Sentences with phrase «make destructible»

Not exact matches

The developers made the environments destructible which adds even more fun to this title.
Fully - destructible environments open up lots of strategies and make it a
Fully - destructible environments open up lots of strategies and make it a blast to master the game's many secrets.
Tweaks have also been made to vehicle physics and destructible environments.
Given the online nature of the system, the fully destructible environments will be limited to the multiplayer portion of the game which is a little disappointing, but it should make for some truly impressive moments under the right circumstances.
Blasting away in the stages is great fun as many walls are destructible and there are enough explosions to make Michael Bay jealous.
Make links between the idea of destructible environments within relevant computer games and link to the destruction of the environment in the real world.
Make sure to try our Brix table where you smash destructible bricks in an ever increasing challenge — or be the sheriff in Wild West.
Be sure to tell bird owners when they buy toys made with destructible parts that it is normal, healthy and necessary for their bird to chew up the toy, and that it must be replaced when it has lost more than half of its pieces.
Rope, shredded paper and soft wood all make wonderful destructible chew toys, while plastic and metal are the most common indestructible materials used.
Straw and paper toys can be fun for finches, while parrots require both items that are destructible, like ones made of wood and rope, and items that are durable and long - lasting, such as hard plastics and metal toys.
Toys that are made for birds are generally very safe, and parrots can benefit from toys made of destructible materials such as wood, which need to be replaced as necessary.
Environments are destructible to a degree making some encounters unique every time.
Just to make myself clear I understand exactly what it is they are doing, I have seen their tech demo and while the destruction was cool that seems to be the limit ofnehat they will be able todo in terms of real world applications and I'm yet to see beyond looking fancy how exactly it will drastically alter gameplay vs less complex destruction and done on console but still a whole destructible world for multiplayer.
Most impressively of all, there are plenty of destructible environments that are so well constructed to a point of strategically placing destructible objects within a certain radius of each other in order to set off a chain reaction of explosions that you can lure enemies into by getting their attention, making them follow you and perfectly timing when you shoot at the destructible object.
Along the way, you'll encounter destructible objects, enemies, traps, chests, and other interactables that make up the procedurally generated islands.
Why I am excited: Fully destructible environments with physics intrigue me personally and with mechanics relating to floatstones (Check the website), it makes for an interesting game.
Charming characters, destructible environments, cool weapons and awesome jetpack make this a blast to play alone or with up to 4 friends.
Put the franchise in the hands of the Far Cry 3 team and let them take full advantage of the massive Martian landscape and the destructible environments, and we're 100 % sure the next Red Faction will make Armageddon's problems a distant memory.
Fully - destructible environments open up lots of strategies and make it a
As The Hulk, that game is all about smashing things and people as you move along a destructive line from Point A to Point B. On the positive side you will pass through very destructible environments on those journeys allowing you to make use of many objects as a variety of weapons.
It has also been confirmed that there will be a lot of destructible terrain, cover - based shooting and some rag - doll physics thrown in to make your enemies deaths look even more painful.
Environments are more destructible than before, thanks to the aforementioned engine improvements Treyarch have made.
Much of Siege's environments are destructible, and once I saw a barricaded window I wanted to go through, I simply shot it down with my rifle, rappelled up the building and made my way in.
Shoot through parts of the highly destructible set to see what they're really made of.
Build a fleet of spaceships and conquer a living, procedurally generated world made entirely from individually destructible modules.
New additions like destructible environments, boosted jumps for added verticality, and all - new weapons and Biotics make combat more thrilling than ever
Battlefield Hardline: Criminal Activity — Players have to make a name for themselves in fast - paced, highly - destructible new maps littered with small - time crime jobs.
Now Descent: Underground is being optimistic to bring back the game series with a 21st century upgrade utilizing the full power of today's powerful graphics cards and CPUs.Billed as a PC game Descent: Underground, if funded will feature «multiple types of customizable ships, upgradeable weapons and sensors with richly - detailed tech trees, destructible voxel maps with new power - ups and mod tools to make your own maps and more!»
With a wintry New York City skyline, sniping positions amongst the monuments, destructible tombstones, circular fighting arenas in a rotunda garden and a looming mausoleum, it makes a fitting final home for your enemies.
Gamers will collect currency and loot from fallen enemies, destructible environmental pieces or treasure chests, and will earn experience points after completing each mission, making their heroes stronger over time.
This advanced technology allowed Cloudgine to produce that fully physics - based destructible environment in They Came From Space VR game and make it run at high frame rates.
Split / Second combines fast cars, big explosions and destructible environments to make a deliciously fun and unique racer.
Destructible levels and a focus on multiplayer make it a lot of fun.
The three mechanics of movement and game play work very well together and the the addition of destructible environments make this game paradise for players who want destruction on a massive scale.
While Battlefield 4 made certain areas of each map destructible, development studio EA Dice is looking to build environmental damage into the gameplay on a much wider scale.
With the visuals your brain will think that you have made some mistake and have paid full retail price for a disk based game, but in reality it's just an arcade game, but with the lush green environments and destructible environments, this game has some of the best visuals that I've seen in a while.
Almost everything is destructible in some way, floating islands are made with voxels and can be tunneled or destroyed, structures (bridges, walls, houses) take damage from spells or monsters, along with dynamic fire propagation.
In order to be victorious in battle, we have to skillfully use our hero's special abilities and think strategically and act tactically, i.e. making a good use of the game's destructible environment.
Thus the game world makes a great impression - the environments are destructible to a large degree and the team the player commands can boast great AI - its members take advantage of their surroundings and respond very quickly to enemy actions.
You may remember that way back then I explained how the game would make use of cloud computing to add extra power that would allow for bigger explosions and fully destructible environments.
In order to be victorious in battle, we have to skillfully use our hero's special abilities, think strategically and act tactically, i.e. making a good use of the game's destructible environment.
From transforming cars to mech - like boss battles, Crackdown 3 wants to make the best destructible playground around.
With a wintry New York City skyline, sniping positions amongst the monuments, destructible tombstones, circular fighting arenas in a rotunda garden and a looming mausoleum, Cemetery makes a fitting final home for your enemies.
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