Sentences with phrase «make poor game design»

Not exact matches

Despite its somewhat poor design and technical quality below expectations, this game will make you fly.
However, poor design choices make most of the game's dances feel inaccessible, with frustrations that far overpower Bounden's brighter moments, making it more likely to start a fight than a friendship.
In the past, they relied on players reading the manual, and poor design just made the game «hard.»
What the game tries to accomplish is in vain due to the poor choices made on the design side.
Your commentary on it being a poor design philosophy is probably why you aren't a video game designer and why Bioware is making a ton of money on a free to play game.
The PSP may be marred by a poor design decision, but it more than makes up with this with a plethora of fantastic games and I look back on it very fondly.
This is not poor design though, because without it the game would become ruled by skilled players making it very difficult for new players to join (because they would get crushed repeatedly and quit playing).
As many of us probably know, uneven difficulty curves or poor game design can absolutely ruin those experiences and make difficulty a factor once again.
Game developers still can make good games in spite of poor understanding of interface design.
In the past, they relied on players reading the manual, and poor design just made the game «hard.»
An obvious disconnect between the platforming mechanics and the level design, poor level design in general and all the frustrating deaths that come with it, as well as equally frustrating boss fights, all make Mighty Number 9 a game that's impossible to recommend but also impossible to fully condemn.
I like playing the Arkham games, but I am pretty convinced the combat system is designed to make players with poor reflexes (like myself) look like they are some fighting - game savant.
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