Sentences with phrase «makes crafting weapons»

Not exact matches

There's a whole weapon crafting and upgrading system that honestly feels tacked - on for the sake of making the game feel deeper than it is.
I heard that after the boys went home, they continued the duct tape crafts by making shields as well as more weapons.
Use that extra moolah to upgrade your ship, craft weapons and build more planetside business enterprises to rake make even more moolah!
Crafting is a lot of fun, and even if the given weapon you make isn't as effective as you'd like, it'll probably give you a few laughs before it breaks.
Dead Island's familiar crafting system will also make a return for players to assemble their weapons.
You're forced to learn how to navigate the menus, find food and water, gather resources, make clothes, level up your character, forge weapons, cook food, build a home, and countless more tasks before crafting more advanced items.
But what made the sequel stand out more than just a change in scenery is its introduction of the franchise's now staple crafting gameplay mechanics: Players can combine items in designated workshop spaces to create hilariously unrealistic and always dangerous combo weapons.
While not a huge departure from the original Dead Rising template, Dead Rising 2's concession to friendlier game - saves and excellent addition of a creative and funny weapon - crafting system make it a rewarding and gleefully entertaining experience.
You're able to pick up ingredients in crates and combine them to make new weapons including some extra powerful ones that can only be attained through crafting.
Sticky bombs made from lawn darts and dynamite; a plate launcher that propels crockery courtesy of a cement saw; or the byproduct of sticking nails onto a pair of MMA gloves, which births a weapon that makes Freddy Krueger's knife hands look like cuddly oven mitts... Blue Castle's crafting is wonderfully demented.
Outside of combat there is also a crafting system where you can break down items you don't want into materials to make different weapons or armor upgrades.
The rewards players received after achieving certain goals are high enough to make you want to do the same thing all over again until you get all the ingredients necessary to craft your favorite weapon or armor.
The ability to craft weapons has been streamlined and designed to keep the action moving, meaning you won't need to hunt down crafting tables to make new gear.
In Shin Megami Tensei X Fire Emblem you get tons of crafting items from battle that you use to make new weapons (or rather turn your mirage partners into new weapons, if you want to be precise).
The weapon crafting is ingenious as always, making blueprints the most valuable collectibles in the game.
Their efforts gave rise to 2010's Dead Rising 2, a sequel that succeeded in expanding the Dead Rising concept with a larger playground, tweaked mechanics, and a weapon - crafting system that made zombie killing the new national past time.
The entire game is precise, clockwork engineering, sending you ticking from one task to the next, crafting better and better equipment, gradually building a toolbox of murder weapons tailor - made for World's increasingly dangerous enemies.
The second game gave the player the ability to craft bizarre and hilarious zombie - killing contraptions, but making them was such a chore that too much time was spent fetching ingredients and running back to a workbench to assemble weapons that fell apart after just a few kills.
Players are still forced to travel to crafting benches (there are a couple per area) to make the weapons that are the game's sole reason for existence, but the developers have made tracking down compatible items far easier.
Every frame is a work of art with beautifully stunning environments such as a graveyard for dragons, caverns made of crystal, dimly lit crypts, twisted forests, abandoned mines, a mushroom village, and a dastardly forge filled with molten metal where the undead army crafts their weapons.
On the features front, genre staples confirmed to be making an appearance include: a crafting system to create and improve weapons and armor at both ends of the experience spectrum, the option to customize your character's gender and facial features, and of course, droves of creatures in all shapes, sizes and levels of lethality.
To attain the ingredients required to make more awesome (r) weapons you'll often need to venture forth and kill a set amount of zombies in a set way in a set location, which again is just a little too repetitive for its own good, but still, it's worth it so you can craft an M16 that shoots fiery death.
As Jack, players make their way through the various levels and environments in Varrigan City, crafting clever traps and using various weapons — chainsaws, street signs, and daggers, to name a few — to destroy enemies who threaten their lives.
Preludes also comments on how features were ignored or added until late in development: «Stuff like the homestead economy, weapon crafting, hunting, board games, and the late - game set pieces were all heavily ignored til the very end of development, and no time was given to polish them or make them cohesive.
On top of the crafting, you can also upgrade your weapons with various resources, such as placing teeth you find from mutant cannibals on your club to further increase the damage or combining bombs with tree sap to make sticky bombs.
For those feeling a little creative, Case Zero will also include the weapon - crafting system found in the full game, which sees protagonist Chuck Greene duct taping various items together to make combo weapons, which also awards the player extra prestige points, leveling up your character quicker.
Players had fun playing as Roy Temperance, who had many skills and perks and could craft weapons and equipment to fight baddies, all while making dialogue choices with characters that affected the game's plot (just like Mass Effect, which also took place in space!).
