Product and marketing departments
make iterative improvements with the help of a slew of data.
Not exact matches
The developers of the Sniper Elite series seem to know well what
makes the games so fun and so with each
iterative sequel, they have continued to improve it each time, working on the areas that need
improvement and the results speak for themselves.
In the process, they are increasing their own capacity to
make and sustain
improvements within their schools using a sequence of steps drawn from
improvement science methodology: define and learn more about the focus problem, pilot a small change in
iterative cycles, and collect and reflect on data from the experience.
However, if the micro-transaction can be successfully decoupled from in - game success, then F2P
makes it economically feasible for a developer to focus on perfecting game balance and adding
iterative improvements and content to a title while maintaining an F2P revenue stream, without worrying about adding potentially unnecessary mechanics and features to justify another full - priced premium package purchase to the consumer.
If you have a very hierarchical, controlling environment where there's a lot of planning involved in
making any minute change, that set up isn't really going to work for this
iterative, incremental
improvement approach.
For its follow up flagship in 2014, the LG G3
made all the necessary
iterative improvements.