Sentences with phrase «make hardcore»

A top - down mix of almost all the things that make a hardcore experience so worthwhile and, uhm, hardcore, FTL, Faster Than Light to call it by its full name, is a terrific rogue - like - like that demands some serious strategic and tactical skills and can easily consume ones life.
i hope the game will be more challenging than Demon's Souls and i hope it will NOT have regenhealth make a Hardcore game for Hardcore Gamers don't dumb down the game please because im sick and tired playing Casual Games «easy games with handholding a.k.a cancer of gaming»
The puzzle genre is truly an under - appreciated one and Frogwares are set out to make a hardcore puzzle adventure game with their Sherlock Holmes games, and with a dark and mature storyline, they take the Sherlock Holmes series to the next level.
out to make a hardcore puzzle adventure game with their Sherlock Holmes games, and with a dark and mature storyline, they take the Sherlock Holmes series to the next level.
There's an interesting commentary here about the constant battle between the hardcore gamers who tend to make hardcore games for themselves, and the marketing people who want to make the game as braindead as possible, and would also like to package a collectable drool cup in the box as well.
«If you're asking will we ever make a hardcore simulation racer, the answer is no.
Their first party studios have demonstrated that, yes, you can take your game to the next level with 3D and you can make hardcore games with motion control.
There are a couple of new areas for players to explore along the way, as well as the return of a few familiar locations that will make hardcore fans smile.
The fan service in Out of the Shadows will make any hardcore TMNT brim with fond memories: the shout - outs to the movies, the signature taunts and the group attacks, all feel like a love letter to the brand.
Developer RedFly Studios has developed a title that may make hardcore turtle fans brim with excitement, but it is hard to enjoy the amount of fan service amongst the technical problems, awful music, and lack of polish.
Diablo III also gives players the choice to make hardcore characters (characters that can not be ressurected, and will become unplayable if killed).
Nintendo doesn't need to make hardcore games themselves.
The Nook Press Policy Agreement was recently amended to make hardcore erotica titles a violation.
It's a current JCW combined with parts and components that have proved themselves on the Mini Challenge race car and then honed by some of our team to make a hardcore, track ready, but fun and exhilarating road car.
Looking tight in Pure White with trick and tasteful red accents, this particular GTI has a couple of unique attributes that will make any hardcore enthusiast stand up and slow - clap.
We've got much more piss your pants one liners and forth wall breaking tomfoolery from Wade, it's sweet sensitive and extremely emotional in parts (not since the finale of T2 have I sobbed so much), the OTT action and gore makes a hatchet fight in a Butcher shop look clean in comparison with moments to make hardcore Gore - Geeks give a huge hooray, the cringe worthy «oh no he didn't» moments are rife, there's a touching subplot about what it really means to be Family and also we are treated to an array of colorful supporting characters including an excellent turn from Josh Brolin as futuristic super soldier «Cable», a wonderful performance from upcoming young talented star Julian Dennison (hunt for the wilder people), the obligatory Hugh Jackman cameo and a mega hard Super Villain who makes his previous onscreen incarnation seem like Vinny Jones in a giant penis suit... Oh wait!
It was compiled by Weta Workshop designer Daniel Falconer and he did such an amazing job of showcasing the littlest details in this series that will make the hardcore «The Hobbit» fans so happy!
Water resistant polyester, non-fray stitching, super strong zippers, and an amazing 14 pockets in addition to the included sundry companion bag makes this the hardcore, heavy - duty, diaper bag of the future.
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Sharlto Copley made Hardcore Henry all the more hilarious.
Making hardcore arcade sticks must be a really hard business, impressive that they were able to do it for so long though!
It's the first home console Monster Hunter game to be released in the west since 2009's Monster Hunter Tri, and perhaps more to the point, the first since Dark Souls and the like made hardcore action RPGs really popular.
Hardcore gamers are mostly waiting for PS4 / Nextbox, and Nintendo using current gen hardware together with failing to release AAA first party titles have made hardcore gamers to pass on WiiU.
Looking back at a few of the other social games in Home — SlapHappy Sam, Sodium 2, Novus Prime — and special social game event hits like Killzone Plaza Defender and recently Dead island TGI, these games have caught the attention of regular Home users and have even made the hardcore gamers pay a visit to the Home community to see what everyone's been talking about.
Finally, we have a long - standing passion and commitment to making this a hardcore ARPG for PC, guided by the best of old school design principles.
You have to hand it to Ubisoft for even making hardcore fans of the series like myself who HAVE N'T been saying the past 5 years the series needs a break (seriously AC IV was out only less than 2 years ago, why would it need a break?).
For the most part, the games industry kept making hardcore games for hardcore gamer audiences, but in recent years, speculation about the idea that games have gone casual has reached a deafening pitch.
But instead of putting players to sleep, Tactics is a cult success, and at launch FFT made the hardcore genre more famous than ever to western gamers.