Order 2 just make it have The following aspects: rpg elements level up etc customisation weapons and loot in game crafting skippable cutscenes no black bars more collectable items timed arcade runs with leaderboards possible multiplayer all of the above have been done last gen, but hey the order needs to be more new?
You can craft protective armour, prototype tools, gadgets, weapons, clothing, traps and building materials all to make survival all the more plausible.
Some of the weapons that can be crafted make the game that little more appealing and add to the overall enjoyment.
Even the crafting is somewhat interesting since you can level your crafting, change how your weapons looks, and make minor tweaks even if it's meager buffs like damage or critical hit chance instead of something more game changing like Fallout 4.
Take down bizarre creatures and loot their bodies for crafting components so you can make more powerful weapons to take down bigger, badder monsters.
maybe make a rug out of them lol Improved Crafting System from Red Dead Redemption, Make Ammo and Arrows, Fire Arrows, Poison Arrows, repair and upgrade weapons etc. use the resources of the world and animals to improve your gear and weapons, horse gmake a rug out of them lol Improved Crafting System from Red Dead Redemption, Make Ammo and Arrows, Fire Arrows, Poison Arrows, repair and upgrade weapons etc. use the resources of the world and animals to improve your gear and weapons, horse gMake Ammo and Arrows, Fire Arrows, Poison Arrows, repair and upgrade weapons etc. use the resources of the world and animals to improve your gear and weapons, horse gear.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Vinyls to hand - crafted bits of jewelry, beautiful masks, replica weapons made out of real metal, replica weapons made out of considerably less dangerous materials, custom pillows, loads of bargain comics, board games, candy from Japan, loads of Pokemon stuff and piles of t - shirts.
Crafting finds you making weapons out of the letters you discover in your environment.
A complex crafting system with over 25.000 usable items, allows you to make everything from food, metal, wood, stone, leather to weapons and fashion armors
These are basically collectible missions where certain survivors will require a certain number of a certain item to craft you various weapons and make the group stronger.
, killing zombies, and completing quests grants progress towards three distinct skill trees: Agility, which handles the parkour abilities like slide - dashes and drop - kicks (the latter of which I found utterly useless, though the Internet at large has taken to calling the game as a whole «Drop Kick Simulator»); Survivor, which deals with crafting recipes, backpack size increases, and general quality - of - life upgrades; and Power, which focuses on dealing damage, granting elemental effects, and making melee weapons last longer.
Batches of new content will be made available every week until February 14th, and it will include new items like outfits, weapons, crafting materials, and more.
Rares and Legendary weapons and armor make startlingly more appearances, and while the overwhelming majority of what you pick up will still be crap to break down at the Blacksmith's for crafting resources, the increased frequency of drops that aren't make picking up every single thing that drops an exciting prospect again.
The crafting looks great in Fallout 4, especially with the home - made weapons, which are almost as post-apocalyptic chic as the weapons in the Metro games.
You can stick to crafting torches and weapons, or make it more complex and start building houses, or even a self - powered rail system, that will connect the entire world.
Crafting is not just about making a weapon to use in self - defence though as Lara can gather herbs and cloth to heal her wounds, while certain tools such as rope arrows can eventually be crafted with enough resources which is an excellent design choice as it results in Lara not being able to enter some caves until she has crafted a rope arrow and returned to explore the area once more.
• Play with thousands of online gamers • Quest Maker — allowing you to make your own quests for others to play • 3D Open world sandbox environment allows you to free roam an entire school • Fully customize your character with over 5 billion different possibilities • Real - time market that enables true economy • Over 30 different fighting moves to crush your enemies with in real - time • Loads of weapons and armors to aid you along your journey • Upgrade your equipment to make them more powerful • Meet friends, or enemies • Create or join a clan to wage wars • Buy houses, furniture, then throw a house party with friends • Buy pets and train them to fight for you • Craft rare items of various types • Actively under development which means this game will evolve greatly to meet your MMORPG desires
Another new feature is the potion crafting and item upgrade system, Now you can augment and enhance weapons and items to make them more powerful.
In Shin Megami Tensei X Fire Emblem you get tons of crafting items from battle that you use to make new weapons (or rather turn your mirage partners into new weapons, if you want to be precise).
The game emphasizes collecting materials in order for players to craft schematics for structures and make a variety of different weapons.
Everything you do here awards gold and items that can be used to craft or synthesize bigger and better weapons and armor, which in turn, makes hunting bigger Oni easier.
The points of the skill tree include the evolution of the hacking abilities, driving skills, weapon crafting and combat, I enjoyed further extending my hacking abilities with the skill tree allowing me to break into cars without alerting the police as well as allowing a small selection of other abilities to be used in order to make better use of my control in the city and better complete missions.
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