Sentences with phrase «make racing sims»

Some fans feel the lack of analog triggers make racing sims on the Switch impossible, but there are ways to get around that.
It's Gran Turismo and Polyphony Digital knows how to make a racing sim.

Not exact matches

The WTF1 team will be taking part in a 24 hour sim race as part of the Simply Race Endurance Series and we wanted to make sure we looked the prace as part of the Simply Race Endurance Series and we wanted to make sure we looked the pRace Endurance Series and we wanted to make sure we looked the part.
«The use of carbon has allowed us to dramatically save weight and make exceptionally stiff frames,» says Nicolas Sims, a spokesman for Specialized Bicycle Components in Morgan Hill, Calif. «If it comes down to a sprint finish in a road race, that person will want a really stiff frame so they get good power delivery.»
Even though it's on the Wii, it attempts to give you everything you could want from a racing sim: a decent career mode, tuning options, and options to make the game more like the real thing.
thats total bull, regardless of what people say, 60 fps is not just about how smooth the game looks, it also makes a massive difference in how the game feels, some people may not be able to notice between 30 an 60 fps, but most will be able to feel the difference, an the human eye an defo see it, but most gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for games, 60 fps is the holy grail, when console games are standard 60 fps, native 1080p, then an only then will we be in gaming nirvana, LOL but serious, i agree with u that if a game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the game feels, an how responsive it is, an aslo when racing a car, 60 fps helps you feel the speed allot more then 30!
Sony might not have sold so many more units than the WiiU until now, but it's architecture makes it more easy to be developed along X1 and PC so if I would have to choose if I'd develop my multimillion $ - AAA Racing Sim for a Nintendoplatform without any momentum, audience and additional technical demands or to develop it for the architecture of the 3 most common platforms to play racingsims on, covering an audience that might be about 10 times bigger, I might not think too long about what to do here.
NYCLA's newly released Equity Sims engage educational leaders in reflection and decision - making through interactive, video - based scenarios related to issues of race and equity in schools.
Games publisher EA had until recently had an exclusivity deal with the brand which had meant Porsche hadn't made its way into proper racing sims for a while.
Tony Hawk's Pro Skater's soundtrack oozed class, while Gran Turismo's vast catalog of memory - hungry car models made its rivals» on the N64 — which, arguably, never had a truly great racing sim — look fairly paltry.
Driveclub was a piece of art, I never really like racing games because I always felt like racing games were made for you to win (unless it was a sim racer).
While it does certainly lean towards sim racing heavily, there's a definite bit of arcade splashed in there as well, just enough to emphasis the power, weight and handling of the cars without ever making it feel like they're not modeled on the real thing.
Launched on May 8th, Project CARS made records by becoming the first four - wheeled racing sim to top the charts since Codemasters» GRID 2 in 2013.
«Ayrton Senna Tribute launches in Gran Turismo 6 V1.08 update: http://www.teamvvv.com/en/news/comments/Ayrton-Senna-Tribute-launches-in-Gran-Turismo-6-V108-update Mitsubishi revealed Concept XR - PHEV Evolution Vision Gran Turismo: http://www.teamvvv.com/en/news/comments/Mitsubishi-revealed-Concept-XR-PHEV-Evolution-Vision-Gran-Turismo Volkswagen VisionGTI Roadster coming to Gran Turismo 6 in June 2014: http://www.teamvvv.com/en/news/comments/Volkswagen-VisionGTI-Roadster-coming-to-Gran-Turismo-6-in-June-2014 Volkswagen's VisionGTI Roadster to debut at Worthersee Festival on May 28th: http://www.teamvvv.com/en/news/comments/Volkswagens-VisionGTI-Roadster-to-debut-at-Worthersee-Festival-on-May-28th Gran Turismo 5's last ever update patch to be released on May 31st: http://www.teamvvv.com/en/news/comments/Gran-Turismo-5s-last-ever-update-patch-to-be-released-on-May-31st Bondurant Car Pack now available for Forza Motorsport: http://www.teamvvv.com/en/news/comments/Bondurant-Car-Pack-now-available-for-Forza-Motorsport-5 Fanatec ClubSport Static Shifter Paddles & Handbrake announced: http://www.teamvvv.com/en/news/comments/Fanatec-ClubSport-Static-Shifter-Paddles-Handbrake-announced Fanatec Drift Rim revealed: http://www.teamvvv.com/en/news/comments/Fanatec-Drift-Rim-revealed Fanatec announces Universal Hub: «A revolution in Sim Racing»: http://www.teamvvv.com/en/news/comments/Fanatec-announces-Universal-Hub-A-revolution-in-Sim-Racing Indianapolis 500 confirmed for Project CARS: http://www.teamvvv.com/en/news/comments/Indianapolis-500-confirmed-for-Project-CARS Dallara DW12 IndyCar & Indianpolis released for rFactor 2: http://www.teamvvv.com/en/news/comments/Dallara-DW12-IndyCar-Indianpolis-released-for-rFactor-2 Codemasters details GRID Autosport's endurance race events: http://www.teamvvv.com/en/news/comments/Codemasters-details-GRID-Autosports-endurance-race-events McLaren P1 makes Project CARS debut in Build 73: http://www.teamvvv.com/en/news/comments/McLaren-P1-makes-Project-CARS-debut-in-Build-731 Tweaks and fixes for Assetto Corsa in V0.10 update: http://www.teamvvv.com/en/news/comments/Tweaks-and-fixes-for-Assetto-Corsa-in-V010-update Tour Moscow in a McLaren 12C with latest World of Speed trailer: http://www.teamvvv.com/en/news/comments/Tour-Moscow-in-a-McLaren-12C-with-latest-World-of-Speed-trailer SBK14: The Official Mobile Game launches Fanslock campaign: http://www.teamvvv.com/en/news/comments/SBK14-The-Official-Mobile-Game-launches-Fanslock-campaign Mercedes - Benz GLA compact SUV coming to Mario Kart: http://www.teamvvv.com/en/news/comments/Mercedes-Benz-GLA-compact-SUV-coming-to-Mario-Kart-8»
Each of these titles offers their own take on the racing - sim genre, thus making comparisons between them a little askew.
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Because it is the solution to a tough problem: how to make a successful racing sim game today?
Slightly Mad Studios have improved on everything to make Project Cars 2 arguably the best racing sim around.
It doesn't make it easy for those not adept at racing sims.
Once released, we'll see a racing sim with native 12K support for those packing the hardware and strength to pull off a smooth experience across three 4K displays with the VR support making a return.
That, along with a vastly enriched climate and weather simulation system on all 60 - plus tracks, and new simulated surfaces — dirt, ice, snow, and mud — makes Project CARS 2 by far the most authentic and immersive racing sim we've ever created,» said Stephen Viljoen, Game Director — Project Cars 2
The trailer showcased off road events and crashes, making Horizon sound more like a carnival than a racing sim.
Developer Slightly Mad Studios recently confirmed that players of its upcoming crowdfunded racing sim will receive a series of The Koalition in the months following the game's release including the Lykan Hypersport made famous in the Fast 7 movie.
This is fine for sim racing regulars, but can make the game unapproachable for those less familiar.
F1 2017 has greatly expanded the prior year's upgrade system from 25 upgrades up to 115, making it feel almost like an RPG system layered on top of a racing sim.
Bandai Namco and Slightly Mad Studios have made another venture into the world of sim - racing with Project CARS.
This must be Phil Spencer forcing his games as a service agenda, rather than pushing the best racing sim developers into making a rich, deep single player experience.
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