Not only did Windwaker become a one of the quintisential games that made a hardcore gamer, it was a wonderful journey that follows one of my life long cheesy morals about never being too old to be a kid at heart.
However, making a hardcore game does not excuse you from things like making a good tutorial, an intuitive user interface, and easy - to - understand controls.
If you look at the success that Edmund McMillen (Binding of Isaac, Super Meat Boy) has seen, a large part of his success has been due to his teams» skill at making hardcore genres (roguelike, punisher platformer) more accessible.
Atomic Games should have took the risk in making Hardcore Mode standard.
Leckey builds inroads between cultures, as with his short film Fiorucci Made Me Hardcore, which documents dance in British discothèques from the Seventies through the Nineties, or with another of his shorts, Made in «Eaven, in which he digitally rendered a Jeff Koons balloon - bunny sculpture and transferred the images to film.
From a giant inflatable Felix the Cat to the breakthrough video work that put him on the map, Fiorucci Made Me Hardcore (1999), there is a dark humor and at times, a sinister feeling as you meander through this show.
Since the late 1990s, when he first presented the seminal work Fiorucci Made Me Hardcore, Mark Leckey's dynamic and varied output has made a significant impact and continues to be an important influence on the work of a new generation of artists in the UK and internationally.
The White Review No. 14 features interviews with the art critic, historian and October journal editor Hal Foster; British artist Mark Leckey, whose hugely influential film «Fiorucci Made Me Hardcore» was memorably described by Ed Atkins as «better than art»; and the novelist Rachel Cusk, who talks about her commitment to «writing sentences that aren't the product of sentences written by other people.»
Among the highlights of Mark Leckey: Containers and Their Drivers will be Leckey's breakthrough film Fiorucci Made Me Hardcore (1999), which uses sampled footage to trace dance subcultures in British nightclubs from the 1970s to 1990s; a selection of the artist's Sound System sculptures (2001 — 2012), functioning stacks of audio speakers that recall those used in street parties in London; his pedagogical lecture performances; GreenScreenRefrigeratorAction (2010), a video and installation that considers «smart» objects and our increasingly technological environment; and a new iteration of the installation UniAddDumThs (2014), which Leckey created as a «copy» of a touring exhibition, The Universal Addressability of Dumb Things, that he had curated the year before.
Among his better - known videos are «Fiorucci Made Me Hardcore» (1999), which uses found footage to explore British club culture, and «Made in» Eaven» (2004) which centers on the spatial conundrums of Jeff Koons's highly reflective «Bunny» sculpture set in what looks like a small room in an 18th - century house in London.
ALEX ISRAEL — Well, you certainly achieved popular success with Fiorucci Made Me Hardcore in 1999.
Bracketing the exhibition in the furthest space is Leckey's breakthrough work from 1999, Fiorucci Made Me Hardcore.
The British artist is most famous for a 1999 video called Fiorucci Made Me Hardcore, after all — its focus is the British underground music scene as it changed from the»70s through the»90s.
His video «Fiorucci Made Me Hardcore» which has reached cult status is a rigorous research on the world of dance and identification constructed through labels and tones.
2013 Parker Ito, Luce Gallery, Turin (upcoming) America Online Made me Hardcore, IMO Gallery, Copenhagen (upcoming) See Also: Lai Fun, List of Pasta, Soba, Steve Turner Contemporary, Los Angeles
He explores the anthropology of clubbing, the ironies of consumerism — both key in his (sort of) best work here, Fiorucci Made Me Hardcore — and the disembodied mystique of digital technology.
You just had your solo exhibition titled Parker Cheeto: The Net Artist (America Online Made Me Hardcore) in Copenhagen, featuring 28 paintings and a 7 - hour documentary on the last year and a half of your life.
January 16, 7PM — Screening of video works by Mark Leckey: Fiorucci, Made Me Hardcore, 1999; We are Untitled, 2001; Londonatella, 2002; Parade, 2003.
Can this guy making tea in the kitchen be the art provocateur made famous by his 1999 short film «Fiorucci Made Me Hardcore,» which traced British dance subcultures through sampled VHS footage?
Among the highlights of Containers and Their Drivers are Leckey's breakthrough film Fiorucci Made Me Hardcore (1999), which uses sampled VHS footage to trace dance subcultures in British nightclubs from the 1970s to 1990s; a selection of the artist's Sound System sculptures (2001 — 2012), functioning stacks of audio speakers that recall those used in street parties in London; his pedagogical lecture performances; GreenScreenRefrigerator (2010 - 16), an installation that considers «smart» objects and our increasingly technological environment; and the fullest iteration to date of the installation UniAddDumThs (2014), which Leckey created as a «copy» of a touring exhibition, The Universal Addressability of Dumb Things, that he had curated the year before.
He first came to prominence with Fiorucci Made Me Hardcore (1999), a history of UK dance music.
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