Cores allow you to augment your character so that they do things like add more melee combos, hack into opposing machines to either disable or turn them against each other,
make human enemies spontaneously vomit in the wide area of effect, or even rip the core cell out of a robot and use it as an explosive.
Lastly, we have Chaos — entirely focused on decimating your enemies with remotely detonated grenades, setting them on fire, launching swarms of enemy frying nanobots like Firefly from GI Joe and
making your human enemies puke themselves to death.
Not exact matches
You must have often wondered why the
Enemy does not
make more use of His power to be sensibly present to
human souls in any degree He chooses and at any moment.
We might reasonably answer, remembering Genesis 1:27, that all
humans, friends and
enemies alike, have the same dignity, deserve the same respect, and are worthy of the same compassion because they are, all alike,
made in God's image.
But but... atheists need God, they need Christmas, and most importantly they need Christians to pick on, mock, belittle, and
make sub
human... for without these things... (militant) atheists are nothing but miserable, joyless people with no focus to have an US vs Them
enemy.
In accordance with the root of the Greek word Katallaso, it means «to
make other» or renew Reconciliation is more than justification: it
makes us friends instead of
enemies, new
human beings.
The unspeakable sacrifice, the self - emptying, involved in Christ's coming, had to be
made because only within
human life itself could man's
enemy be found.
How can we continue claiming that the love of God is revealed in the cross of Jesus and yet ignore the unbearable anomalies that exist between the demands that love
makes upon
human parents and the terrible way the Father, in order to
make peace with his
enemies, presides over the death of his very son?
But here is the plot of the
enemy of
human souls, the Deceiver of this age: he has numbed the hearts and consciences of so many people of this generation, so that they have lost their abilities to experience this divine love and longing... And so, because they have lost this divine ability given to them by God, they scorn and ridicule those who have it,
making themselves into to blind beggarly fools......
An Australian nun wants to stay in the Philippines to continue her
human rights work despite
making a powerful
enemy in Filipino president Rodrigo Duterte.
To understand how
humans make moral choices, researchers asked subjects to respond to a variety of moral dilemmas, for instance: Whether to stay and defend a mortally wounded soldier until he dies or shoot him to protect him from
enemy torture and enable you and five other soldiers to escape unharmed.
There were multiple endings, variety amongst zombie and
human enemy behavior, and the franchise generally felt like
making strides forward with each iteration.
(In English and French with subtitles) MIS —
Human Secret Weapon (Unrated) World War II documentary belatedly crediting the contributions
made by patriotic Japanese - Americans translating intercepted messages and cracking
enemy codes, despite the fact that their families were caged like animals in desert internment camps.
This Colonel has
made enemies of the apes — enslaving them, forcing them to work without food or water, and separating parents from babies — but has also angered other
humans with his tactics.
Sadly, by
making your targets behave less like
humans and more like video game
enemies, there are some gameplay issues.
Human enemy AI is being improved for all types,
making them better at using cover, blocking attacks with shields, and countering players who might rely on a single attack.
It's an easy sentiment when your
enemy is
made up of anonymous creepy crawlies from another dimension that won't accept reason, and the movie insists that becoming a soldier (and then a better soldier) improves Cage as a
human being.
His frustrated dreams of his
enemy's destruction have eaten his soul, and
make him a danger to any
human who comes near him.
When you find a promising new investment idea with a prospect of
making a lot of money, it triggers the emotion of
human greed which is the
enemy of a rational mind.
He can cloak himself in a transparent camouflage and
make himself look like
human opponents to easily sneak in and kill the
human enemies.
Sound is also pretty generic, with
human enemies making basic zombie - like noises while mechanical ones have no real personality to their audio design.
As a Witcher, Geralt carries around two blades at all times: the first is a plain blade for dealing with regular
human enemies, while the second is a blade of silver specifically
made for killing
enemies.
Feats include what are effectively over 200 challenges such as saving a total of 1,000
humans as they are being harvested; saving a total of 31,337
humans in arcade mode; killing each of the six
enemy bosses on each of the five difficulty levels; killing each of the six
enemy bosses a total of 100 times in any mode; killing a total of 5,000 crawlers in any mode; and much more besides which
makes for a positive design choice as it provides a further reason to replay every world.
The DualShock 4 speaker implementation is yet another Housemarque game that
makes some of the best usage of the feature by producing voice - overs in a tone reminiscent of Resogun; indicating when and which type of power - up has been collected; when the strength of a weapon has been maximised; an increase in multiplier has been earned; all
humans in an area have been saved; when shields have been deactivated following a collision with an
enemy; and more besides.
These various changes
make Resogun much less overwhelming than Defender, but more importantly, it turns the game into an active one (defeat the jailors, grab the
human, and deliver them to safety) rather than a passive one (prevent
humans from being captured by
enemies).
After that, they
make their way into the Dark Zone; a no mans land with no rules where they try to gather and extract the best loot while avoiding
enemy AI and rogue
humans players!
Many other features found in previous games such as score multipliers, dashes, and
humans that need to be rescued
make a return, as do «Visitors», chains of
enemies which must be destroyed to collect a multiplier, which you might remember from Resogun.
If you never played Robotron 2084 first off you've
made a mistake, and it's the golden age twin - stick shooter where you have to focus on both saving
humans and blasting
enemies.
Not all zombies are
made the same either, as players will encounter craftier, smarter
enemies and even face off with murderous
humans in dangerous cults and elite mercenary groups.
Making the whole ordeal varied are the good variety of
enemies, all coming with different attack patterns and the fact that players need to rescue
humans in each of the world's zones to further increase their score multiplier, something that's incredibly important in a game that puts quite a bit of emphasis on achieving scores higher than the ones achieved by other players.
But if the Ukrainian Navy has its way, soon those same iconic marine mammals will instead strike fear as gun - wielding soldiers, ready to
make short work of any hapless
human enemy unwise enough to venture into its murky underwater realm.
This session describes the changes that Guerilla
made to switch from having to support a single
human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world.
Somewhere in the vitriol and passion that emerges around social justice issues, people forget that their «
enemy» is another
human being with drives, passions, and motivations that
make them more similar than different to us.