Not exact matches
The mobile app has presets that let users manipulate audio in different ways, from equalizing
sound levels at live
events to adding effects like bass and reverb that
make any listening experience
sound like a concert hall.
«We
made sure the
sound systems and everything needed
to support any kind of entertainment — jugglers or square dancing or a book reading
event — are there,» Rhys says.
Samson stated the
event of
sound cash is extra vital than transaction and utilization in the long term,
to which Roger replied that transactions and utilization is what
makes one thing a
sound cash.
What matters is whether it is possible
to identify before the
event a set of regularities of sufficient centrality and robustness
to provide the qualitative and quantitative basis for
sound policy
making.
Moyers's people had swarmed over the Indiana University campus in successive waves of producers, executive producers, directors and associate directors; of lighting people, camera people,
sound people and questions - from - the - audience people; had added a participant (Nicholas von Hoffman)
to be sure the affair would be telegenic; had phoned the panelists before the
event with their own list of topics and ideas; had thrown together a wooden platform just for their cameras, which cameras prevented many in the actual audience from seeing the panelists; had shifted the meeting rooms
to meet the exacting requirements for the paraphernalia of television; had fed questions
to members of the audience, and instructions «from the truck»
to the moderator («move on»); and then had fashioned from 12 hours of tape one hour that might have been
made in a New York city hotel room.
By 1944, however, Russell was enthusiastically acknowledging that «dynamic causal efficacy» also solves the long - standing problem of induction: in his famous Five Postulates of Nondemonstrative Inference, the so - called «structural postulate»
makes reference
to causal efficacy in asserting and that causal connections can be justifiably inferred from identity of structure within a series of
events.11 All of this
sounds very close
to Whitehead's position.
This
sounds so good I'd love
to make a triple batch of it for a big party we have coming up,
to make cooking in the days prior
to the
event easier.
His life - long love of the
sound of his own voice
makes him a engaging MC and presenter and he's regularly called on
to host
events for clients like Range Ranger, Channel Nine, Ricoh and ACP magazines.
I need
to find more
events like this near me - I bet this would
make a super fun date night too (I'm not really the romantic type so a setting like this
sounds ideal!).
By 18 months, your toddler will probably start
making many common consonant
sounds, such as t, d, n, w, and h. Learning
to make these
sounds is a watershed
event, one that leads
to the rapid vocabulary spurt that most children go through at this stage.
This developmental milestone allows your baby
to start forming memories so he can start
to recall past
events (for example, «I
made this
sound, and my mommy picked me up»).
If even a small amount of energy from phonons (the
sound units that carry the energy through the germanium or silicon, much as photons are the units of light) hit the detector, it can be enough
to make the device lose superconductivity and register a potential dark matter
event through a device called a superconducting quantum interference device, or SQUID.
But even the most advanced computers can't come close
to matching the brain's ability
to make sense out of unfamiliar sights,
sounds, smells and
events, and quickly understand how they relate
to one another.
Seriously, head
to toe perfect:) That
event sounds like so much fun, I love KS and I wish I could
make it but wish you the best of lucks!
Ok, the idea of a morning run may not
sound like fun
to some of you, but
make no mistake singles flock
to these
events.
The unseen
events bookending Easy Rawlins» (Denzel Washington) transition from disaffected war veteran
to private investigator - namely his former criminal escapades with a trigger - happy associate in Texas (Don Cheadle) versus his further adventures as a fully - fledged gumshoe - unfortunately
sound a lot more interesting than the story we are being told,
making this feel like a sequel
to, or a two - hour trailer for, an even better film.
Boseman will be introduced as Black Panther in the third Captain America movie, announced as Captain America: Civil War (oooh
sounds fun), and he
made an appearance with Robert Downey Jr. (also appearing in Cap 3) and Chris Evans, Cap himself, at the
event to help promote the news - see photos + concept art below.
As for the audio, compression
makes a hash of scenes with too many
sound sources, as when Slovak tries
to help out with a shooting victim in the bustling ER, or when Betty Lou hosts a crowded
event at her library.
After the setup, in which the Robinson family — father John (William Hurt, looking and
sounding as spaced out as he does in interviews), mother Maureen (Rogers, wasted), daughters Judy (Heather Graham, ditto) and Penny (a heavily
made - up Chabert, looking like a junior version of Neve Campbell in Wild Things), and son Will (young newcomer Johnson,
making the best of it)-- and pilot Don West (LeBlanc, doing a bad Han Solo impression) find themselves lost in space after their ship is sabotaged by evil stowaway Dr. Smith (a watered - down but still - lively Oldman, cashing a paycheck and loving every minute), the script's «stream» of
events becomes so fragmented and random that it seems
to be
made up as it goes along — and Hopkins does little
to make what does go on the slightest bit interesting.
