focused on the software and services for that
hardware and perhaps even rival
consoles and mobile devices.