Sentences with phrase «make games glitch»

I was thinking back to when I used to make games glitch by swapping out cartridges during gameplay or using my Game Genie.

Not exact matches

So much nonsense happened in that game — there are far more players, the field of play is far bigger, the guys run into and obliterate each other, and the game itself is rife with seldom - exploited bugs and glitches that make it into the product year after year.
However, there were always going to glitches and areas to work on for a teenage defender making his first ever appearance at centre - back in the Premier League, and the positives he showed when on the ball and when allowed the time to compose himself and read the game ahead of him were very encouraging indeed.
I mean the purpose of it is to see silly glitches and messed up physics and stuff for a laugh, that's what the game is, something that will make you laugh.
Secrets to find within the game make it interesting at times and some of the glitches purposefully left in the game give a few chuckles, but other than that it's a rather mediocre game based off of an outdated Internet meme.
Subaeria's premise is brilliant and has loads of potential but its poorly executed roguelike structure, lack of tutorial, and severe glitches make it a tough game to recommend in its current state.
However, the multiplayer experience truly makes this game worth buying, even more so if they patch some of the glitches and give us the DLC some time soon.
Certainly it isn't a perfect game: technical glitches make some races more frustrating than it should, but fun is always guaranteed.
The city is beautiful, the themes are mature and the story, writing and performances are all easily some of the best we've had in games this year, but then the incredibly repetitive missions, wonky AI and technical glitches all make getting to the meat a royal pain in the arse.
No glitches, no changes in ideas, nothing more that can be added to a game to make it better.
As it turned out, at least 5 times a game, there is some sort of glitch that makes me want to throw my controller at the screen.
The gaffes he makes when he first tries to break into the game provide some of the few laughs in «Nightcrawler» — the technical glitches and breaches of protocol with annoyed police officers and firefighters.
This game made me very disappointed because, sure, as I said the graphics are nice but the game has extremely many bugs and glitches in it and the builds of the classes doesn't have a good balance.
The linear level design, constant glitches, and unsatisfying, repetitive battles make this a game you should simply pass on.
This game made me very disappointed because, sure, as I said the graphics are nice but the game has extremely many bugs and glitches
It's a long, arduous process, but one that's made significantly easier by utilizing the game's Zombie Hover Glitch.
a glitch that would make the game crash / freeze if there is too many 2D elements on the screen was fixed;
i mean of course the occasional minor patches are expected but there is clear difference between a couple minor patches and say battlefields major patches that keep the game from crashing and that fix major glitches that just make the game worthless till like 6 months after release.
There was only one problem: the infinite speed glitch distorts the game's visuals in a glitch called «lightshow» and makes it all but impossible to know where you're going.
If CI can make the levels a bit less cramped and awkward (dodgy camera issues were the main problem I had with the game), and tidy up some of the technical glitches, Lords of the Fallen has all the makings of a very decent little series.
Yet Jill's apparent psychic powers are put to the test when Dale's hometown vanishes into thin air without warning, forcing her to reveal the truth: She, Dale, and their friends are characters in a video game, a game Jill has played through so many times that she has memorized everything, from the locations of secret items to helpful glitches that make beating the game so much easier.
Because it's so hard to get money in the game now, players are being forced to use exploits and glitches like car duplication to try and make some money to buy the latest stuff.
Back in the day before online patching, developers had to make the game as glitch free as possible or the game was criticized.
Of course this can help make any game much more fun, but plenty of glitches will hamper this joy.
The soundtrack in THPS5 is good enough, but the game is riddled with technical glitches and design missteps, making it a huge step back for the series
Now I bet someone figures out how to make this glitch last the entire game!
You see, to me calling it a Beta means they'll be using player feedback to sort out any bugs or glitches that crop up and possibly implementing any gameplay changes that fans feel need to be made, allowing them to create a better product, but clearly they can't do that in the time between the Beta and the actual launch of the game.
The gist is that TotalBiscuit publicly revealed that pre-released PC code for Shadow of Mordor was being withheld to those unwilling to sign a deal in which they had to make one Youtube video and produce one livestream of the game in which they would have to strongly encourage viewers to purchase the game, focus on certain mechanics and say nothing negative about the title, nor focus on any glitches or bugs.
