Sentences with phrase «make gameplay decisions»

Last time around I would make gameplay decisions based on how terrified I was of fighting people who would inevitably kick my ass, which led to me carting around the Cult's vial of blood just to postpone for as long as possible the moment when I had to fight them.
State of Decay 2 makes up for its lack of narrative by having players make gameplay decisions that truly matter.
That is, players who were told nothing about their character still tended to make gameplay decisions as if the character had been specifically defined as a fighter, mage or rogue.

Not exact matches

The gameplay consisted of not only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
The Banner Saga 2 absolutely deserves the time of gamers looking for a narrative experience with challenging gameplay, and true gravity behind decisions made during nearly every moment of playing.
i my self thought this game was well thought out but to be this short and you have to play $ 60 just for it i was not that happy the gameplay was good though storyline was really good i like the decision making it gives you over all i was happy about this game just sad it was so short
Its stellar design, eye - popping presentation, addictive gameplay and, of course, that very reasonable price tag, make it an easy purchasing decision for anyone looking for an endlessly engaging experience — you might find yourself playing start to finish in a single sitting.
«We have actually made the decision to specifically tailor certain maps to certain game modes,» Fegraeus continued, «and what we get from that is not only incredibly varied scales, but also gameplay that will allow players to live out some of their most memorable Star Wars battle fantasies.»
It might look like a simple game of Whack - A-Zombie, but Dead Rising brings multi-layered gameplay and tough decisions that hardcore gamers will love making.
There is no narrative based linear approach to gameplay here, and instead, the choice of exploration relies on the decisions that you will make.
In the case of Other M, you have cuestionable decisions on the story and gameplay aspects, all thanks to Sakamoto himself, who basically made a Metroid game only he was satisfy with.
Playing against people online reminded my how worthless I was at online gameplay and made me rethink several life decisions.
That's where the details end and it looks like we're getting back into the exploring and decision making gameplay that was absent in Operation Anchorage.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.»
I really love the new direction (lighting, physics, dark theme... etc) its definitely not the most realistic but its really make you feel the apocalypse... and the gameplay seems polished (unlike Res2), btw I love health bar, miss that feature for a long time (best decision ever made by insomniac)
If you've made it this far, it probably means that you're going to base your buy decision pretty much on gameplay alone.
The decisions made during the gameplay of the trailer were by the person playing the game (example: they put the gun away because they wanted to put the gun away), you will have complete control over Snake's arsenal in - game.
There is a definite attachment between Wade and you as the player, and the use of a deep, meaningful back story to Devin's life means that a personal desire begins to fuel your decision making and overall gameplay.
Gameplay improvements aside, it's an instant Greatest Hit, which is arguably the best decision Sega's made in years.
Gameplay is primarily the same and the one change (as I mentioned earlier) does makes your decisions clearer.
Some fans may be disappointed by the Locke - to - Chief ratio of gameplay, which is heavily weighted towards Locke, and others may take issue with how the story wraps - up (again, I'm being vague here to avoid spoilers), but both of these drawbacks have story - based reasoning behind them that make the decisions hard to criticize.
I'm sure the allure of its graphics and multiplayer gameplay will help you out in making a better decision.
Summon and control large armies of up to 100 Guardians thanks to intuitive and innovative gameplay and make quick tactical decisions to prevail.
Fornite: Battle Royale recently announced that they are planning on making their way to smartphones, starting with the iOS, and while this is a wise decision considering how optimized the game is over its more intensive competitor, we can't wait to see what the gameplay is like.
This fantastic title can be picked up on the PlayStation Store for the bargain price of # 8.99 and will provide you with many hours of gameplay and decision making.
Essentially every once in a while the story presents a situation where players can go either one way or the other but whatever the choice, it will affect the pair as a team and each decision made «sets players on a course that affects the gameplay and direction of the storyline.»
The game is fully worth the $ 3 the developers are asking, and the promise of patched in online multiplayer, a level save functionality and an additional mode of gameplay should make that decision even easier.
Though this generalising of the characters does make gameplay easier as it is possible to distinguish between enemies, allowing you to make snap decisions on who takes priority.
Obviously we work in a professional climate where most people simply do not give a shit about «elevating the medium» or about «making games that are more socially responsible» or more specifically about integrating moral or ethical decisions into gameplay or game narrative in order to offer deeper messages to our audiences.
The gameplay slice from our prologue demonstrates how the game is presented, and how the story will evolve based on the tactical decisions made during the choice driven narrative and cinematic turn - based combat,» says Andrej Vojtas, Creative Director, Poetic Studios.
The move to 3D gameplay was a poor decision, as clumsy controls and camera issues make playing the game more of a pain than it should be.
YouTube stars like iJustine, Lamarr Wilson and Pewdiepie, Twitch streamers such as Dr. Disrespect, have all become go - to channels for gaming fans to discover new games through their gameplay, and also to make informed decisions.
Time is an important part of the gameplay as it forces you to make decisions and play with it.
this game look like Outlast to me but i wait for full gameplay video to make decision before buy it.
Gameplay is the decisions you make, the actions you take, and how these things play out.
Expanding that system to add more detail without reducing the decisions made during the actual gameplay would improve Dead Space, rather than subvert it the way the current crafting system does.
The reason I'm leading off with visuals here is that even though Warband is a budget release and you'd possibly expect some corners to have been cut, some of the decisions regarding visuals that have been made during the course of bringing the game to consoles negatively impact the gameplay.
So Bungie had a decision — improve the visuals and make it compete with other next - generation titles, or sacrifice that and perfect the gameplay.
Silent Hill: Shattered Memories is widely regarded as the most innovative addition to the series, and adapts its gameplay to the decisions the player makes.
While you're playing, you'll also come across situations that require you to make decisions that have effects on your player's progression in terms of not just narrative implications, but gameplay implications as well.
Players can then make well - informed decisions with their money, and if they buy a full - priced game, says Iwiński, they should get «numerous hours of gameplay and a significant amount of content» for their cash.
Insomniac made this decision from fan feedback and seeing just how fun the gameplay was on the smaller maps.
While the base of a fun game is here, it's nearly every design decision made around this core gameplay that detract from the enjoyment.
Combined with the fast - paced battle system, these split - second decisions help make Tales of Berseria compulsively playable, even though the gameplay doesn't change significantly from your first battle to your last.
As well as revealing the first gameplay in over a year, this video also confirms that, after long consideration and knowing through dialogue with our fans that they value quality and polish above all, we've made the difficult decision to lock the release of Yooka - Laylee to Q1 2017.
This is actually a very progressive decision, but it makes me wonder why Square Enix still seems to be under the impression that gameplay and narrative are at odds, or why if they're so willing to make drastic changes, walking around in the overworld in FFXIII is literally as gameplay intensive as it was in FFI.
Taking more from the story tropes of D&D than its gameplay, it tends to focus more on storytelling than player decision - making.
In the Gameplay Trailer unveiled today, follow Otto in his quest against the forces of evil in strategic, action - packed battles, where your ability to make tactical decisions quickly is vital.
It might not blow you away from a gameplay perspective, but its chain of tricky decisions will certainly make you question how much of an effect your actions might have on the world.
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