Sentences with phrase «make niche games»

Some issues and its peculiar gameplay, make it a niche game.

Not exact matches

Spike's acting specialty is doing voices for video games and anime, and he's made a name for himself in that niche by speaking at conventions — a handy skill he's transferred over into his dating work.
It's a niche game, as all Slitherine projects are, but the publisher does have a deep understanding of what makes for a quality, deep, strategy game, and it has applied the same expertise to the tactics sub-genre with impressive results.
It's a game made for people who are willing to play and replay the same levels over and over again because they simply won't let it beat them, and while that might be a niche audience today, it's hard to argue that Cast of the Seven Godsends doesn't do it in style.
I remember Jim Sterling of The Escapist ranting about Dark Souls II as an example where the gaming industry attempts to «appeal to a wider audience» or «widen the net» for an already well - made game with a dedicated niche audience (Dark Souls): http://www.escapistmagazine.com/videos/view/jimquisition/7340-Guns-Blazing And here we are with one of the same guys saying Dark Souls II is not for Wii U owners?
Like most other niche racing titles I've played, Monster Energy Supercross abandons some of the standard racing game tropes to attempt to make their racing game more true to life.
Monster Hunter has been around since the PlayStation 2, and while Japan has gotten the lion's share of the mainline games, some of these beloved, but niche, games have made their way to Western shores.
The games I like are far too niche to make any award list but I can see why Galaxy got # 1 and I wouldn't criticize someone who agrees with the choice.
Eric got his start via self - publishing game - related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in.
Its a niche title made by a developer notorious for poor selling games (platinum).
Unsurprisingly given the niche nature of the game Deadlock doesn't have the same level of graphical excellence as a triple - A made with a budget that could run a whole damn country, yet Slitherine have done a good job.
I disagree, I still think turn based RPG's are pretty niche, Persona has been around for decades and is STILL considered niche, simply because unlike Final Fantasy it isn't mainstream, i'm hoping that in time JRPG devs or devs in general would look towards games like Persona 5 as their influences vs games like Final Fantasy 15, which while good in it's own right had a lot of issues and seemed to be rushed to the point where an entire story chapter had to be added, and new features are still being added to make the game better.
I also can imagine how much this is going to help CCP as the nature of EVE Online always meant it's going to be a niche game, so trying to open that up to more players like this can only really survey to make the game worse for its existing player base.
When games that are special in their own way leave their niches in favor of selling more units, they lose what made them different in the first place.
The Japanese PC indie game and dojin scene amazes me sometimes - mainly because there's so much good stuff out there that barely even makes it onto the radar in the West, and is often startlingly playable in niche genres beloved of the hardcore.
Paradox has a reputation for making good strategy games, however Stellaris is their first venture into the field of Sci - Fi 4X, a niche that is notoriously difficult to make games for.
I understand the frustrations, as a lot of these games do fill a niche Nintendo seems unwilling to fill themselves, but the fans do know what they're doing in making these games, and the risks involved.
When I first started making games, it was hard to be «heard» because people didn't really care about indie games, it was a totally niche thing.
One advantage to releasing a niche game, is you can essentially make the game you want.
Because they invested into finding their niche and making games that stand out, games that are still in demand.
Disappointing since DF have traditionally made games for everyone, not supporting a niche gaming device (when a peripheral costs more than the system required to use it, it's niche).
And while both of those modes have enjoyed a considerable resurgence since the rise of the indie game, they were considered niche at best, and commercial anathema at worst, which is part of why the first installments of the series didn't make it to other territories until 2005, nearly four years after their original release.
My programming skills are so tied to an aging and abandoned development platform that making even a niche title like my previous games is a dubious proposition at best.
Concept wise, while I personally wish Naughtydog would return to form from the PS1 / PS2 eras and make something more colorful and fantasy like, they did bring on the lead designer of Enslaved: Odyssey to the West (a niche game from 2010 I enjoyed a lot) to work with them, so I am intrigued.
Now, here's another thing to consider: A lot of niche Japanese games are completely dependent upon pre-orders to even make it to the United States.
Their philosophy is to make videogames for major niches — mainly the RPG communities — though their current project is an old - school stealth game titled Clandestine.
Of course I'd love to make my million, but with such a niche game it's pretty unlikely.
He even sees indie storefront Itch.io as confirmation that finding your niche can make for a profitable business in the current games retail landscape.
I understand that Bethesda needs to make money, but a six year old game, released on a niche technology is not worth that price; especially as the chances that the people buying this game have already purchased the remastered edition.
Although that might sound weird, it's also true, as the game belongs to a niche that is both new and old at the same time, with gameplay simplified down to its barest bones and with a modern veneer that makes it pleasant to play through.
Ps4 games are awful when are you gonna learn to stop picking games with such a niche fanbase there has to be a lot of games that can please a large audience and I can tell you Everybody's Gone To The Rapture would not make that list.
It's a niche of game so fresh and poorly explored for bigger studios and they made something really incredible.
I don't think the higher prices will carry over to the US, in Japan it's normal to make popular games cost (sometimes significantly) more whereas in the west popular and niche games all carry the same pricetag.
Because we want to make the best game possible, we find partners who can fill a niche part of the production cycle, and work with them to finish that part.
Yyyyyyyyyyup, I took a look at the first computerized space game ever made, the game that helped herald its own long and rich niche of computer gaming... and found it adorable.
Complaining about marketing makes sense for a big release, but not niche games like Valkyria or Yakuza, where the fanbase are usually formed by people who go to gaming sites everyday.
Overall this game is only made for hardcore fans of RWBY, If you are looking for a solid hack»n slash game I wouldn't recommend this game at all as it is quite clearly aimed at a niche audience.
Like most other niche racing titles I've played, Monster Energy Supercross abandons some of the standard racing game tropes to attempt to make their racing game more true to life.
Dungeons & Dragons had made it difficult (but not impossible) for other tabletop role - playing game publishers to carve out a niche, just as Magic the Gathering had made it essentially impossible for anyone else to compete in the trading card game space (not withstanding Pokémon, which was made by the same company).
Golf games can be niche, but Golf Story succeeds in making the sport accessible to a wide audience with its charming cast and unique RPG twist.
What kind of sense does it make to make a ton of AAA games centered around ultra niche heroes, when Wonder Woman hasn't been given the proper video game treatment?
Finnish indie studio Housemarque managed to carve for itself a niche: making some of the best top - down and / or side - scrolling games available on the market.
There are niche titles that are made for a very specific audience and sometimes you have to consider that when reviewing a game.
This is a shame; while its JRPG heritage makes it more niche than the likes of Injustice, this is another fighting game that's loaded with content.
What I'm saying is that both games are made by Japanese developers, had a big following in Japan and a niche following in the West, and eventually became crazy popular worldwide.
There has been recent speculation regarding what will be offered, and for me the first add - on pack will heavily influence my decision as to whether or not I think this game will make it in the long run as a blockbuster franchise or if future sales will be limited to a smaller niche of players.
The decision to swap out the relatively niche The King of Fighters with Dragon Ball FighterZ makes sense, but Capcom's game looks like it was removed purely because fans didn't stick around.
If the title does become a hit, we're hoping to see more Western games pop up once publishers are shown that there is money to be made in this niche.
This is now changing, as the relative lack of existing treatments in these niche areas make them fair game for manufacturers, who are lured by the benefits of less competition and higher margins.
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