A lot of bugs and glitches are being reported on the Steam forums and other places, including data not being saved, campaign missions being glitched so they can't be completed, crashes on launch and much more, making the game largely unplayable.
Random character glitches and frame rate drops plague this next gen title, making it feel like a late PS3 game at times.
And while I question how any game can spend so long in Early Access with a decent crowd of supporters helpfully discovering glitches and somehow still achieve full launch replete with so many problems, it's good enough to make me look forward to seeing what first - time developer can achieve in the future, especially as they do seem to be genuine in their desire to get the game patched.
The big twists were freaky, but what really made the game for me were the tiny details: the little glitches, the slight changes to the dialogue, wondering if something out of the corner of your eye had moved or changed without you noticing.
Also picking up a game after all the post launch glitches and bugs have been ironed seems to make a certain amount of sense!
After fixing numerous glitches and addressing cheating concerns, Massive is now outlining upcoming changes in the game's next update that will likely make more than a few players happy.
Glitch Jam is a game jam being hosted by Game Jolt in which participants are asked to make a game that uses glitches as an «integral part» of the game's -LSB-game jam being hosted by Game Jolt in which participants are asked to make a game that uses glitches as an «integral part» of the game's -LSB-Game Jolt in which participants are asked to make a game that uses glitches as an «integral part» of the game's -LSB-game that uses glitches as an «integral part» of the game's -LSB-game's -LSB-...]
This makes me wonder if I have never discovered a glitch in a Kirby game before.
Way too often we've seen games rushed released full of bugs and glitches, just to make the release date.
To make matters worse, in my copy of the game, I consistently ran into glitches after the first room where my character would fall through the map and enemies would literally float in space behind invisible walls.
So... You grant us an unfinished game for $ 60... Make a ton of useful logic secret... Remove glitches that increase creation potential... Remove the secret logic... Purposely limit the community by changing the physics system... Make us pay $ 6 to finish the game... And make all the DLC short, sweet, and overpriMake a ton of useful logic secret... Remove glitches that increase creation potential... Remove the secret logic... Purposely limit the community by changing the physics system... Make us pay $ 6 to finish the game... And make all the DLC short, sweet, and overpriMake us pay $ 6 to finish the game... And make all the DLC short, sweet, and overprimake all the DLC short, sweet, and overpriced?
Not only do they have to implement the features into the game, they need to make sure bugs / glitches are not included with the download.
The smooth gameplay with the insanely small amounts of glitches makes this game Super Nintendo worthy.
Up until now, console games have been «what you see is what you get,» and if some glitch happened to make it through QA then thousands of purchasers were stuck with it.
Get lost in the atmospheric music and glowing minimalist world, then find your way out.Traverse the labyrinths, change your color to move through corresponding walls, solve puzzles, and avoid danger.Search the mazes to find «Glitches» and unlock more complex labyrinths and puzzles.All tutorials, settings, and navigation in the game are made with symbols (no language is used) so anyone from any background can learn and play.
P.P.S. Please make sure you release your titles without game breaking glitches.
The game is riddled with unpleasant graphical bugs and glitches, paired with tasteless environment makes the game seem merely like a HD version of the PlayStation 2 Colin McRae games.
Now before you go lynch me for saying that an huge open world game can not come without glitches I would like to point out that this is not my biggest gripes with the game as I have tolerated a lot of glitches since the first Risen game, the problem is mainly the combat and the camera and those two working against you is enough to make you break controllers and not wanting to continue on.
Yes, go ahead, get your Elder Scrolls glitches jokes and memes out of the way, give me that verbal arrow to the knee right now and talk about all the glitches you experience in every Elder Scrolls game ever created and I will continue to sit back and shake my head at the fact that you are completely missing out on what makes The Elder Scrolls games one of the greatest if not the greatest experiences of all time.
This is a colourful and funky game with a soundtrack to match while you use the battle deck to build up your attack and defence while also planning ahead to swap out or glitch your opponent to your advantage (just making sure you don't ruin your build in the process of course).
Wind that together with annoying glitches, underwhelming weapon creation, poor romance stories, and the worst directions of any FPS story made and you have a game that is not only worth a «mediocre» rating, but is THE worst disappointment of 2017 (or any other year).
The incredible plot, puzzles, and overall use of the doppelganger glitch makes this game truly deserve it's spot in the EGL.
a b c d e f g h i j k l m n o p q r s t u v w x y z