Sentences with phrase «make console hardware»

Gaikai won't make console hardware obsolete, because Gaikai doesn't run everywhere.
Many are claiming that this will be the last generation for consoles as cloud computing and network technologies have shown that they could make console hardware obsolete.

Not exact matches

Such retailers make very small margins on the hardware and virtually all of their money on the games themselves — giving up consoles will hurt them a lot less than the manufacturers.
But Kotick has made no secret of his frustration with console makers — he thinks hardware prices are too high, making it hard for the masses to enjoy his games.
«Nintendo posted operating losses for three consecutive years over FY3 / 12 - FY 3/14, but this was mainly due to hardware profitability issues,» Sugiyama stated, while adding, «We think Nintendo will not make the same mistake with its new console, the NX, which is scheduled to be unveiled by the end of 2016 and released at the end of FY3 / 17.»
Kotaku lauds the Wii U as the finest piece of hardware ever made by Nintendo, adding, «For once, we have a Nintendo console that doesn't feel like it is pocked with omissions.»
In particular, several different elements of the game have been overhauled to make use of these systems» more powerful hardware, including seamless online cooperative play, revamped menus, much deeper character customization, and a general open - world vibe that wasn't possible on past consoles.
With the advancement of console hardware, even more racing simulators from other studios have made the jump over to PS and Xbox, like DiRT, Assetto Corsa, and Project CARS.
The Nintendo I grew up with always gave a shit about what they made, was something amazing pushed the hardware always the best looking games on there own console.
With the advancement of console hardware, even more racing simulators from other studios have made the jump over to PS and Xbox, like
They look incredible on the Xbox One, but what makes them even more compelling is how they use the console's unique hardware in intriguing ways — particularly the Kinect.»
If Sony and Micro (shit) do make consoles with better hardware (which they probably will), considering they haven't even made games to the full extent of the ps3 (and the WiiU is more powerful) the new consoles will be more advanced than what gaming is capable of at that moment.
We've previously mentioned that Amazon followed the console business model, of selling hardware cheap and recouping its losses by selling content, when it came to the Kindle Fire and one of its methods of making money is from eBooks sold on the Kindle bookstore.
In that manner, Amazon and Barnes & Noble seem to be following in the steps of Sony's PlayStation or Microsoft's Xbox franchise: «This is the same - razor / razor blade» business model successfully employed in the video game console business, where the hardware is sold at a loss and profits are made on sales of content.»
Like game console vendors, they don't have to make as much on the tablet hardware because they know you will (most likely) purchase your Apps from their store.
That selling hardware for no profit is certainly much different from Apple's strategy (they make a profit on every iPhone and iPad sold) but not so different from video game companies who've traditionally sold their consoles (Xbox 360, PS3, etc.) at a loss.
Still, the DS manages to make its way over that hurdle by a simple hardware design choice that dates back to the console's original launch.
To make PSNow viable they will have to make it into Gamers Pass type service (local downloads for console supported games) or possibly pray there is a worldwide increase in internet capability so they can actually have games streamed as they were developed (not 720p, 30 fps, downgraded fidelty) or bring back the support for weaker non-dedicated console hardware where the lesser experience is not as a big of a deal.
When a new console rolls out, it's usually a safe bet that some of the great gaming hits will make a grand appearance on the new tech to show off just how cool the flashy new hardware is.
Consoles won't go anywhere PC won't go anywhere console isn't VHS (most kids say «whats a VHS») lol - PC (yes, you can update every week with new stuff and pry apps an games support your new (hardware) awsome)- Console (be lazy (Sit back an relax) u don't update (hardware) we still pump out games / smile) Yes, PC is an will always be on top but at same time the more lazy it makes people the faster it sells lol (Games, cars, books, fast food, ect., everything)
The following details come from a Nintendo - Online article... — developed by the 40 - man R&D 1 team with Gunpei Yokoi handling the system's design and Satoru Okada working on the hardware — goal was to combine the concepts behind Game & Watch and NES — system had to be small, technically on par with the NES and cheaper than the NES — to archive this, the team had to use a black & white LCD display; a color screen would have increased the power consumption and thus made the system more expensive — system was codenamed «Dot Matrix Game», hence the console's model no.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
The main appeal of consoles for me is that the people making games have to make their games work on the existing hardware, whereas with PC games, the hardware is always getting better and there's a lot more potential configurations.
T3 first went hands on with the Xbox One X at E3 2017, where Microsoft arguably stole the show in terms of hardware with its unveiling of «the most powerful console» ever made.
People act like its a game that made only for Xbox One X and it isn't c'm on a 360 or Xbox One game should look unbelievable on the hardware stop hyping it like its this console that can do anything.
The S.I.D. is truly awesome - looking kit for any gamer to be proud of, a sci - fi - style robotic armoured tank for your console, which allows you to blast away with confidence that your hardware is not just totally safe, but made more convenient than ever, thanks to a whole host of innovations.
