Sentences with phrase «make players feel»

The field stage is to make players feel more comfortable just enjoying the music.
It's a bizarre inclusion that will surely make players feel dizzy, but it really does make you want to stay healthy - so we'll give that a tick in the positive department.
While The Evil Within's upgrade system can make players feel more powerful, the game's challenge never wanes.
The game had yet to hit stores at the time, so we pepper Piaseckyj with questions about how the story unfolds and just how intrigued and / or uncomfortable the game is meant to make players feel (in terms of both narrative and the uncanny valley effect).
The studio will make players feel the duality that torments doctor - turned - vampire, Jonathan Reid, giving them the freedom to choose who to sacrifice and who to save.
The game remains shrouded in mystery, but Kojima said it will make players feel «the connective power of the «strand,»» in contrast to previous games that were all about «sticks.»
Any time a game developer attempts to make players feel like they are in a movie, they fundamentally undercut the unique aspects of gaming as a medium — immersion and interactivity.
Not only are these sandbox elements useful, but they definitely help to make players feel immersed in the combat for a while before getting redundant.
Now the studio's attempt to make players feel like they're the star of their own TV show or movie has gone widescreen with Quantum Break.
Fronted by Sara Casen, Johan Bernhardsson and Erik Nilsson have joined forces to deliver unique games that make players feel something... more.
The end result is layers upon layers of systems laid on top of Sniper Elite's core game working hard to make players feel like a badass any time they pull the trigger.
The campaign will only take players about four hours to complete, a lot is squeezed into the story in an attempt to make players feel connected to a new Star Wars character, while also giving to a few fan - service moments to the Star Wars faithful.
Along with the glorified door - opening and the damsel - like aspects, female sidekicks are there to make players feel better about themselves, to make them feel important and skilled.
We want to make players feel like they're really experiencing all the tension and high - stakes action of a life of crime.
At times, it can make players feel like they're being punished for picking one console over another.
In Titanfall Respawn have successfully crafted an immensely welcoming game that goes out of its way to make players feel awesome, creating a sense of spectacle that's normally only found within the singleplayer campaign.
Speaking with Polygon, Sledgehammer Games co-founder Michael Condrey discussed how the series» latest installment sought to make players feel like a vulnerable man, rather than an unstoppable super soldier.
Invisible walls, a lack of jumping, and the famous «impossible to scale slight incline» make players feel like they're more on a predetermined ride than traversing the ruins of a planet under siege.
Immersive Game Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with the game.
It manages to make players feel even more like Batman than before while simultaneously taking away from the immersion because of how frequently it's forced on the player.
It's a very naturalistic approach to the experience system, and it manages to make players feel like they're learning alongside Crane — a fact highlighted by the game's treatment of firearms.
Instead, a smaller city was needed to make players feel as if they were ramping up to bigger, more daunting locations.
However, aside from just creating better cinematics Kojima wants to create new gameplay mechanics as well, that will make players feel like they are playing a movie.
Make sure that you make the players feel like it isn't just something to do by playing your game.
Sanchez apparently does not feel appreciated enough at Barcelona, and Simeone knows how to make players feel loved and get the best out of them.
To his credit, Snyder has taken steps to make players feel that they're in the loop.
Make the players feel, they are not a superstar inside the team.
Its symbols and sounds are all inspired by the sport, and its background noise makes its players feel like being at the stadium.
Our best signing is making only one signing, I really believed it made the players feel valued and appreciated, two words that players like Sanchez, Ozil, Bellerin, Rosicky and many other players have said before.
Speed is needed right now but AW again is making his players feel like crap.
i don't know about you guys but fans at the EMIRATE should be blamed for this kind of results as - well bc away fans get behind they team and that makes our players feel thy are playing away from home it takes more than 12 - 15 people to make a foot ball club successful get behind ur team that's why you pay a season ticket
Wenger is a kind of man who is not harsh on players either play well or not and this makes the players feel relaxed Ozil's case is a good example he made it clear to us all he will only sign if wenger stays (what a lazy man) if he is as good as he made us feel Real Madrid wouldn't have sold him.
Once you get comfortable its impossible to regain the hunger UNLESS circumstances change, ie you join another club, you get a new boss... Its been said on this forum a million times before Wenger has made these players feel too comfortable and secure.
Can not make this player feel very loved.
Fergie never made any player feel indispensable, he never tolerated mediocrity.
It's hard to argue with anything the Spaniard says, and fantastic to know that our manager makes his players feel so at ease.
Could they hold significance, making players feel they are definitively part of a cohesive unit rather than a interchangeable collection of parts?
Hell, maybe it's all a part of making the player feel intellectual as they complete the hundreds of IOS mazes.
The deceptive simpleness of gameplay lends itself to complex and difficult tracks that make a player feel accomplished.
It really makes the player feel they are an outlaw in the Wild West.
This world is made to challenge the player and make the player feel proud.
The goal was to make the player feel like a super hero, but in true Dead Rising fashion, the base suit wasn't enough, so we added the ability to combo it with other items and really take Frank's abilities to the next level.
Oxenfree makes the player feel relatable to the goings - on of Edwards Island and some top - notch voice acting makes it all the more believable.
We grill him on where single player meets MMOs, making players feel epic, and the game's influences.
At almost any given time, the mech is the largest thing on the battlefield, providing an impressive sense of scale while also making the player feel powerful.
Of course, shortly after all hell breaks loose and Batty will have his hands and legs full as he uses the free flow combat system (check the vid above to see it in action) to beat up the inmates and make the player feel completely badass (superbadass?)
«The gameplay is very much a return to the feeling of the original «Sands of Time «trilogy,» said Level Design Director Michael McIntyre in an interview with MTV Multiplayer, addressing concerns that the recent reboot featured too many canned animations, making players feel like they lacked direct control over the Prince's acrobatic actions.
Unlike Arkham Asylum, which captures the spirit of Batman and makes the player feel like the Dark Knight, Edge of Time feels like Beenox have read hundreds of issues of Spider - Man and utterly failed to capture the spirit of character.
Once again they reflect an aesthetic direction that focuses on immersing the player as much as possible; on making the player feel like a pilot who is actually sitting in a spaceship.
Rocksteady know how to do Batman, and everything feels designed to make the player feel like the Dark Knight.
a b c d e f g h i j k l m n o p q r s t u v w x y z