Sentences with phrase «make video games a product»

This is something we'll maybe not understand today, but it will finally make video games a product which could be way more easily distributed online and in the future via subscription based services, a piece at a time.

Not exact matches

In the case of video games, rumours have been circulating for a while now about both Sony and Microsoft implementing technology into their next - generation consoles — expected this year — that would make it impossible to play used products.
The company also made sure to have more product available during the holiday season to avoid out of stocks and was well positioned to take advantage of heightened consumer interest in products like mobile phones and video games.
Tough ABS plastic is used to make video game consoles, automotive parts, sporting goods, medical devices and interlocking plastic toy bricks, among other products.
By doing something as drastic as taking your life away, most parents, influenced by the media and other ignorant parents who think every video game makes someone violent, will stop buying Nintendo products (or videogames at all).
It extended its relatively unknown Buyback program, previously assoicated mostly with textbooks, movies, and video games, to include a wide range of electronics products including the iPad, the iPhone, the Samsung Galaxy, the Motorola Xoom, and all kinds of other devices that might — if you could trade them in for a decent sum — prepare the way for you to buy a Kindle tablet, both in terms of the need to replace functionality and the financial wherewithal to make the purchase.
Works with game designers, engineers and artists to help make the design vision come to life; helps balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor, Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned video games
I have zero nada experience with making video games all I have is a meaningless opinion and based on my personnal taste I preferred the look and color palette of the original trailer and it doesn't matter because I trust the professionnal artists behind this and I can't wait to see the finished product.
The fact that it was perfectly natural for a product like Nintendo Labo to arise gives me reassurance that everyone inside the company understands and is committed to Nintendo as a company that innovates new ways to have fun and not as a company that only makes video games
Spamming from a variety of backgrounds, the people on our team have in common both their love for video games as well as having strong commitment to designing and developing games that are more than a product, games that contribute to the medium, games that make us proud.
When making something as complex as video games, it is perfectly natural (although of course, not recommended) to make mistakes in the final product.
It's little details like this that help a game be more immersive, sony is making a huge mistake by taking down the serves, and if they truly feel proud of supporting this type of games, then the more reason why they should help it as much as possible, just because it didn't sold a million in the first months of release doesn't mean the game isn't worth it, if anything, is among the few games this year that's actually a true video game, something made with soul and passion, not a plastic product like most games that have come out recently, especially with the whole loot box fiasco.
Video games, electronics, and apps make up a combined 22 percent of kids» licensed product dollar sales in the U.S. * — on par with the volume represented by toys, which is the number one licensed industry at most retailers, according to the U.S. Kids License Report from global information company The NPD Group.
Don't get me wrong though, DEX is a powerful game in its own genre and it is a well - made product for the price they are asking, it just might not be for everyone which is why you should check out some gameplay videos before you invest in it.
Psychonauts, along with a few certain other video games, was part of one of those rare happenings when a fantastic product doesn't make the money it deserves.
These elements have made MGS what it is today: a mature work of entertainment that transcends national borders and the confines of video games, and one of the leading products of the Japanese content business.
In fact, at least one of our products is built into almost every video game made today.
If clients are potential indirect patent infringers, meaning they don't actually directly infringe, but they either contribute to infringement (e.g., they supply the key component making infringement possible in an otherwise not - infringing product) or their actions would arguably encourage the direct infringement of others (e.g., a patent claims playing a video game and the client developed the software and sold the game hoping hundreds of thousands of gamers would play it), how can we help insulate them from liability?
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