When they're not figuring out how to
make sniper bullets move in the slowest of motions and cause the worst kind of damage to some people, UK developer Rebellion has been working on a modern take of the»80s arcade title Battlezone.
Not exact matches
The Front Line's action sequences aren't pitched as gritty you - are - there realism; they're about
sniper bullets zipping through the frosty air, and tracking shots that defy geometry to
make it look as though soldiers are running up a perpendicular mountain.
The other happened at 170mph (and counting) in a black Tuscan S on an Autobahn when the front splitter fell off and
made a noise so loud I momentarily believed a
sniper had taken out a front tyre with a high velocity
bullet.
There also appears to be absolutely no
bullet delay (that or the hit - box REALLY lags behind), you can literally one - shot someone from the other side of the map with a
sniper rifle whilst they're running providing you're aiming on them when you fire, which
makes the kill feel kinda cheap.
There are some parts of old Metal Gear that would've
made a welcome transition, though: other than a couple of great
sniper duels and one larger fight I can't talk about without spoiling, I thought the selection of boss fights was pretty dull, particularly an annoying recurring scrap with some cheap zombie soldier men that are little more than
bullet sponges.
Staples like the M16A1 and UMP - 45 are well implemented, complete with a red dot sight, stubby grip and extended magazines, while there are interesting newcomers such as the R0933 carbine, which is awesome up close and has a impressive 800rpm fire rate, and the R700LTR
sniper rifle, which has a higher fire rate than most traditional bolt action
snipers, though a lower
bullet velocity which
makes it harder to hit enemies at long range.
Video and still cameras record the
bullets as they
make their way from the
sniper's rifle in the museum's front lobby, travel past more traditional works of art, and pierce the metal cube, mounted in the Great Hall.