Some issues and its peculiar gameplay,
make it a niche game.
Not exact matches
Spike's acting specialty is doing voices for video
games and anime, and he's
made a name for himself in that
niche by speaking at conventions — a handy skill he's transferred over into his dating work.
It's a
niche game, as all Slitherine projects are, but the publisher does have a deep understanding of what
makes for a quality, deep, strategy
game, and it has applied the same expertise to the tactics sub-genre with impressive results.
It's a
game made for people who are willing to play and replay the same levels over and over again because they simply won't let it beat them, and while that might be a
niche audience today, it's hard to argue that Cast of the Seven Godsends doesn't do it in style.
I remember Jim Sterling of The Escapist ranting about Dark Souls II as an example where the gaming industry attempts to «appeal to a wider audience» or «widen the net» for an already well -
made game with a dedicated
niche audience (Dark Souls): http://www.escapistmagazine.com/videos/view/jimquisition/7340-Guns-Blazing And here we are with one of the same guys saying Dark Souls II is not for Wii U owners?
Like most other
niche racing titles I've played, Monster Energy Supercross abandons some of the standard racing
game tropes to attempt to
make their racing
game more true to life.
Monster Hunter has been around since the PlayStation 2, and while Japan has gotten the lion's share of the mainline
games, some of these beloved, but
niche,
games have
made their way to Western shores.
The
games I like are far too
niche to
make any award list but I can see why Galaxy got # 1 and I wouldn't criticize someone who agrees with the choice.
Eric got his start via self - publishing
game - related fanzines in junior high, and now has one goal in life:
making sure EGM has as much coverage of
niche Japanese
games as he can convince them to fit in.
Its a
niche title
made by a developer notorious for poor selling
games (platinum).
Unsurprisingly given the
niche nature of the
game Deadlock doesn't have the same level of graphical excellence as a triple - A
made with a budget that could run a whole damn country, yet Slitherine have done a good job.
I disagree, I still think turn based RPG's are pretty
niche, Persona has been around for decades and is STILL considered
niche, simply because unlike Final Fantasy it isn't mainstream, i'm hoping that in time JRPG devs or devs in general would look towards
games like Persona 5 as their influences vs
games like Final Fantasy 15, which while good in it's own right had a lot of issues and seemed to be rushed to the point where an entire story chapter had to be added, and new features are still being added to
make the
game better.
I also can imagine how much this is going to help CCP as the nature of EVE Online always meant it's going to be a
niche game, so trying to open that up to more players like this can only really survey to
make the
game worse for its existing player base.
When
games that are special in their own way leave their
niches in favor of selling more units, they lose what
made them different in the first place.
The Japanese PC indie
game and dojin scene amazes me sometimes - mainly because there's so much good stuff out there that barely even
makes it onto the radar in the West, and is often startlingly playable in
niche genres beloved of the hardcore.
Paradox has a reputation for
making good strategy
games, however Stellaris is their first venture into the field of Sci - Fi 4X, a
niche that is notoriously difficult to
make games for.
I understand the frustrations, as a lot of these
games do fill a
niche Nintendo seems unwilling to fill themselves, but the fans do know what they're doing in
making these
games, and the risks involved.
When I first started
making games, it was hard to be «heard» because people didn't really care about indie
games, it was a totally
niche thing.
One advantage to releasing a
niche game, is you can essentially
make the
game you want.
Because they invested into finding their
niche and
making games that stand out,
games that are still in demand.
Disappointing since DF have traditionally
made games for everyone, not supporting a
niche gaming device (when a peripheral costs more than the system required to use it, it's
niche).
And while both of those modes have enjoyed a considerable resurgence since the rise of the indie
game, they were considered
niche at best, and commercial anathema at worst, which is part of why the first installments of the series didn't
make it to other territories until 2005, nearly four years after their original release.
My programming skills are so tied to an aging and abandoned development platform that
making even a
niche title like my previous
games is a dubious proposition at best.
