Sentences with phrase «makes automata»

It's a unique twist on the action - RPG formula that we've seen in hundreds of other games, one that really makes Automata strand out from the crowd.
This same sensibility has also come to inform my approach to making automata, sculptural instruments and a variety of multimedia creations.

Not exact matches

That makes them very similar to the basic components of recent ideas about Automata Theory and Programming.
I used to make wooden automata and admire the work of Robert Race who makes great pieces with mainly recycled wood.
I made wooden furniture at university but came back to a smaller, more intricate scale after graduating, making wooden boxes and automata.
Praised almost universally as an early GOTY, Nier Automata wraps a surprisingly deep and philosophical (of the non-pretentious variety) narrative that is guaranteed to make you sad into the guise of a fast - paced fluid action RPG.
The team has learned from the mistakes made with other Square Enix PC releases, such as Nier Automata, so we should expect the game to receive proper PC support.
Yoko Taro, director of Nier: Automata and wearer of bizarre headgear, is a master of making the most innocuous interview worth reading.
Having learned from other consoles to PC port, like Nier Automata, the team is making sure to not make the same mistakes again.
A primarily hack»n' slash game, Automata will toss you into a shoot»em «up scenario out of the blue and still make it work.
His latest contribution to the action RPG genre, NieR: Automata, brings together the unexpected with the exceptional combat framework that Platinum Games has made their trademark.
French publication Jeux Video is reporting that Square Enix's Nier: Automata will soon make its way to the Xbox One.
Also, you can literally fight him in Nier: Automata, which makes him a true (but extremely cool, dammit) bad guy.
The reason you «beat» Automata multiple times was because the game needed to you become familiar with the plot beats so it could tear apart your assumptions, and make you question every action leading up to that moment.
It was transfixing to watch Automata's plot slowly unfold, layer by layer, as it reveled in knowing every assumption I was making about the game — and the very nature of the story it was telling — was wrong.
Jonathan Thornburg NieR: Automata raises interesting questions about the nature of consciousness and if what makes us alive is tied to more than just electrical impulses that we think of as memories.
Nier: Automata is a game made with consoles in mind, which means it was made for a controller.
i mean even pro xbox fanboys thinks it looks bad, especially compared to Nier automata, a game made by the same company that wipes the floor with scalebound gameplay wise
Ben Eberle and Jordan Aslett dig into what makes Nier: Automata great, a game that many overlooked last year.
The DLC allows Kat to wear the outfit of 2B from NieR: Automata, and it also makes the Dark Angel costume available for everyone (after accidentally releasing it on the store for only a few hours in April).
Action JRPGs like Nier: Automata and Berserk and the Band of the Hawk, both boast big weapons and cleaving through waves of enemies makes for an explosively good time.
While Nintendo has come back strongly with new classics like Zelda: Breath of the Wild and Super Mario Odyssey, PlayStation made up for a lean start to the generation by having exclusives like Horizon Zero Dawn, Persona 5, Nier: Automata, Nioh, and Hellblade: Senua's Sacrifice.
Even the hotly anticipated NieR: Automata will make an appearance as a playable demo.
Yoko Taro: «I think I'd want to make the Nier: Automata sequel that isn't the one people are thinking I'd make.
Tacoma (disclaimer that I'm friendly with members of the team that made it), Pyre, Observer, Mario vs. Rabbids Kingdom Battle, Life is Strange: Before the Storm, Night In the Woods, Mario Odyssey, Butterfly Soup, and Nier: Automata are probably all on there somewhere, but I need to finish almost all of them.
Noticeably absent from their lineup are Kingdom Hearts 3 and Final Fantasy VII, but Kingdom Hearts 2.8, Final Fantasy XII: The Zodiac Age, Dragon Quest X, and NieR: Automata will all be making an appearance.
[SIMON»S NOTE: this is a stellar series of articles, so I'm linking them all: Cara Ellison (Dreams) on What Remains of Edith Finch; Ian Dallas (What Remains of Edith Finch) on Super Mario Odyssey; Charles Yu (novelist and Westworld writer) on Universal Paperclips and Subsurface Circular; Virginia Heffernan (Los Angeles Times columnist) on Everything; Charles Webb (Mafia 3) on Nier: Automata; Ken Levine (BioShock) on The Legend of Zelda: Breath of the Wild; Ana Marie Cox (With Friends Like These podcaster) on BioShock Infinite in the Trump era; Jacob Solomon (XCOM) on Mario + Rabbids: Kingdom Battle; Halley Gross (The Last of Us Part 2) on PlayerUnknown's Battlegrounds; Steve Gaynor (Gone Home) on Wolfenstein 2: The New Colossus; Meg Jayanth (80 Days) on Butterfly Soup and Dream Daddy; Amy Hennig (Uncharted) and Sean Vanaman (Firewatch) on making games in 2017.»]
You won't fully understand the importance of their relationship until you've played through the game at least three times, but 2B and 9S make up the poignant core of NieR: Automata's bonkers story.
NieR: Automata successfully blends rich and challenging gameplay mechanics with a beautifully engaging musical score, instantly making it some of Yoko Taro's best work to date.
Which makes it all - the - more personally upsetting that, somehow, I can't quite get into Automata.
But this time, they've selected PlatinumGames to make sure NieR: Automata's combat is a «cut» above its predecessor's melee stylings.
I read about the «true» ending of Nier: Automata before writing this, figuring I would never make it there myself, and it nearly made me cry... but when I sat down again to have a crack at getting there, I found that I had no strong desire to keep going.
While Nier: Automata's core gameplay is notably strong and arguably the highlight of the experience — you can make the argument that its existentialism story is the true dominating factor — its level design and mission structure leaves much to be desired.
This is the existential sentiment that Nier: Automata opens on, making you question everything you think before you even see who is talking.
But Automata's unconventional and sometimes rough veneer make slightly opaque a game experience which I've come to return to in my mind the most throughout 2017.
Some of the stages that simply play themselves - aptly dubbed «Don't Move» courses - are breathtaking in their intricacy, like those clockwork automata that craftsmen used to make.
Intimate in scale — a theater for an audience of one — and made to solicit close looking, the work reflects her interests in early clockwork automata, the history of the mannequin and the puppet, and literature's host of legends in which the artificial figure comes to life.
The clue is in the name here, they're all automata; moving devices made by human hands
Noticeably absent from their lineup are Kingdom Hearts 3 and Final Fantasy VII, but Kingdom Hearts 2.8, Final Fantasy XII: The Zodiac Age, Dragon Quest X, and NieR: Automata will all be making an appearance.
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