The PS4 Pro and the Xbox One X are conceptually very similar systems - functionally, too, they are equal, because even though the Xbox One X hardware is far more powerful than the PS4 Pro's hardware is, the simple fact of the matter is that both, Microsoft and Sony have mandated that these new consoles need to be tethered to their base SKUs (the PS4 and Xbox One respectively)- in other words, developers can't make Pro or One X exclusive games.
«I think the upgrade is mainly about that, but consoles aren't made by the hardware, they're made by the games that are made for those consoles, so that's what really matters.»
Point is games make the console not hardware specs, get off your crutch PS4 fans.
LeapFrog, a company known for producing children's video game consoles and software has made a new hardware announcement.
Actually xerblade it's not bulls *** at all, dark souls 3 on ps4 new at gamestop is around $ 30 but $ 60 on psn, digital sales stay expensive on console because sony, mircosoft, Nintendo etc, need those physical retailers to sell their hardware, vr, consoles etc, and those retailers make very little profit from that, they mainly get their money from game sells, so they can't give huge discounts like steam because they can't burn their relationship with retailers, steam doesn't have that issue because they don't sell at retailers so the middle man is cut out and steam can sell at what price they wish, if Sony made the prices cheaper no one would ever buy physical then retailers wouldn't carry their product because they would make no profit
Now that TTT2 runs on even more powerful hardware, I wondered what concessions they were planning on making for the consoles this time.
This will be due to a mix of reasons relating to time, hardware access (it typically takes over two years to make a game and we got next - gen hardware back in February) and maintaining parity between different console versions of the game.
It's early days in the great next gen console war, and the commercial reality of development is very simple - the cost of making games on more advanced hardware has skyrocketed meaning that publishers get the best returns from their investment with multiformat development.
In this first piece, a seasoned multi-platform developer offers up his view on hardware balance - not just in terms of the current Xbox One / PlayStation 4 bunfight, but more importantly on how the technological make - up of both consoles will define the games we play over the next few years.
Regardless of which console you have, the game looks fantastic and makes full use of the specified hardware to achieve the highest performance and quality possible.
So, with limited time, limited resources and limited access to development hardware before the retail consoles arrive, studios have to make a decision.
With Microsoft just having released an updated terabyte Xbox One console, it doesn't make sense that they would redesign their hardware just weeks after announcing it.
In the modern era, just how capable your console is in its hardware specs has become - at least for the moment - the be all and end all upon which we're making our big game purchase decisions.
For all the uncanny and bleeding - edge revolutionary experiences hardware advancements have made to the point that consoles pack processing on... Continue reading →
While the Nintendo Switch hardware would be capable of running the game, Blizzard states that it makes it more difficult to add another platform» Our first couple of patches would come out on PC first and then later on the consoles,» he explained.
Keep making great games and great hardware, and I hope you'll always be around in the console business.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
You've not only made me disinterested in the current Xbox, you've soured me in any future consoles because regardless of hardware I don't like the lack of support it's going to get or your companies total lack of vision for gaming other than to make a lot of money off it.
@Pongwater see the problem here is the definition of multiplat so let me revist that... by definition when we said multiplat from history we mean its either on multiple consoles like sony Ms or nintendo or PC but when a game is only on wondows 10 or xb1 family hardware is techically on a pc but not define as such but as a windows game cause it wont be available to steam or any other pc sectors or even any other version od windows that makes it still by definition an Ms exclusive cause u can only get it from microsoft UWP and never on any other thing else So is it a console exclusive?
While earlier this month, Nintendo commented that they will give a focus to titles and accessories over the main console and consider Nintendo has a rare track record (said the Nintendo handheld line) with making hardware revisions to their systems as opposed to Sony and Microsoft who have adopted it as a commonplace practice for most of their home consoles, could this be a first for Nintendo if we are to believe that the console is to escape the grasps of pirates who will eventually open the system for piracy?
It is also speculates that this could patch the hardware vulnerability in the system that makes homebrew possible, similar to the firmware that Sony released on the PS3 and PS4 to block the installation and implementation of Linux OS being possible to install on the system and as such can also be open the way for piracy on their consoles.
If you've already been following The Nerd Mag, we covered some of the emulators that have been working on the Nintendo Switch, opening possibilities to more and more retro and early 2000's consoles to somehow make use of the hardware capabilities of the Nintendo Switch.
[52] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.
This doesn't mean Microsoft is giving up on making Xbox hardware, but it's clear the company will be more focused on the software and services for that hardware and perhaps even rival consoles and mobile devices.
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