It's the end of another exciting visit to the digital fabrication laboratory for Year 7 students at Melbourne's Lauriston Girls» School as they work with US educator and «tinkerer in residence» Jaymes Dec to design and
make magic lanterns.
Not exact matches
Adventurers must unleash the power of the
Magic Marker as they embark on this classic tale of brotherhood to rescue Max's kid brother Felix from the grasps of the evil lord Mustacho; explore a world filled to the brim with challenging physics puzzles and frantic platforming; climb, fight and draw their way through deserts,
lantern - lit bogs, ancient temples and lush - green - forests; and raise great pillars of dirt from the ground to reach new heights, grow trees to
make bridges and create swinging vines to cross gaping chasms.
Adventurers must unleash the power of the
Magic Marker as they: Embark on this classic tale of brotherhood to rescue Max's kid brother Felix from the grasps of the evil lord Mustacho Explore a world filled to the brim with challenging physics puzzles and frantic platforming Climb, fight and draw their way through deserts,
lantern - lit bogs, ancient temples and lush - green - forests Raise great pillars of dirt from the ground to reach new heights, grow trees to
make bridges and create swinging vines to cross gaping chasms
☞ Founded in 2015, Lumo Amuzo is the indie publishing label of Montreal game maker P. D. Warne ☞ Creator of the Larklamp Game
Lantern — a
magic lantern game system for playing tabletop games
made of shadows ☞ Before Lumo Amuzo, Warne
made videogames for fifteen years with Lucas, Double Fine, Hololabs, and Ubisoft studios
Made by skilled artisans, these objects range from beautifully illustrated books to papier - mâché anatomical models, exquisite
magic lantern slides, taxidermied animals and bisected human skulls.