Or, we can get out there and fight for
sound eLearning design techniques and principles
to be applied;
making all eLearning
events no matter how formal or informal clear, concise, consistent, retainable, repeatable, and obtainable.
This is going
to make me
sound like a control freak, and maybe I am, but I love the idea of manipulating
events so that characters or
events come together at the right time.
I don't plot things out ahead of time, I don't use outlines (except when a piece is done,
to make sure it's structurally
sound), and I don't overthink characters or
events.
In this case things were
made tougher by a schedule that included receiving G - Slate on Friday morning before heading out for a full day of press
events and meetings, hopping on a plane first thing Saturday morning
to travel cross-country, and waking up Sunday on about three hours sleep, disoriented by jet lag and, yes, in a location with just about zero T - Mobile reception (I'm staying about a block from the Long Island
Sound where cell phone reception, in general, is pretty spotty).
In any
event, we have three years
to prepare for any changes and it
sounds like they're going
to make real efforts
to make the transition as seamless as possible.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been
made harder
to fail missions due
to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button
to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time
Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that
made it possible
to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final
sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already m
sound fade out on SP mission «Thunder Run» • Removed
sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already m
sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead
to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» •
Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already m
Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in
to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player
to move forward if the player has already moved.
Despite the recent
events regarding the Blue Bomber, having Mega Man as a character in MvC3, DLC or otherwise, is a
sound decision
to make.
Indeed, the similarities between the game and the
event are enough
to make this a
sound decision.
The power of the 360 brings the world of Shrek right into my living room with lush graphics, rich
sound, and challenging, entertaining gameplay that
makes this title a perfect complement
to what will easily be the blockbuster box - office
event of the year.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want
to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved
to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40
to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized
making good background music first before forming the band
to play that music - the design team would
make the CD jacket - like artwork afterwards - due
to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was
to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday
to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired
to work there - Bisk has a unique way of speaking: anastrophe - the team tried
to express him as an adult man - they
made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend
to join a band - just like Flow, he became attracted
to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens
to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location -
sounds contribute
to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related
to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved
to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would
sound like the final boss» - the team wanted
to express the feel of the story's real culprit with this music - the probability of each
event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog
to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting
to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting
to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted
to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue
to make more updates including balancing
BioWare is committed
to making the Mass Effect trilogy feel like one cohesive story told within a living, breathing universe, so having every decision continuously play into the unfolding
events sounds like a fascinating way
to get the player
to feel as if they are
making a difference.
My alarm
sounded at 3:30 AM, so I could
make the two and a half hour journey from my house
to the Chicago Nintendo Switch
Event.
People talk aloud about current
events in the world, passer - byes on horses shout hellos, bandits attack on the road, drunken idiots attack prostitutes — some of it
sounds trivial, and some of it ridiculous — but its the small, quirky things that
make a world feel alive and endearing
to the player.
February 27 — March 5 I ♥ Neutrinos: You Can't See Them but They are Everywhere (70 mm Film Frames of Neutrino Movements — shot in 15 ft Bubble Chamber at Fermilab, Experiment 564 near Chicago — dunked in liquid nitrogen, neutrino movements
events with invisible ink and decoder markers and highlighters, inked up by Monica Kogler and Jwest, film roll from Janet Conrad, MIT Professor of Physics) 2011, 37 seconds Roll of specialized film for scientific use of about 1,000 Images transferred
to high - definition video on a hand -
made telecine device, no sound Made while Jennifer West was an Artist in Residence at the MIT List Visual Arts Center, Cambridge, MA in 2011; Funded, in part, by the Nimoy Visual Artist Residencies program of the Nimoy Foundat
made telecine device, no
sound Made while Jennifer West was an Artist in Residence at the MIT List Visual Arts Center, Cambridge, MA in 2011; Funded, in part, by the Nimoy Visual Artist Residencies program of the Nimoy Foundat
Made while Jennifer West was an Artist in Residence at the MIT List Visual Arts Center, Cambridge, MA in 2011; Funded, in part, by the Nimoy Visual Artist Residencies program of the Nimoy Foundation.
This may not
sound like anything so new — we've all been
to art
events that include art
made to be distributed en masse — but the volume and energy separate it from any program I've ever observed at The Armory.
Ormston House, in partnership with EVA International and
Making Histories Visible, invites you
to the listening
event, My Voice is Still Lost, a new quadrophonic
sound installation by Linda O'Keeffe (IE / UK) created as part of the evolving Murder Machine project curated by Christine Eyene in collaboration with Ormston House.