Concept wise, while I personally wish Naughtydog would return to form from the PS1 / PS2 eras and
make something more colorful and fantasy like, they did bring on the lead designer of Enslaved: Odyssey to the West (a
niche game from 2010 I enjoyed a lot) to work with them, so I am intrigued.
Now, here's another thing to consider: A lot of
niche Japanese
games are completely dependent upon pre-orders to even
make it to the United States.
Their philosophy is to
make videogames for major
niches — mainly the RPG communities — though their current project is an old - school stealth
game titled Clandestine.
Of course I'd love to
make my million, but with such a
niche game it's pretty unlikely.
He even sees indie storefront Itch.io as confirmation that finding your
niche can
make for a profitable business in the current
games retail landscape.
I understand that Bethesda needs to
make money, but a six year old
game, released on a
niche technology is not worth that price; especially as the chances that the people buying this
game have already purchased the remastered edition.
Although that might sound weird, it's also true, as the
game belongs to a
niche that is both new and old at the same time, with gameplay simplified down to its barest bones and with a modern veneer that
makes it pleasant to play through.
Ps4
games are awful when are you gonna learn to stop picking
games with such a
niche fanbase there has to be a lot of
games that can please a large audience and I can tell you Everybody's Gone To The Rapture would not
make that list.
It's a
niche of
game so fresh and poorly explored for bigger studios and they
made something really incredible.
I don't think the higher prices will carry over to the US, in Japan it's normal to
make popular
games cost (sometimes significantly) more whereas in the west popular and
niche games all carry the same pricetag.
Because we want to
make the best
game possible, we find partners who can fill a
niche part of the production cycle, and work with them to finish that part.
Yyyyyyyyyyup, I took a look at the first computerized space
game ever
made, the
game that helped herald its own long and rich
niche of computer gaming... and found it adorable.
Complaining about marketing
makes sense for a big release, but not
niche games like Valkyria or Yakuza, where the fanbase are usually formed by people who go to gaming sites everyday.
Overall this
game is only
made for hardcore fans of RWBY, If you are looking for a solid hack»n slash
game I wouldn't recommend this
game at all as it is quite clearly aimed at a
niche audience.
Like most other
niche racing titles I've played, Monster Energy Supercross abandons some of the standard racing
game tropes to attempt to
make their racing
game more true to life.
Dungeons & Dragons had
made it difficult (but not impossible) for other tabletop role - playing
game publishers to carve out a
niche, just as Magic the Gathering had
made it essentially impossible for anyone else to compete in the trading card
game space (not withstanding Pokémon, which was
made by the same company).
Golf
games can be
niche, but Golf Story succeeds in
making the sport accessible to a wide audience with its charming cast and unique RPG twist.
What kind of sense does it
make to
make a ton of AAA
games centered around ultra
niche heroes, when Wonder Woman hasn't been given the proper video
game treatment?
Finnish indie studio Housemarque managed to carve for itself a
niche:
making some of the best top - down and / or side - scrolling
games available on the market.
There are
niche titles that are
made for a very specific audience and sometimes you have to consider that when reviewing a
game.
This is a shame; while its JRPG heritage
makes it more
niche than the likes of Injustice, this is another fighting
game that's loaded with content.
What I'm saying is that both
games are
made by Japanese developers, had a big following in Japan and a
niche following in the West, and eventually became crazy popular worldwide.
There has been recent speculation regarding what will be offered, and for me the first add - on pack will heavily influence my decision as to whether or not I think this
game will
make it in the long run as a blockbuster franchise or if future sales will be limited to a smaller
niche of players.
The decision to swap out the relatively
niche The King of Fighters with Dragon Ball FighterZ
makes sense, but Capcom's
game looks like it was removed purely because fans didn't stick around.
If the title does become a hit, we're hoping to see more Western
games pop up once publishers are shown that there is money to be
made in this
niche.
This is now changing, as the relative lack of existing treatments in these
niche areas
make them fair
game for manufacturers, who are lured by the benefits of less competition and higher margins.