, you are lying on the floor of your place looking up, a small draft runs through the room, between the door and the window, and all things seem perfectly still, wind only disturbs concrete in imperceptible ways, or it may take millions of years
to be noticed and, as the air runs through the space, all your plants move and all is animated and all is alive somehow, and here are the thoughts of all men in all ages and lands, they are not original with me, and that wind upon your plants is the common air that bathes the globe, and we have no ambitions of universalism, and I'm glad we don't, but the particles of air bring traces of pollen and are charged with electricity, desert sand, maybe sea water, and these particles were somewhere else before they were dragged here, and their route will not end by the door of this house, and if we tell each other stories, one can imagine that they might have been bathed by this same air, regrouped and recombined, recharged as a vehicle for
sound, swirling as it moves, bringing the
sound of a drum, like that Kabuki story where a fox recognizes the voice of its parents as a girl plays a drum
made out of their skin, or any other
event, and yet I always felt your work never tells stories, I tend
to think that narrative implies a past tense, even if that past was just five seconds ago, one second ago was already the past, and human memory is irrelevant in geological time, plants and fish know not what tomorrow will bring, neither rocks nor metal do, but we all live here now, and we all need visions and we all need dreams, and as long as your metal sculptures vibrate they are always in the Present, and their past is a material truth alien
to narrative, but well, maybe narrative does not imply a past tense at all and they are writing their own story while they gently move and breathe, and maybe nothing was really still before the wind came in, passing through the window as if through an irrational portal
to make those plants dance, but everything was already moving and breathing in near complete silence, and if you're focused enough you can feel the pulse of a concrete wall and you can feel the tectonic movements of the earth, and you can hear the magma flowing under our feet and our bones crackling like a wild fire, and you can see the light of fireflies reflected in polished metal, and there is nothing magical about that, it is just the way things are, and sometimes we have
to raise our voice because the music is too loud and let your clothes move
to a powerful bass,
sound waves and bright lights, powerful like the sun, blinding us if we stare for too long, but isn't it the biggest sign of love, like singing
to a corn field, and all acts of kindness that are not pitiful nor utilitarian, that are truly horizontal as everything around us is impregnated with the deadliest violence, vertical and systemic, poisonous, and sometimes you just want
to feel the sun burning your skin and look for life in all things declared dead, a kind of vitality that operates like corrosion, strong as the wind near the sea, transforming all things,
«Drop In And Play», devised in association with Dundee Contemporary Arts, showcased new games
made by local designers and the closing
event, «Forever Falling Nowhere — a pioneering new work produced in collaboration with Smallpetitklein Dance Company alongside Digital Artists,
Sound Designers and Composers, used motion capture, animation, projection mapping and Kinect sensor technology
to produce a contemporary dance piece of breathtaking scope and beauty.
While it
sounded like a substantive
event to attend, the women merely
made vague, predictable statements regarding the worldwide role of women
to a room packed with cameramen — yes, men.
Mr. Makower is a consultant
to companies seeking
to make their operations and products environmentally
sound and a speaker at the big green marketing
event in Chicago that I posted on yesterday.
She's attempting
to make an example of how environmentally
sound a classic wedding can really be — without sacrificing any of the traditional rituals or
events involved.
But in a legal context, it's often rational
to conclude that when a legally significant
event is followed by a result, that result probably flowed from the
event.177 For example, a criminal defendant could claim her medication prevented her guilty plea from being knowingly and voluntarily
made.178 It
sounds reasonable, but absent evidence that the medication affected the defendant's cognitive function, it's spurious.
The purpose is
to safeguard the public by
making sure that buildings are
sound and properly constructed, have adequate means of exit in the
event of a fire, and are otherwise sufficiently safe and sanitary.
Therefore, collision coverage
makes sound financial sense
to have your vehicle covered in the
event of an accident.
Trading bots can increase the odds of success for newbie traders by bridging the gap between their inexperience and
events in the market
to make sound trading decisions.
Lockheimer definitely
made it
sound like something big was in store for Google's upcoming hardware
event, but declined
to give details.
The biggest difference with the new Moto X Style is the size, and the 5.7 - inch display did
make it
sound like this device would be too large, but when we got our hands on it for the first time during the launch
event in New York, all my doubts were put
to rest, and that is how I still feel about the device now.
Nest Aware with Video History also gets an improvement, and those with a subscription
to the feature will get a summary of the
events,
making it easier
to find moments when the camera picks up motion or
sounds.
I am confident that with my ability
to make sound procedural decisions and judgments and coordinate and organize programs and
events, I will stand out from the candidate pool that you are presently looking through.